Is everybody okay with the DA:I animations we've seen so far?
#26
Posté 17 août 2013 - 11:45
#27
Posté 17 août 2013 - 11:47
I suppose he was referring to the video in this article:Siegdrifa wrote...
OP, could you add a link to the video please, so anybody who wants to discusss it could see.
http://www.gameinfor...nquisition.aspx
#28
Posté 17 août 2013 - 11:47
#29
Posté 17 août 2013 - 11:55
Otherwise latest video implies the enemies are all going to be jerky green blocks. Cool.
#30
Posté 17 août 2013 - 12:01
#31
Posté 17 août 2013 - 12:05
Still, I've liked what I've seen so far.
Modifié par Deverz, 17 août 2013 - 12:10 .
#32
Posté 17 août 2013 - 12:32
I think the biggest problem is the same as in DA2 or ME3; there is no shoulder impulsion during walking / running, which look automaticaly akward and stiff: having shoulders stuck on a rail make the character somewhat suspended in the air and denie the whole legs animation process and repercussion on the upper body.
When animating a character you have to consider where the animation come from and where it connects on the body; because animating the limb only is wrong and unprofesionnal. The information is sent from the brain, run trough the spin, animate the hips and the legs; le legs then bring impulsion to the upper body and making it goes up and down, and the most noticable part of this process is the shoulders.
Compare to Lara Croft walking and running.
Other than the characters deplacements, the fighting and casting seemed nice.
#33
Posté 17 août 2013 - 01:20
I agree, I liked that she was using her free hand for her basic attack, which is in my opinion better than spinning around doing 180's, 360's, 520's and then occaisonally slamming your/their staff into the ground.andar91 wrote...
I loved the look of Vivienne's animations. I dont see how the awesome animations from da2 are gone unless talking about the basic attack. Everything seems toned down a little, which I like.
#34
Posté 17 août 2013 - 01:22
#35
Posté 17 août 2013 - 01:25
#36
Posté 17 août 2013 - 01:27
That is not correct.OLDIRTYBARON wrote...
Pre-Alpha can mean different things in different studios, but in general "Alpha" in development is content locked. Meaning nothing new is being generated for the game. The fact that the game is pre-Alpha means that they're still adding things. Visuals, abilities, quests, and yes, most likely animations.
Software release life cycle.
"The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete."
#37
Posté 17 août 2013 - 01:27
filetemo wrote...
Because I'd swear it was like watching a modded out DA:O
The horse animation was ok, the walking with the sword sheathed was fine, but the stifness of the mage walking with the staff, the warrior running with the two hander, the way the enemies move... it's not only the smoothness of the animations, but the move set as well, is it mostly the same move set of DA:O and DA2? It's an honest question.
I know it's pre-alpha and all but if these animations are going to stay, even perfected... yikes.
well, those animations and the gameplay are not much to my liking at all (!) - it reminds me more of a third-person-shooter or something (like Mass Effect without Guns and IMHO that does not fit DA at all!) and not of a party based game (!)
then hearing the news about non regenerating health, no level-scaling (i hate that - like in an MMO (where it does make sense!) - that certain areas can not be traveled at the start, because the high-level monsters will tear you a new one...
IMHO all of that is not DA for me, not at all.
greetings LAX
ps: some of the other news however are very good, so i will adopt a "wait and see" policy for now
#38
Posté 17 août 2013 - 01:29
#39
Posté 17 août 2013 - 01:58
Modifié par AngryFrozenWater, 17 août 2013 - 02:00 .
#40
Posté 17 août 2013 - 02:01
Huh, I actually never noticed that unti now.AngryFrozenWater wrote...
BW has a library of non-combat animations that were shared by DA and ME. An example: The same animation is used when Shepard has a drink in ME2 and Hawke has one in DA2. I hope that this library gets updated too, because by now these are easily recognizable and look dated.
#41
Posté 17 août 2013 - 02:10
#42
Posté 17 août 2013 - 02:13
#43
Posté 17 août 2013 - 02:20
OLDIRTYBARON wrote...
The only thing that even remotely bothered me about the combat video was the lack of awesome mage animations, though. Playing a mage in DA2 was actually fun because of how much oomph the animations had to them. Especially when activating Blood Magic. That **** was Metal.
I personally found those animations really bad because they were so unnecessary. It was like watching a spell caster who wanted to be a Xaolin monk and I just felt bad for them. I sincerely hope those will be toned down.
Otherwise, I'm not going to voice any displeasure until I see something that isn't pre-alpha.
#44
Posté 17 août 2013 - 02:25
#45
Posté 17 août 2013 - 02:27
AngryFrozenWater wrote...
That is not correct.OLDIRTYBARON wrote...
Pre-Alpha can mean different things in different studios, but in general "Alpha" in development is content locked. Meaning nothing new is being generated for the game. The fact that the game is pre-Alpha means that they're still adding things. Visuals, abilities, quests, and yes, most likely animations.
Software release life cycle.
"The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete."
You have quoted the last part of the Alpha definition. It’s been stated it was Pre-Alpha footage, using your link and the definition provided.
“Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions. Milestone versions include specific sets of functions and are released as soon as the functionality is complete.”
Ryde…
#46
Posté 17 août 2013 - 02:35
Pre-alpha is more of a planning stage. One plans features pre-alpha and at best writes test units for them. In the alpha stage things get realized and actually tested to see if they work out. In the alpha stage features can be added and changed. That's what that stage is for. The beta version is meant to get a stable version that can actually be released at some point. In that phase the chance of big changes are slim.RydeCrash wrote...
AngryFrozenWater wrote...
That is not correct.OLDIRTYBARON wrote...
Pre-Alpha can mean different things in different studios, but in general "Alpha" in development is content locked. Meaning nothing new is being generated for the game. The fact that the game is pre-Alpha means that they're still adding things. Visuals, abilities, quests, and yes, most likely animations.
Software release life cycle.
"The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete."
You have quoted the last part of the Alpha definition. It’s been stated it was Pre-Alpha footage, using your link and the definition provided.
“Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions. Milestone versions include specific sets of functions and are released as soon as the functionality is complete.”
Ryde…
Modifié par AngryFrozenWater, 17 août 2013 - 02:36 .
#47
Guest_Morocco Mole_*
Posté 17 août 2013 - 02:44
Guest_Morocco Mole_*
Plaintiff wrote...
Why did you think she would be?
This being Bioware I was expecting someone with skimpy clothing, over sized breasts, or an utterly stupid walk. Or all three of those.
#48
Posté 17 août 2013 - 02:47
Morocco Mole wrote...
Plaintiff wrote...
Why did you think she would be?
This being Bioware I was expecting someone with skimpy clothing, over sized breasts, or an utterly stupid walk. Or all three of those.
Really? I'm not saying Bioware has had their share of those types, but they don't seem anywhere as bad as most other game companies.
#49
Posté 17 août 2013 - 02:48
Nothing.
Subjective, obviously, but everything mage in DA2 was not to my taste. Their animations, their specializations, their staff-only weapons. I dread the chance we are going to see something like that in DA:I.
As for the animations in general, they looked without any significant weight, and they were too fast like DA2 from what i saw. However, i can't be sure because even Dark Souls looks weightless when you look at it, but it's a different thing when you actually play it.
Pre-alpha or not, i can't say i was impressed, but i was not disappointed either so far. (as far as animations go, again)
Modifié par Kuroi Kishin, 17 août 2013 - 02:50 .
#50
Guest_Morocco Mole_*
Posté 17 août 2013 - 02:52
Guest_Morocco Mole_*
andar91 wrote...
Really? I'm not saying Bioware has had their share of those types, but they don't seem anywhere as bad as most other game companies.
Seriously? Have you played any of their games recently? A robot with a ******, femhawke's goofy walk, Isabela's outfit, the fact they only toned down the breast size in DA2 because people complained about it, Miranda and Samara's outfit, Ashley's makeover in 3, etc.
Bioware is pretty bad about oversexualizing their female characters.




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