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So What is the Destroyer Best For?


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#26
BridgeBurner

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Element 0 wrote...

Destoyer is great with Typhoon/PPR. But without Adrenaline III he's super slow and compared to TGI and AIU - less tanky, cos those 2 have shield recharge at will and better mobility. AIU can also prime EVERYTHING and TGI can strip shields instantly thus saving ammo needed for a kill. 

P.S. With the same consumables TSol will do more damage with the Typhoon after Proxy debuff, he also fires faster, has better accuracy, reloads automatically, better stability + better weight passives. 


You can never use the Tsol's maximum theoretical DPS as a benchmark, as the time it took you to cast prox mines wait for cooldown then pop MM, the destroyer has already destroyed the atlas / prime / banshee.

The Tsol's accuracy and fire rate peak and trough, and as a result give less powerful results. I tested 4 of each boss, versus a MM character (modded so debuff powers had no cooldown) and they all outperformed the destroyer. However, when I restored the cooldown to prox mine the results were drastically different. Without MM, and factoring in having to stop firing to actually get the fire rate bonus, he destroyer pissed all over the MM character's TTK.

The burst numbers are always misleading, as purely and simply the throughput / sustained high damage ultimately belongs to the Destroyer.

#27
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Annomander wrote...

Element 0 wrote...

Destoyer is great with Typhoon/PPR. But without Adrenaline III he's super slow and compared to TGI and AIU - less tanky, cos those 2 have shield recharge at will and better mobility. AIU can also prime EVERYTHING and TGI can strip shields instantly thus saving ammo needed for a kill. 

P.S. With the same consumables TSol will do more damage with the Typhoon after Proxy debuff, he also fires faster, has better accuracy, reloads automatically, better stability + better weight passives. 


You can never use the Tsol's maximum theoretical DPS as a benchmark, as the time it took you to cast prox mines wait for cooldown then pop MM, the destroyer has already destroyed the atlas / prime / banshee.

The Tsol's accuracy and fire rate peak and trough, and as a result give less powerful results. I tested 4 of each boss, versus a MM character (modded so debuff powers had no cooldown) and they all outperformed the destroyer. However, when I restored the cooldown to prox mine the results were drastically different. Without MM, and factoring in having to stop firing to actually get the fire rate bonus, he destroyer pissed all over the MM character's TTK.

The burst numbers are always misleading, as purely and simply the throughput / sustained high damage ultimately belongs to the Destroyer.

 

Tsol may lose a second or two with a heavy weapon such as Typhoon. But it will ****** on Destoyer with a Hurricane. 

#28
Chromatix

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Annomander wrote...

The burst numbers are always misleading, as purely and simply the throughput / sustained high damage ultimately belongs to the Destroyer.

Is true, that Typhoon has more sustained DPS (against A\\Sh\\B, where it has 150% multiplier) than Harrier? (Cyonan's sheet says so, but i may be losing something)

Modifié par Chromatix, 17 août 2013 - 01:07 .


#29
SoundWraith

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Destroyer is good for not giving a sh*t about stagger. Especially after the kroguard's stagger resistance got nerfed, the throne of extreme stagger resistance is the destroyer's alone.

I take the destroyer when facing geth or Cerberus when I want to ****** all over them.

#30
Chromatix

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SoundWraith wrote...

Destroyer is good for not giving a sh*t about stagger. Especially after the kroguard's stagger resistance got nerfed, the throne of extreme stagger resistance is the destroyer's alone.

Jugg\\Trololord

Modifié par Chromatix, 17 août 2013 - 01:10 .


#31
BridgeBurner

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XFG-65 wrote...

Off topic post here, but I just need to ask a question and can't be bothered to post a thread: what mods should I use on my typhoon geth trooper? What ammo type is best for him? Thanks.


The world is your oyster...

Obviously, if you have boat loads of AP IV, use that. Extended barrel, extended magazine + AP IV is the best all rounder.

That being said, High Velocity Barrel + Extended Magazine + __________ is also very good.

Warp IV : Collectors, Reapers

Phasic III: Geth, Cerberus

Drill III: Everything, but try and use it on maps where you know you can wallbang (ghost, giant, Rio, london etc, no point in drill rounds on Condor)

#32
BridgeBurner

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Chromatix wrote...

Annomander wrote...

The burst numbers are always misleading, as purely and simply the throughput / sustained high damage ultimately belongs to the Destroyer.

Is true, that Typhoon has more sustained DPS (against AShB, where it has 150% multiplier) than Harrier? (Cyonan's sheet says so, but i may be losing something)


The typhoon also shoots at 650 RPM, not 600 as Cyonan's sheet says, so you can go ahead and increase it's DPS by another 8.3%.

And yes, the typhoon is much stronger than the harrier versus protections.

#33
Ledgend1221

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Destroyer is the second best weapon platform in the game.

Plus he **** slaps better then anyone else.

#34
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Element 0 wrote...

Annomander wrote...

Element 0 wrote...

Destoyer is great with Typhoon/PPR. But without Adrenaline III he's super slow and compared to TGI and AIU - less tanky, cos those 2 have shield recharge at will and better mobility. AIU can also prime EVERYTHING and TGI can strip shields instantly thus saving ammo needed for a kill. 

P.S. With the same consumables TSol will do more damage with the Typhoon after Proxy debuff, he also fires faster, has better accuracy, reloads automatically, better stability + better weight passives. 


You can never use the Tsol's maximum theoretical DPS as a benchmark, as the time it took you to cast prox mines wait for cooldown then pop MM, the destroyer has already destroyed the atlas / prime / banshee.

The Tsol's accuracy and fire rate peak and trough, and as a result give less powerful results. I tested 4 of each boss, versus a MM character (modded so debuff powers had no cooldown) and they all outperformed the destroyer. However, when I restored the cooldown to prox mine the results were drastically different. Without MM, and factoring in having to stop firing to actually get the fire rate bonus, he destroyer pissed all over the MM character's TTK.

The burst numbers are always misleading, as purely and simply the throughput / sustained high damage ultimately belongs to the Destroyer.

 

Tsol may lose a second or two with a heavy weapon such as Typhoon. But it will ****** on Destoyer with a Hurricane. 


And what if I told you that MM DPS with hurricane isn't better than Devastator mode DPS with the typhoon? So while the Tsol might be better with the hurricane, the Destroyer typhoon beats the Tsol Hurricane anyway...


=]

(and if you wanted you could carry a hurricane too...)

Modifié par Annomander, 17 août 2013 - 01:42 .


#35
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Annomander wrote...

Element 0 wrote...

Annomander wrote...

Element 0 wrote...

Destoyer is great with Typhoon/PPR. But without Adrenaline III he's super slow and compared to TGI and AIU - less tanky, cos those 2 have shield recharge at will and better mobility. AIU can also prime EVERYTHING and TGI can strip shields instantly thus saving ammo needed for a kill. 

P.S. With the same consumables TSol will do more damage with the Typhoon after Proxy debuff, he also fires faster, has better accuracy, reloads automatically, better stability + better weight passives. 


You can never use the Tsol's maximum theoretical DPS as a benchmark, as the time it took you to cast prox mines wait for cooldown then pop MM, the destroyer has already destroyed the atlas / prime / banshee.

The Tsol's accuracy and fire rate peak and trough, and as a result give less powerful results. I tested 4 of each boss, versus a MM character (modded so debuff powers had no cooldown) and they all outperformed the destroyer. However, when I restored the cooldown to prox mine the results were drastically different. Without MM, and factoring in having to stop firing to actually get the fire rate bonus, he destroyer pissed all over the MM character's TTK.

The burst numbers are always misleading, as purely and simply the throughput / sustained high damage ultimately belongs to the Destroyer.

 

Tsol may lose a second or two with a heavy weapon such as Typhoon. But it will ****** on Destoyer with a Hurricane. 


And what if I told you that MM DPS with hurricane isn't better than Devastator mode DPS with the typhoon? So while the Tsol might be better with the hurricane, the Destroyer typhoon beats the Tsol Hurricane anyway...


=]

 

VS multiple targets? No. 

#36
BridgeBurner

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Element 0 wrote...

Annomander wrote...

Element 0 wrote...

Annomander wrote...

Element 0 wrote...

Destoyer is great with Typhoon/PPR. But without Adrenaline III he's super slow and compared to TGI and AIU - less tanky, cos those 2 have shield recharge at will and better mobility. AIU can also prime EVERYTHING and TGI can strip shields instantly thus saving ammo needed for a kill. 

P.S. With the same consumables TSol will do more damage with the Typhoon after Proxy debuff, he also fires faster, has better accuracy, reloads automatically, better stability + better weight passives. 


You can never use the Tsol's maximum theoretical DPS as a benchmark, as the time it took you to cast prox mines wait for cooldown then pop MM, the destroyer has already destroyed the atlas / prime / banshee.

The Tsol's accuracy and fire rate peak and trough, and as a result give less powerful results. I tested 4 of each boss, versus a MM character (modded so debuff powers had no cooldown) and they all outperformed the destroyer. However, when I restored the cooldown to prox mine the results were drastically different. Without MM, and factoring in having to stop firing to actually get the fire rate bonus, he destroyer pissed all over the MM character's TTK.

The burst numbers are always misleading, as purely and simply the throughput / sustained high damage ultimately belongs to the Destroyer.

 

Tsol may lose a second or two with a heavy weapon such as Typhoon. But it will ****** on Destoyer with a Hurricane. 


And what if I told you that MM DPS with hurricane isn't better than Devastator mode DPS with the typhoon? So while the Tsol might be better with the hurricane, the Destroyer typhoon beats the Tsol Hurricane anyway...


=]

 

VS multiple targets? No. 


Versus multiple targets? Don't really understand what you're getting at there, higher DPS is higher dps, regardless of how many targets there are.

#37
Arctican

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Annomander wrote...

iOnlySignIn wrote...
- All other Shotguns: GI/AIU are much better


The strength of the Destroyer is automatics, but he's still a better claymore / raider / piranha user than the AIU, due to the passive accuracy and his RoF in the case of the piranha. The GI is objectively better, the AIU is not as the lack of an accuracy bonus seriously hurts the AIU.


Wouldn't the speed of the AIU + RM make up for that? She's getting to enemies faster, and she's can afford to dance around the spawn without getting downed thanks to RM. She can be played way more aggresively than the Destroyer can which makes her a better shotgun kit in that sense IMO.

#38
Tallgeese_VII

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I don't think any of kits mentioned in OP is necessarily betteer than destroyer.

Stagger immune combined with various consumable can make him unique as a kit cam be.

#39
BridgeBurner

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Arctican wrote...

Annomander wrote...

iOnlySignIn wrote...
- All other Shotguns: GI/AIU are much better


The strength of the Destroyer is automatics, but he's still a better claymore / raider / piranha user than the AIU, due to the passive accuracy and his RoF in the case of the piranha. The GI is objectively better, the AIU is not as the lack of an accuracy bonus seriously hurts the AIU.


Wouldn't the speed of the AIU + RM make up for that? She's getting to enemies faster, and she's can afford to dance around the spawn without getting downed thanks to RM. She can be played way more aggresively than the Destroyer can which makes her a better shotgun kit in that sense IMO.


Well, that's a subjective point and uses a very specific definition of aggressive gameplay. Is aggressive gameplay throwing caution to the wind or is aggressive gameplay being able to deliver the hurt as and when required? Standing further back also gets you less aggro, so you spend less time insta-reviving.

The destroyer is by no means a bad shotgun user, and I would refute that he's inferior to the AIU. A one shot claymore is a one shot claymore. Players who can OHK at range with a claymore would probably value the double weapon flexibility, as you can weapon switch as the situation dictates, nor will you be taking as much damage. One wayward elbow of doom and it's time for you to bite the dirt as the AIU.

#40
SoundWraith

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Chromatix wrote...

SoundWraith wrote...

Destroyer is good for not giving a sh*t about stagger. Especially after the kroguard's stagger resistance got nerfed, the throne of extreme stagger resistance is the destroyer's alone.

JuggTrololord


Juggernaut can be staggered, example the usual dragoon or phantom antics. You might be right on the krolord. I can only rmb his immunity to the Atlas' groundpound and arm-swing.

#41
AaronEh

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Annomander wrote...

edit...

In which case you do not gain the RoF bonus, thus wasting the bonus completely. MM cooldown is never short enough to use twice for 1 typhoon clip and activating the power with the typhoon already ramped up means the RoF boost is not applied until you stop firing.


The Brophoon is OK - you get the RoF.  Striker, Revenant, GPR as well.  I did some rough testing a while back:

www.reddit.com/r/MECoOp/comments/16r9e5/me3_coop_college_races_105_quarians/c7yu44r

:wizard:

Modifié par AaronEh, 17 août 2013 - 01:59 .


#42
NuclearTech76

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Better with any ramp up weapon cause he doesn't give a damn about stagger. Also MFG can be used offensively easily, people have soloed in sub 20 mins with just the nades and the venom setting up FEs.

#43
NuclearTech76

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Annomander wrote...

Arctican wrote...

Annomander wrote...

iOnlySignIn wrote...
- All other Shotguns: GI/AIU are much better


The strength of the Destroyer is automatics, but he's still a better claymore / raider / piranha user than the AIU, due to the passive accuracy and his RoF in the case of the piranha. The GI is objectively better, the AIU is not as the lack of an accuracy bonus seriously hurts the AIU.


Wouldn't the speed of the AIU + RM make up for that? She's getting to enemies faster, and she's can afford to dance around the spawn without getting downed thanks to RM. She can be played way more aggresively than the Destroyer can which makes her a better shotgun kit in that sense IMO.


Well, that's a subjective point and uses a very specific definition of aggressive gameplay. Is aggressive gameplay throwing caution to the wind or is aggressive gameplay being able to deliver the hurt as and when required? Standing further back also gets you less aggro, so you spend less time insta-reviving.

The destroyer is by no means a bad shotgun user, and I would refute that he's inferior to the AIU. A one shot claymore is a one shot claymore. Players who can OHK at range with a claymore would probably value the double weapon flexibility, as you can weapon switch as the situation dictates, nor will you be taking as much damage. One wayward elbow of doom and it's time for you to bite the dirt as the AIU.

 

The AIU's shotgun bonus is glitchy off host as well IIRC.

#44
Mirenko

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NuclearTech76 wrote...

Annomander wrote...

Arctican wrote...

Annomander wrote...

iOnlySignIn wrote...
- All other Shotguns: GI/AIU are much better


The strength of the Destroyer is automatics, but he's still a better claymore / raider / piranha user than the AIU, due to the passive accuracy and his RoF in the case of the piranha. The GI is objectively better, the AIU is not as the lack of an accuracy bonus seriously hurts the AIU.


Wouldn't the speed of the AIU + RM make up for that? She's getting to enemies faster, and she's can afford to dance around the spawn without getting downed thanks to RM. She can be played way more aggresively than the Destroyer can which makes her a better shotgun kit in that sense IMO.


Well, that's a subjective point and uses a very specific definition of aggressive gameplay. Is aggressive gameplay throwing caution to the wind or is aggressive gameplay being able to deliver the hurt as and when required? Standing further back also gets you less aggro, so you spend less time insta-reviving.

The destroyer is by no means a bad shotgun user, and I would refute that he's inferior to the AIU. A one shot claymore is a one shot claymore. Players who can OHK at range with a claymore would probably value the double weapon flexibility, as you can weapon switch as the situation dictates, nor will you be taking as much damage. One wayward elbow of doom and it's time for you to bite the dirt as the AIU.

 

The AIU's shotgun bonus is glitchy off host as well IIRC.


only if you break the cloak before firing

#45
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Annomander wrote...

Element 0 wrote...

Annomander wrote...

Element 0 wrote...

Annomander wrote...

Element 0 wrote...

Destoyer is great with Typhoon/PPR. But without Adrenaline III he's super slow and compared to TGI and AIU - less tanky, cos those 2 have shield recharge at will and better mobility. AIU can also prime EVERYTHING and TGI can strip shields instantly thus saving ammo needed for a kill. 

P.S. With the same consumables TSol will do more damage with the Typhoon after Proxy debuff, he also fires faster, has better accuracy, reloads automatically, better stability + better weight passives. 


You can never use the Tsol's maximum theoretical DPS as a benchmark, as the time it took you to cast prox mines wait for cooldown then pop MM, the destroyer has already destroyed the atlas / prime / banshee.

The Tsol's accuracy and fire rate peak and trough, and as a result give less powerful results. I tested 4 of each boss, versus a MM character (modded so debuff powers had no cooldown) and they all outperformed the destroyer. However, when I restored the cooldown to prox mine the results were drastically different. Without MM, and factoring in having to stop firing to actually get the fire rate bonus, he destroyer pissed all over the MM character's TTK.

The burst numbers are always misleading, as purely and simply the throughput / sustained high damage ultimately belongs to the Destroyer.

 

Tsol may lose a second or two with a heavy weapon such as Typhoon. But it will ****** on Destoyer with a Hurricane. 


And what if I told you that MM DPS with hurricane isn't better than Devastator mode DPS with the typhoon? So while the Tsol might be better with the hurricane, the Destroyer typhoon beats the Tsol Hurricane anyway...


=]

 

VS multiple targets? No. 


Versus multiple targets? Don't really understand what you're getting at there, higher DPS is higher dps, regardless of how many targets there are.

 

On paper. in practice Tsol can PM, empty a clip with bonus damage, pop MM for insta reload and keep shooting. So if you have multiple targets - you're streaming at them constantly. And Turians passive stability and accuracy lets him achieve better DPS than Destroyer in practice. 

#46
Lucky

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Prollector is not better with the PPR.

At best they are tied.

#47
Mirenko

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rlucht wrote...

Prollector is not better with the PPR.

At best they are tied.


Prollector spec'd for weapon Damage with PPR X + Dark Channel + Ascension Mode + Collector bonus damage + Assault Rifle rail III and Amp V + Warp ammo IV is better than Destroyer.

#48
Ledgend1221

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Mirenko wrote...

rlucht wrote...

Prollector is not better with the PPR.

At best they are tied.


Prollector spec'd for weapon Damage with PPR X + Dark Channel + Ascension Mode + Collector bonus damage + Assault Rifle rail III and Amp V + Warp ammo IV is better than Destroyer.



Numbers, I wanna see 'em.

#49
d_nought

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Ledgend1221 wrote...

Mirenko wrote...

rlucht wrote...

Prollector is not better with the PPR.

At best they are tied.


Prollector spec'd for weapon Damage with PPR X + Dark Channel + Ascension Mode + Collector bonus damage + Assault Rifle rail III and Amp V + Warp ammo IV is better than Destroyer.



Numbers, I wanna see 'em.


343%

#50
Ledgend1221

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d_nought wrote...

Ledgend1221 wrote...

Mirenko wrote...

rlucht wrote...

Prollector is not better with the PPR.

At best they are tied.


Prollector spec'd for weapon Damage with PPR X + Dark Channel + Ascension Mode + Collector bonus damage + Assault Rifle rail III and Amp V + Warp ammo IV is better than Destroyer.



Numbers, I wanna see 'em.


343%

Carry the 95?