Element 0 wrote...
Annomander wrote...
Element 0 wrote...
Annomander wrote...
Element 0 wrote...
Annomander wrote...
Element 0 wrote...
Destoyer is great with Typhoon/PPR. But without Adrenaline III he's super slow and compared to TGI and AIU - less tanky, cos those 2 have shield recharge at will and better mobility. AIU can also prime EVERYTHING and TGI can strip shields instantly thus saving ammo needed for a kill.
P.S. With the same consumables TSol will do more damage with the Typhoon after Proxy debuff, he also fires faster, has better accuracy, reloads automatically, better stability + better weight passives.
You can never use the Tsol's maximum theoretical DPS as a benchmark, as the time it took you to cast prox mines wait for cooldown then pop MM, the destroyer has already destroyed the atlas / prime / banshee.
The Tsol's accuracy and fire rate peak and trough, and as a result give less powerful results. I tested 4 of each boss, versus a MM character (modded so debuff powers had no cooldown) and they all outperformed the destroyer. However, when I restored the cooldown to prox mine the results were drastically different. Without MM, and factoring in having to stop firing to actually get the fire rate bonus, he destroyer pissed all over the MM character's TTK.
The burst numbers are always misleading, as purely and simply the throughput / sustained high damage ultimately belongs to the Destroyer.
Tsol may lose a second or two with a heavy weapon such as Typhoon. But it will ****** on Destoyer with a Hurricane.
And what if I told you that MM DPS with hurricane isn't better than Devastator mode DPS with the typhoon? So while the Tsol might be better with the hurricane, the Destroyer typhoon beats the Tsol Hurricane anyway...
![=]](https://lvlt.forum.bioware.com/public/style_emoticons/default/sideways.png)
VS multiple targets? No.
Versus multiple targets? Don't really understand what you're getting at there, higher DPS is higher dps, regardless of how many targets there are.
On paper. in practice Tsol can PM, empty a clip with bonus damage, pop MM for insta reload and keep shooting. So if you have multiple targets - you're streaming at them constantly. And Turians passive stability and accuracy lets him achieve better DPS than Destroyer in practice.
With the basic hurricane spread? Good luck hitting anything. Meanwhile your destroyer friend is already at his highest damage, and isn't caring about the fact that your hurricane without MM is innaccurate.
Stability is useless on the hurricane, as it has zero yaw scale.
Stability is good on the revenant, typhoon, spitfire due to the yaw scale; as preventing horizontal recoil will tighten the spread of your shots.
Not using your MM instantly puts your hurricane at a disadvantage as quite frankly you're not going to be hitting many shots at any real distance, nor do you have your bonus fire rate. Your entire argument hinges around the idea that the hurricane has some magical accuracy when outside of MM. Stopping to proxy mine hurts your TTK in almost every case as you'd cause MORE damage (read: kill faster) simply by activating MM.
Let me reiterate... From the testing I've done, under no circumstances ever is it worth your while to use prox mine instead of MM, the potential DPS you lose sets back your TTK too significantly. Only if you are a GI is it worth your while to use prox mine.
In theory, the marksman soldiers can reach the highest DPS in the game... only in theory, as in practice, your TTK would go down the drain and it simply isn't worth it. The destroyer cares not, as his max dps *2.5 is what he can achieve at greater distances... and more frequently throughout the match as he doesn't care for cooldowns.
Marksman classes with debuffs look great on paper, in game they invariably do not perform as advertised.