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So What is the Destroyer Best For?


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#151
Sebastianthorson

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SiMpLyNoir wrote...

And stagger immunity is great but manuverability is better than being a turret. 

Unless we`re talking about a weapon with ramp-up time (like PPR or Typhoon), where getting staggered = needing to ramp-up again (thus losing lots of DPS).

#152
megabeast37215

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lightswitch wrote...

megabeast37215 wrote...

Dunvi wrote...

Always astounds me how little people appreciate how ridiculous his stagger immunity and always-up bonuses are.


Yup.

Devastator Mode + Geth Scanner owns Hunter Mode except in the speed department. 

I still think he is the best PPR user... Only the Ghost and GI can compete.


Only with full auto weapons. And the speed is kind of a big deal tbh

You don't have to run to the spawns to attack them if you have a 25% accuracy bonus. I only feel the speed is a big deal when backing down from jumping Banshees. I don't feel the need to outrun everybody to the spawns... I will get there when I get there.

#153
iOnlySignIn

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rlucht wrote...

@Chromatix and Ionlysign:


Yeah turning a corner and finding 2 hunters and 2 marauders is a fairly regular occurrence on plat. You can't out DPS all four regardless of what gun you have so you can...

A) MF Grenade spam them or...

B) Stunlock them with your shoulder while you proceed to shoot them down.

Either option is viable, HML doesn't suck, you disliking it doesn't change that.

You will stunlock at most 3 of them (if you're lucky and none of them dodges) while the 4th one kills you because you're not fast enough to retreat back into cover.

Modifié par iOnlySignIn, 18 août 2013 - 12:48 .


#154
iOnlySignIn

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Also, so far most people who disagree with me disagree completely, i.e. they're saying that the Destroyer is better with all those weapons than all those characters I listed.

I don't think I need to point out just how likely that is true.

#155
Ledgend1221

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iOnlySignIn wrote...

rlucht wrote...

@Chromatix and Ionlysign:


Yeah turning a corner and finding 2 hunters and 2 marauders is a fairly regular occurrence on plat. You can't out DPS all four regardless of what gun you have so you can...

A) MF Grenade spam them or...

B) Stunlock them with your shoulder while you proceed to shoot them down.

Either option is viable, HML doesn't suck, you disliking it doesn't change that.

You will stunlock at most 3 of them (if you're lucky and none of them dodges) while the 4th one kills you because you're not fast enough to retreat back into cover.

What nonsense!

#156
valium

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destroying... everything

#157
Tallgeese_VII

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iOnlySignIn wrote...

rlucht wrote...

@Chromatix and Ionlysign:


Yeah turning a corner and finding 2 hunters and 2 marauders is a fairly regular occurrence on plat. You can't out DPS all four regardless of what gun you have so you can...

A) MF Grenade spam them or...

B) Stunlock them with your shoulder while you proceed to shoot them down.

Either option is viable, HML doesn't suck, you disliking it doesn't change that.

You will stunlock at most 3 of them (if you're lucky and none of them dodges) while the 4th one kills you because you're not fast enough to retreat back into cover.


What a joke.

Wait.

What a bad joke.

#158
Lucky

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Praise_the_Volus wrote...
Okay, i'll try to restore my post here. (Which was deleted and resulted in ban, lol)

ML is not bad, i agree. But it seems like a case of different perspectives, caused by differences in manifest. I don't speak for you, but in my case, when you have both Typhoon X and AP IV you don't really need anything else. And if you take Piranha as backup, you already won the game.

Additionally, those 500 shields allow me to be more rambo, which suits my playstyle more than relying on something not really reliable.

I don't think that skipping MFG (which is godlike CQC backup) or trading Fitness for -500 shields could help in my case. 

Really, i've seen some guy on Yutuub do stuff with HML, but whenever i try it i feel like "WTF am i supposed to do with that"






Just FYI you only loose 100 shields if you pick the "reduced penalty" evo at rank 4 (and you always should if using HML).

I think more than a difference in manifest, it is probably a difference in weapon preference. I like the PPR a lot more than the Typhoon. Stopping your ramped up fire on the PPR to throw MFGs is a much greater loss to your DPS with a PPR than it is with a Typhoon. Hence, I love the stagger tool that can stagger things while I keep the PPR beam going.

Edit: also I certainly don't advocate skipping fitness on him, IMO you should max two of his powers and both passives. All 3 are good enough that it doesn't really matter which 2.

Modifié par rlucht, 18 août 2013 - 01:36 .


#159
n7stormreaver

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rlucht wrote...

Praise_the_Volus wrote...
Okay, i'll try to restore my post here. (Which was deleted and resulted in ban, lol)

ML is not bad, i agree. But it seems like a case of different perspectives, caused by differences in manifest. I don't speak for you, but in my case, when you have both Typhoon X and AP IV you don't really need anything else. And if you take Piranha as backup, you already won the game.

Additionally, those 500 shields allow me to be more rambo, which suits my playstyle more than relying on something not really reliable.

I don't think that skipping MFG (which is godlike CQC backup) or trading Fitness for -500 shields could help in my case. 

Really, i've seen some guy on Yutuub do stuff with HML, but whenever i try it i feel like "WTF am i supposed to do with that"






Just FYI you only loose 100 shields if you pick the "reduced penalty" evo at rank 4 (and you always should if using HML).

I think more than a difference in manifest, it is probably a difference in weapon preference. I like the PPR a lot more than the Typhoon. Stopping your ramped up fire on the PPR to throw MFGs is a much greater loss to your DPS with a PPR than it is with a Typhoon. Hence, I love the stagger tool that can stagger things while I keep the PPR beam going.

Edit: also I certainly don't advocate skipping fitness on him, IMO you should max two of his powers and both passives. All 3 are good enough that it doesn't really matter which 2.

That's good point also. Stopping Typhoon kicks, but not remotely as hard as PPR. 

+ More and more i find myself running around (lol, running) with Piranha, and this is where i really need my MFG.

P.S. Yeah, 100 shields. Been time since i've last looked at HML tree, heh.  

Modifié par Praise_the_Volus, 18 août 2013 - 01:39 .


#160
David Diablo

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LOL!
@elite level players giving me the business!
I am bad at soloing with destroyer! Happy now...
I just felt that his slow speed and lack of dodge in destructor mode makes him a bit of liability for soloing plat IN MY OPINION. There are lots of better options for soloing that are either faster or can tank better then him. Again, this is my opinion and doesn't represent what the best players think. Of course, shield boost, stim packs and repair matrix are nice perks for soloing. XD

#161
Lucky

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Uh David you sure you're in the right thread? Sounds like you meant to post in that "easiest kits to solo with thread"...

#162
David Diablo

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@rlucht
My cr*p phone won't let me reply full form, so I can't respond directly. I get made to look scrubby on page 6 if you want to have a look... T_T

#163
Lucky

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Ah I see nvm.

#164
juanjo_dpr9

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Missile glitch, that is what the destroyer is best for. Now is getting popular the Adas Anti-Synthetic Rifle instead of the Striker. Easy money. A real pain in the ass for the fair players like me. I'm tired of reporting already because BiowEAr is not doing anything about it. Every time I see a guy with an explosive weapon I kick him if I can and if I can't I leave the lobby. If I go into a game on wave 4 or 5 with a guy rocket glitching and I have equipment 4 I stay until the game is finished, at least I get the money in spite of wasting my equipment...There is nothing we can do about this. This has only a solution: Delete all the explosives weapons from the multiplayer and then, bye bye rocket glitch...overall they are all rubbish except the Acolyte and the Venom so it's not a big deal to say good-bye to Krysae (good job for fuc... this weapon BiowEAr), Falcon, Striker, Adas...and we can also add Shuriken, Katana, Incisor, Avenger, Hornet...no one will cry over those stupid weapons.

Modifié par juanjo_dpr9, 18 août 2013 - 03:20 .


#165
Kirrahe Airlines CEO

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After using the collector extensively and used the traditional PPR destroyer build, I find myself staying in the powered up beam longer with the collector mainly because despite the increased clip size. I was looking at the ammo bar on the bottom when using these two and was consuming a lot more energy with the destroyer than what the collector would use. They both got to the powered up beam in the same amount of time. One would expect that the destroyer would get to it faster due to the inherent fire rate increase on devastator mode but nope. Same amount of time. Still weird that it does that. Just my 2 cents.

#166
DJ CAVE SLAVE

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Big AMMOOOOOOOOOOOO

#167
lightswitch

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Just ran some in-game tests comparing kill times between Destroyer-Phoon and TSol-Phoon against Atlases. There's some variance depending on how consistently you hit the triple hit point, but generally the TSol seems to be two or three seconds faster.

Modifié par lightswitch, 18 août 2013 - 03:35 .


#168
n7stormreaver

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lightswitch wrote...

Just ran some in-game tests comparing kill times between Destroyer-Phoon and TSol-Phoon against Atlases. There's some variance depending on how consistently you hit the triple hit point, but generally the TSol seems to be two or three seconds faster.

TSol has better burst DPS because of RoF Boost. 
Difference is at long-term combats. 

#169
Sebastianthorson

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juanjo_dpr9 wrote...
Every time I see a guy with an explosive weapon I kick him if I can and if I can't I leave the lobby.

 I use Striker constantly (especially against Cerberus) - but I never missile glitch. You`re bad and you should feel bad.

 

Falcon, Striker, Adas...and we can also add Shuriken, Katana, Incisor, Avenger, Hornet...no one will cry over those stupid weapons.

So that new players would have to grind through bronze with bare teeth? That`s just stupid. Also, L2p.

Modifié par Sebastianthorson, 18 août 2013 - 03:49 .


#170
lightswitch

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Praise_the_Volus wrote...

lightswitch wrote...

Just ran some in-game tests comparing kill times between Destroyer-Phoon and TSol-Phoon against Atlases. There's some variance depending on how consistently you hit the triple hit point, but generally the TSol seems to be two or three seconds faster.

TSol has better burst DPS because of RoF Boost. 
Difference is at long-term combats. 


well earlier Annomander was claiming the Destroyer has the second best TTKs in the game (after the GI). I'm not seeing it.

#171
iOnlySignIn

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TSol's RoF boost is effectively permanent if your timing is correct.

That's because it doesn't go away when MM goes into cooldown. It goes away only if you stop firing while MM is on cooldown.

Modifié par iOnlySignIn, 18 août 2013 - 04:24 .


#172
lightswitch

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iOnlySignIn wrote...

TSol's RoF boost is effectively permanent if your timing is correct.

That's because it doesn't go away when MM goes into cooldown. It goes away only if you stop firing while MM is on cooldown.


ehh good luck with that. Pretty much only possible on weapons with huge clips (anything other than the Typhoon?). 

FWIW Typhoon is a bit overrated - TTKs aren't great against mooks because of the spin up, and all the bounce makes consistent headshots hard. Hurricane and Talon are better balanced in that regard. Phoon is excellent against boss size targets though.

#173
iOnlySignIn

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lightswitch wrote...

iOnlySignIn wrote...

TSol's RoF boost is effectively permanent if your timing is correct.

That's because it doesn't go away when MM goes into cooldown. It goes away only if you stop firing while MM is on cooldown.


ehh good luck with that. Pretty much only possible on weapons with huge clips (anything other than the Typhoon?). 

FWIW Typhoon is a bit overrated - TTKs aren't great against mooks because of the spin up, and all the bounce makes consistent headshots hard. Hurricane and Talon are better balanced in that regard. Phoon is excellent against boss size targets though.

(1) With anything lighter than the Typhoon (Hurricane? Talon? Pirahna?) Marksman's cooldown is practically nonexistent anyway.

(2) Typhoon is great against mooks. Just don't stop firing and quickly switch from one head to the next. It's way easier than the Javelin.

(3) I find the Typhoon's recoil negligible even in its original version. But again, I never had any problem with the Hurricane's recoil either - never understood the use for Stability mods or consumables.

#174
tiny367

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Kitted out right the Destroyer can get Pinpoint accuracy with the Typhoon in cover thus allowing for rapid headshot on primes and stuff.

#175
Sebastianthorson

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lightswitch wrote...
 Pretty much only possible on weapons with huge clips (anything other than the Typhoon?).

Spitfire.