Rusted Cage wrote...
Have you got any plans to do more original Mass Effect style ME 2 and 3 builds Red? I'm really enjoying my offensive tech armour sentinel and am curious as to if/how tech armour can be translated or how it'd play if kept to it's ME roots.
Tech Armor does not really translate into ME1 since it was not present in ME1. However, the ME1 Sentinel had Barrier and Electronics which added extra shields, so the Damage Reduction aspect of ME3 Tech Armor would essentially be like adding extra shields, so you could just set it and forget it.
Here is the ME1 Sentinel skill set: Throw, Lift, Barrier, Stasis, Overload, Sabotage, Neural Shock, First Aid, Unity, Marksman
ME1 Sentinels could use Pistols only. Shepard also had grenades.
So the ME3 Sentinel could use: Throw, Overload (with Neural Shock evolution), Lift Grenades (grenade equivalent), and Tech Armor (equivalent to Barrier and Electronics; must not detonate).
For Bonus Power, you could use one of:
- Stasis
- AP Ammo
- Marksman
- Barrier (to replace Tech Armor)
- Inferno Grenades, to add to your grenade total and/or replace Lift Grenades for more ME1-friendly grenades. ME1 had the Incendiary Grenades grenade mod which dealt fire damage over time, just like Inferno Grenades.
Depending on how much you want to blur the lines between bonus powers and ME1-style powers, you could also use:
- Proximity Mine as a grenade equivalent
- Slam or Lash as a Lift equivalent
ADVANCED: For pistols, you can use only the Predator or Carnifex. You could also use the Paladin since it is just a re-skinned Carnifex; you can also get it much earlier than the Carnifex. You could make a case for the Suppressor since it just a Carnifex with a silencer, but the silencer was never modelled in ME1 so I would probably not use it myself except when forced to in the Citadel DLC.
ADVANCED: Use only the default N7 armor to match the default Onyx Armor in ME1.
ADVANCED: Use only ME1 squadmates except when forced (Tali, Ashley/Kaidan, Garrus, Liara, Wrex on Citadel DLC). Try to have a balanced squad; that is, try to have a mix of combat, tech, and biotics.
ADVANCED: Equip squadmates with only ME1-modeled weapons: Predator, Carnifex/Paladin, Mantis, Viper, Avenger, Vindicator, Geth Pulse Rifle, Lancer, Katana, Scimitar
ADVANCED: Use only ME1 powers (or equivalents) on squadmates:
- Ashley: Concussive Shot (Carnage equivalent), Marksman
- Kaidan: Barrier, Overload; can use Neural Shock evolution on Overload
- Liara: Singularity, Warp, Stasis
- Tali: Sabotage, Energy Drain (Overload equivalent)
- Wrex comes with some points already allotted into powers. Try to use only Barrier and Carnage.
Edit 1: You could also check out the thread
Mass Effect 1 style classes.
Edit 2: Added some advanced restrictions.
Modifié par RedCaesar97, 24 août 2013 - 01:30 .