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They should have dropped the Reaper plot


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#251
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David7204 wrote...

Greylycantrope wrote...

Sovereign's attack proved quite a few things to Council and Alliance, it was just never acknowledge publicly or acted upon until the last minute for whatever reason. Derps all around for the powers that be.

I'm curious, do you think the general public is going to nod and smile when their taxes are tripled to build fleets because the government says there's an armageddon coming?


In the treasury records for domestic spending figures in the UK government, the defence spend was around the 110-120 million mark for many years until the rise of Hitler's power in Central Europe. The increase doubled when they threat of war was real in 1939 and then exploded upwards to several times the figure in the next few years.  £4.3 Billion in 1943, £4.9 Billion in 1944 and £5.1 Billion in 1945 Even after the war 1946 £4.6 Billion

The council was attacked at the centre of its power, its policy of defence was shown to be totally inadequate and realistically a change should have been made that reflects the upscale of the threat level to civillisation.

Public Opinion would be swayed by political messages that would justify it and the populace educated to the new reality. 

Modifié par alleyd, 18 août 2013 - 09:05 .


#252
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alleyd wrote...

David7204 wrote...

Greylycantrope wrote...

Sovereign's attack proved quite a few things to Council and Alliance, it was just never acknowledge publicly or acted upon until the last minute for whatever reason. Derps all around for the powers that be.

I'm curious, do you think the general public is going to nod and smile when their taxes are tripled to build fleets because the government says there's an armageddon coming?


In the treasury records for domestic spending figures in the UK government, the defence spend was around the 110-120 million mark for many years until the rise of Hitler's power in Central Europe. The increase doubled when they threat of war was real in 1939 and then exploded upwards to several times the figure in the next few years.  £4.3 Billion in 1943, £4.9 Billion in 1944 and £5.1 Billion in 1945 Even after the war 1946 £4.6 Billion

The council was attacked at the centre of its power, its policy of defence was shown to be totally inadequate and realistically a change should have been made that reflects the upscale of the threat level to civillisation.

Public Opinion would be swayed by political messages that would justify it and the populace educated to the new reality. 




I'm going to chalk up this direction to "This game was developed by Canadians" and they don't think of these sort of things.

#253
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David7204 wrote...

Cthulhu42 wrote...

David7204 wrote...

Hazegurl wrote...

It was contrived. I wouldn't call it stupid but contrived it was. Shepard could have easily worked as a Spectre in the Terminus systems. As for LotSB. That was contrived as well. They had to reboot the Liara character just to make it work.

You're very clearly in the minority. LotSB is overwhelmingly considered the best or second best DLC, particularly by fans of "the Liara character."

For someone who so frequently finds himself holding minority opinions here on the BSN, you sure seem to have a fondness for argumentum ad populum.

Popularity isn't everything. But it isn't nothing, either. It's always wise to consider why something is popular or unpopular instead of dismissing it as 'people are stupid and wrong.'


I swear there's some irony here.

#254
sH0tgUn jUliA

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David7204 wrote...

sH0tgUn jUliA wrote...

A) David, so the fight is a bit more evenly matched. Big deal. You seem to be so hung up on the reapers steamrolling. Continuous derping by characters (Liara not recording Vigil -- it is canon you had your entire squad even though game mechanics only allow you to have two squad members; The VS not turning over the recording of Sovereign Conversation to the Council or Alliance), and continuous bad luck by having all evidence of the reapers existence have to be destroyed to escape your situation or turned over to an organization whose only purpose is building itself to become the secondary antagonist for ME3, and you derp once more and not send pass any of that information along to the "good guys" because "Good Is Dumb" is equally bad story writing. It gets so tedious. It's like "story plots" from profession wrestling.

If you have any 'smart' ideas on what Shepard should have or could have done, I'm all ears.

First of all, let me go ahead and cut you off by saying a recording a Vigil proves utterly nothing. A recording of Sovereign proves utterly nothing. Why? Because there's nothing stopping Shepard or anyone else from making a recording in their basement of a hologram saying whatever the hell the want.

Is this the best you can do?


Well based on the fact they accepted Tali's evidence as sufficient to convict Saren when in fact she could have made that in her basement....Image IPB  Oh the irony.

Modifié par sH0tgUn jUliA, 18 août 2013 - 09:10 .


#255
David7204

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You don't earn heroism. You don't earn success. If you did, then every game in existence would have a happy ending for a good enough player. If you did, then every game in existence would have a crap ending for a lousy player.

You're completing a mass-produced and distributed challenge specifically designed to be doable with a minimum of frustration by a very broad mass of people. That's what a game is.

Shepard does not succeed because, you, personally, are a great video game player. S/he succeeded just as much for the clumsy video game player who played on casual.

Modifié par David7204, 18 août 2013 - 09:11 .


#256
GreyLycanTrope

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StreetMagic wrote...
I'm going to chalk up this direction to "This game was developed by Canadians" and they don't think of these sort of things.

That would explain the inept atomic bomb comparison.

#257
SlottsMachine

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StreetMagic wrote...

I'm going to chalk up this direction to "This game was developed by Canadians" and they don't think of these sort of things.


You...You....


Haha. 

#258
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David7204 wrote...

You don't earn heroism. You don't earn success. If you did, then every game in existence would have a happy ending for a good enough player. If you did, then every game in existence would have a crap ending for a lousy player.

You're completing a mass-produced and distributed challenge specifically designed to be doable with a minimum of frustration by a very broad mass of people. That's what a game is.

Shepard does not succeed because, you, personally, are a great video game player. S/he succeeded just as much for the clumsy video game player who played on casual.


Heroism is irrelevant. If I want heroism, I'll drive down the road and wait for another kid to nearly drown in the local lake. Maybe I'll show up at a friend's party and drive some dumb chick to the hospital for mixing vodka and too many pills. Heroism!

#259
AresKeith

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David7204 wrote...

You don't earn heroism. You don't earn success. If you did, then every game in existence would have a happy ending for a good enough player. If you did, then every game in existence would have a crap ending for a lousy player.

You're completing a mass-produced and distributed challenge specifically designed to be doable with a minimum of frustration by a very broad mass of people. That's what a game is.

Shepard does not succeed because, you, personally, are a great video game player. S/he succeeded just as much for the clumsy video game player who played on casual.


You're really trying to fight your way off that wall huh?

#260
David7204

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You can replace it with whatever word you want. Competence. Authority. Acclaim. I don't care. It doesn't matter. You didn't earn it by being a super good video game player. You didn't earn it by your 'determination and skill.'

Modifié par David7204, 18 août 2013 - 09:15 .


#261
Grand Admiral Cheesecake

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David7204 wrote...

You don't earn heroism. You don't earn success. If you did, then every game in existence would have a happy ending for a good enough player. If you did, then every game in existence would have a crap ending for a lousy player.

You're completing a mass-produced and distributed challenge specifically designed to be doable with a minimum of frustration by a very broad mass of people. That's what a game is.

Shepard does not succeed because, you, personally, are a great video game player. S/he succeeded just as much for the clumsy video game player who played on casual.


Oh shove off Davey.

You stopped being amusing days ago and you've never had anything intelligent to say.

You're used up old chap. You might as well pull a Wulfie and leave this unheroic cesspit.

#262
GreyLycanTrope

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David7204 wrote...
You don't earn success.

No David just no. You do in fact earn success. Your war assets determine just how succesful you are and in order to get enough you either had to scour ever planet and NPC for them or do MP. That was how it was set up to begin with, you earned the various varients that the conclusion offered, that's where there are several itterations of the Destroy and Control ending, that's whey Synthesis doesn't always show up. That's why not everyone survived the suicide mission if you picked the wrong squadmates or didn't spend an a tedious ammount of time scanning for resources so you could upgrade the Normandy.

Modifié par Greylycantrope, 18 août 2013 - 09:16 .


#263
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David7204 wrote...

You can replace it with whatever word you want. Competence. Authority. Acclaim. I don't care. It doesn't matter. You didn't earn it by being a super good video game player. You didn't earn it by your determination and skill.


That's all that matters with games.

Making players run through different types of hoops doesn't quite have the same payoff.

And you can't disagree. You hate this ending more than me, I think.

Modifié par StreetMagic, 18 août 2013 - 09:15 .


#264
Xilizhra

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Grand Admiral Cheesecake wrote...

David7204 wrote...

You don't earn heroism. You don't earn success. If you did, then every game in existence would have a happy ending for a good enough player. If you did, then every game in existence would have a crap ending for a lousy player.

You're completing a mass-produced and distributed challenge specifically designed to be doable with a minimum of frustration by a very broad mass of people. That's what a game is.

Shepard does not succeed because, you, personally, are a great video game player. S/he succeeded just as much for the clumsy video game player who played on casual.


Oh shove off Davey.

You stopped being amusing days ago and you've never had anything intelligent to say.

You're used up old chap. You might as well pull a Wulfie and leave this unheroic cesspit.

I would recommend against this unless Steelcan, Seboist, Morocco Mole and a few others would do the same.

#265
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StreetMagic wrote...
I'm going to chalk up this direction to "This game was developed by Canadians" and they don't think of these sort of things.

True, if the game was developed by Americans all the council would have had to do is talk about how Reapers were terrorists jealous of our freedom and everyone would have welcomed a massive military budget increase.

#266
Grand Admiral Cheesecake

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Cthulhu42 wrote...

StreetMagic wrote...
I'm going to chalk up this direction to "This game was developed by Canadians" and they don't think of these sort of things.

True, if the game was developed by Americans all the council would have had to do is talk about how Reapers were terrorists jealous of our freedom and everyone would have welcomed a massive military budget increase.


"The Reapers are coming to take your Avengers!"

"Those bastards!!! TAKE OUR MONEY NOW!!!"

#267
sH0tgUn jUliA

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I'm still waiting for a counter to the "Council accepts Tali's evidence" episode, but David says that other stuff could have been made up in the basement.

#268
Fixers0

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Xilizhra wrote...
I would recommend against this unless Steelcan, Seboist, Morocco Mole and a few others would do the same


You enjoy these boards being flooded with messages of heroism?

#269
Grand Admiral Cheesecake

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sH0tgUn jUliA wrote...

I'm still waiting for a counter to the "Council accepts Tali's evidence" episode, but David says that other stuff could have been made up in the basement.


Obviously it couldn't have been faked because Tali is a perfect flawless hero!

Remember if a character has any flaws they are unheroic and poorly characterized.

#270
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Confused-Shepard wrote...
Anyone agree? Just finished Mass Effect 1 for the PS3 for the first time and I am amzaed at what a masterpeiece it truly is. They should have altered the ending to say that the since the shortcut to the Galaxy has been cut off, it will take the Reapers at least a millenia to reach the edges of our galaxy. Shepard suggests that even so we should not get complacent and prepare for the future. Meanwhile there are other, closer battles to be fought and Shepard will keep on fighting.


I don't think they needed to drop the Reapers I think they just built them up a little too much.  In ME1 Vigil points out that while powerful the Reapers aren't unbeatable, which is why Sovereign didn't just waltz up to the Citadel and open the relay.  The problem is over the course of ME2 and to a greater extent ME3 it was decided that no they're just unbeatable.  You might be able to take down a few of them but you'll never be able to beat them all.

Alternatively they could have taken the idea of the Reapers as Space Cthulu to it's ultimate conclusion.  You never beat Cthulu you can only hope to delay him, and that could have been the tone of ME3.  Advance Reaper agents have arrived but the bulk of their forces are still incoming, seeing how poorly your forces fair against these agents a plan is devised to keep the rest of their forces from making it.  So you spend the game battling Reaper forces while setting up something that doesn't destroy them, but keeps them out of your galaxy for a time (maybe reworking a relay to fling them back into dark space).  So the player still "wins" but it's clear that all you've done is delayed them for an indefinite amount of time. 

David7204 wrote...
Lazarus was not contrived. It was not stupid. And it was not simply to 'force' Shepard to work with Cerberus.


It was contrived, but you're right it wasn't just to force Shepard to work with Cerberus, it was also so they could hit the galactic reset button so we can run through that whole, "The Reapers aren't real, you're delusional" routine with the Council again.

David7204 wrote...
You should know better than that. Lair of the Shadow Broker couldn't have existed without Shepard's death.


Yeah and that contributed...absolutely nothing.  There's nothing Liara does in ME3 that couldn't have been accomplished if she wasn't the Shadow Broker.  Hell Lair of the Shadow Broker still could have happened, largely unchanged, all you'd need is a new motivation for Shepard to go after him.

#271
David7204

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Greylycantrope wrote...

No David just no. You do in fact earn success. Your war assets determine just how succesful you are and in order to get enough you either had to scour ever planet and NPC for them or do MP. That was how it was set up to begin with, you earned the various varients that the conclusion offered, that's where there are several itterations of the Destroy and Control ending, that's whey Synthesis doesn't always show up. That's why not everyone survived the suicide mission if you picked the wrong squadmates or didn't spend an a tedious ammount of time scanning for resources so you could upgrade the Normandy.

No you don't. The challenges needed to get the highest EMS are trivial. Complete all the side missions, take the persuation options when they come up, get all the upgrades you can, and pay enough attention to know who the best people are for the Suicide Mission. That's really it. None of those challenges require any particular determination. None of them require particular skill. None require particular intelligence.

All are very easy challenges for anyone with experience with video games.

Modifié par David7204, 18 août 2013 - 09:21 .


#272
Grand Admiral Cheesecake

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Xilizhra wrote...


I would recommend against this unless Steelcan, Seboist, Morocco Mole and a few others would do the same.


Oh hush Xil.

Come back when I support MaleShepXLiara then we can have a conversation.

#273
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Xilizhra wrote...

Grand Admiral Cheesecake wrote...

David7204 wrote...

You don't earn heroism. You don't earn success. If you did, then every game in existence would have a happy ending for a good enough player. If you did, then every game in existence would have a crap ending for a lousy player.

You're completing a mass-produced and distributed challenge specifically designed to be doable with a minimum of frustration by a very broad mass of people. That's what a game is.

Shepard does not succeed because, you, personally, are a great video game player. S/he succeeded just as much for the clumsy video game player who played on casual.


Oh shove off Davey.

You stopped being amusing days ago and you've never had anything intelligent to say.

You're used up old chap. You might as well pull a Wulfie and leave this unheroic cesspit.

I would recommend against this unless Steelcan, Seboist, Morocco Mole and a few others would do the same.


No! Those are my waifus!:crying:

#274
The Heretic of Time

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David7204 wrote...

You don't earn heroism. You don't earn success. If you did, then every game in existence would have a happy ending for a good enough player. If you did, then every game in existence would have a crap ending for a lousy player.


I see I need to do some more schooling.

So, first i talked about the flow, you probably have read that post by now (if you didn't, read it).

Now I'm going to talk about story & gameplay segregation.

In video-games, there is sometimes inconsistency in how things work or behave between the gameplay and storyline sections of a video game. In such cases, we speak of "story & gameplay segregation".

What we see in the story and what we do in the gameplay doesn't always add up, but we can often overlook this segregation and accept it, since most players are aware that story and gameplay are two different things.


However, in Mass Effect, you have to make the right decisions and do enough missions in order to get enough War Assets in order to UNLOCK the best ending.

So yes, you actually DO have to EARN succes in Mass Effect, by making the right choices and doing enough missions/side-quests/multiplayer.



David7204 wrote...

You're completing a mass-produced and distributed challenge specifically designed to be doable with a minimum of frustration by a very broad mass of people. That's what a game is.

Please read this post again, clearly you didn't read it.


David7204 wrote...
Shepard does not succeed because, you, personally, are a great video game player. S/he succeeded just as much for the clumsy video game player who played on casual.

Yes he does succeed because of me.

If I fail, I get a big fat CRITICAL MISSION FAILURE on my screen.

Luckily, because this is a video-game and not real-life, I can simply press "try again", though in some really hardcore games, dying means perma-death, in which case, if the player fails, the character dies, permanently.

Modifié par Heretic_Hanar, 18 août 2013 - 09:23 .


#275
sH0tgUn jUliA

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Grand Admiral Cheesecake wrote...

sH0tgUn jUliA wrote...

I'm still waiting for a counter to the "Council accepts Tali's evidence" episode, but David says that other stuff could have been made up in the basement.


Obviously it couldn't have been faked because Tali is a perfect flawless hero!

Remember if a character has any flaws they are unheroic and poorly characterized.


But I said Liara, and Liara is perfect. She's my waifu. Oh. Sorry. She has tentacles.