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They should have dropped the Reaper plot


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#276
Grand Admiral Cheesecake

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David7204 wrote...

Greylycantrope wrote...

No David just no. You do in fact earn success. Your war assets determine just how succesful you are and in order to get enough you either had to scour ever planet and NPC for them or do MP. That was how it was set up to begin with, you earned the various varients that the conclusion offered, that's where there are several itterations of the Destroy and Control ending, that's whey Synthesis doesn't always show up. That's why not everyone survived the suicide mission if you picked the wrong squadmates or didn't spend an a tedious ammount of time scanning for resources so you could upgrade the Normandy.

 None require particular intelligence.


Which is a life saver for you right?

#277
dreamgazer

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David7204 wrote...

Shepard does not succeed because, you, personally, are a great video game player. S/he succeeded just as much for the clumsy video game player who played on casual.


Well, no, but ...

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#278
MassivelyEffective0730

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David7204 wrote...

Greylycantrope wrote...

Sovereign's attack proved quite a few things to Council and Alliance, it was just never acknowledge publicly or acted upon until the last minute for whatever reason. Derps all around for the powers that be.

I'm curious, do you think the general public is going to nod and smile when their taxes are tripled to build fleets because the government says there's an armageddon coming?


No. They're going to fucking panic because the governments didn't find out about the Reapers sooner and start preparing sooner.

#279
HiddenInWar

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http://mlkshk.com/r/E2JZ

#280
Grand Admiral Cheesecake

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sH0tgUn jUliA wrote...

Grand Admiral Cheesecake wrote...

sH0tgUn jUliA wrote...

I'm still waiting for a counter to the "Council accepts Tali's evidence" episode, but David says that other stuff could have been made up in the basement.


Obviously it couldn't have been faked because Tali is a perfect flawless hero!

Remember if a character has any flaws they are unheroic and poorly characterized.


But I said Liara, and Liara is perfect. She's my waifu. Oh. Sorry. She has tentacles.


Oh no she's plenty heroic, Davey even edited Tvtropes to remove any mention of her under plot armor!

#281
David7204

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Achievements aren't part of the story.

#282
Xilizhra

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Fixers0 wrote...

Xilizhra wrote...
I would recommend against this unless Steelcan, Seboist, Morocco Mole and a few others would do the same


You enjoy these boards being flooded with messages of heroism?

It's more pleasant than some of the things that wash up.

Oh no she's plenty heroic, Davey even edited Tvtropes to remove any mention of her under plot armor!

That whole entry should be decommisioned, it consists largely of whining.

Modifié par Xilizhra, 18 août 2013 - 09:25 .


#283
dreamgazer

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David7204 wrote...

Achievements aren't part of the story.


They're part of the player's "story".

#284
Grand Admiral Cheesecake

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David7204 wrote...

Achievements aren't part of the story.


https://encrypted-tb...yXdekKvDLHX6grA

#285
SlottsMachine

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David7204 wrote...

Achievements aren't part of the story.


Well then how come the are displayed in Shepard's quarters?

#286
Cainhurst Crow

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Xilizhra wrote...

Fixers0 wrote...

Xilizhra wrote...
I would recommend against this unless Steelcan, Seboist, Morocco Mole and a few others would do the same


You enjoy these boards being flooded with messages of heroism?

It's more pleasant than some of the things that wash up.

Oh no she's plenty heroic, Davey even edited Tvtropes to remove any mention of her under plot armor!

That whole entry should be decommisioned, it consists largely of whining.


You mean like all the romance creepers?

#287
MassivelyEffective0730

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Xilizhra wrote...

Grand Admiral Cheesecake wrote...

David7204 wrote...

You don't earn heroism. You don't earn success. If you did, then every game in existence would have a happy ending for a good enough player. If you did, then every game in existence would have a crap ending for a lousy player.

You're completing a mass-produced and distributed challenge specifically designed to be doable with a minimum of frustration by a very broad mass of people. That's what a game is.

Shepard does not succeed because, you, personally, are a great video game player. S/he succeeded just as much for the clumsy video game player who played on casual.


Oh shove off Davey.

You stopped being amusing days ago and you've never had anything intelligent to say.

You're used up old chap. You might as well pull a Wulfie and leave this unheroic cesspit.

I would recommend against this unless Steelcan, Seboist, Morocco Mole I, Xilizhra, would do the same.


Thanks for clearing that up!

#288
MegaSovereign

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David7204 wrote...

Greylycantrope wrote...

No David just no. You do in fact earn success. Your war assets determine just how succesful you are and in order to get enough you either had to scour ever planet and NPC for them or do MP. That was how it was set up to begin with, you earned the various varients that the conclusion offered, that's where there are several itterations of the Destroy and Control ending, that's whey Synthesis doesn't always show up. That's why not everyone survived the suicide mission if you picked the wrong squadmates or didn't spend an a tedious ammount of time scanning for resources so you could upgrade the Normandy.

No you don't. The challenges needed to get the highest EMS are trivial. Complete all the side missions, take the persuation options when they come up, get all the upgrades you can, and pay enough attention to know who the best people are for the Suicide Mission. That's really it. None of those challenges require any particular determination. None of them require particular skill. None require particular intelligence.


If you actually went through the motions of scanning planets for war assets then that's what I would call determination.

Meta-gaming is probably the only way to avoid any major mistakes in ME3. On my first playthrough, Eve died because I waited too long to do a certain side mission and I couldn't save the Geth. And this isn't even that bad compared to a lot of other people's first playthroughs.

I don't know about "intelligence" or "skill", but it definitely takes some effort on the players part to get the ideal outcomes.

#289
David7204

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They're part of the experience for the player. But they aren't part of the story. Shepard experiences the exact same events whether you get the achievement or not.

Modifié par David7204, 18 août 2013 - 09:27 .


#290
AresKeith

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Xilizhra wrote...

Fixers0 wrote...

Xilizhra wrote...
I would recommend against this unless Steelcan, Seboist, Morocco Mole and a few others would do the same


You enjoy these boards being flooded with messages of heroism?

It's more pleasant than some of the things that wash up.


Especially some of your mess

#291
Grand Admiral Cheesecake

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Darth Brotarian wrote...

Xilizhra wrote...

Fixers0 wrote...

Xilizhra wrote...
I would recommend against this unless Steelcan, Seboist, Morocco Mole and a few others would do the same


You enjoy these boards being flooded with messages of heroism?

It's more pleasant than some of the things that wash up.

Oh no she's plenty heroic, Davey even edited Tvtropes to remove any mention of her under plot armor!

That whole entry should be decommisioned, it consists largely of whining.


You mean like all the romance creepers?


My waifu can beat up your waifu!

#292
The Heretic of Time

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David7204 wrote...

They're part of the experience for the player. But they aren't part of the story. Shepard experiences the exact same events whether you get the achievement or not.


So? That's called gameplay & story segregation. Do I need to school your ass some more in basic game design principles?

I'm glad you at least acknowledge that the gameplay is part of the experience, that's one small step in the right direction I guess.

Modifié par Heretic_Hanar, 18 août 2013 - 09:29 .


#293
Guest_Catch This Fade_*

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David7204 wrote...

You're completing a mass-produced and distributed challenge specifically designed to be doable with a minimum of frustration by a very broad mass of people. That's what a game is.

LOL what?:lol:

#294
David7204

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MegaSovereign wrote...

If you actually went through the motions of scanning planets for war assets then that's what I would call determination.

Meta-gaming is probably the only way to avoid any major mistakes in ME3. On my first playthrough, Eve died because I waited too long to do a certain side mission and I couldn't save the Geth. And this isn't even that bad compared to a lot of other people's first playthroughs.

I don't know about "intelligence" or "skill", but it definitely takes some effort on the players part to get the ideal outcomes.

And look. The planet scanning has been very heavily criticized as repetitive and uninteresting. It's seen as bad game design, not good.

Did Eve die because you were stupid? Or unskilled? Or not determined enough? Or did she did simply because you really didn't know that waiting too long would kill her? Which honestly sounds to me like a bit of a poorly designed gameplay element.

Modifié par David7204, 18 août 2013 - 09:32 .


#295
LiL Reapur

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HiddenInWar wrote...

http://mlkshk.com/r/E2JZ


I second the white guy with the pocorn he's got a point...

#296
Nightwriter

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Grand Admiral Cheesecake wrote...

David7204 wrote...

Greylycantrope wrote...

No David just no. You do in fact earn success. Your war assets determine just how succesful you are and in order to get enough you either had to scour ever planet and NPC for them or do MP. That was how it was set up to begin with, you earned the various varients that the conclusion offered, that's where there are several itterations of the Destroy and Control ending, that's whey Synthesis doesn't always show up. That's why not everyone survived the suicide mission if you picked the wrong squadmates or didn't spend an a tedious ammount of time scanning for resources so you could upgrade the Normandy.

 None require particular intelligence.


Which is a life saver for you right?


Image IPB

#297
HiddenInWar

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Achievements are a part of it in a sense. It's just another mechanism for player immersion.

#298
SlottsMachine

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MegaSovereign wrote...

If you actually went through the motions of scanning planets for war assets then that's what I would call determination.

Meta-gaming is probably the only way to avoid any major mistakes in ME3. On my first playthrough, Eve died because I waited too long to do a certain side mission and I couldn't save the Geth. And this isn't even that bad compared to a lot of other people's first playthroughs.

I don't know about "intelligence" or "skill", but it definitely takes some effort on the players part to get the ideal outcomes.


I don't know. I got all the "good" outcomes with some random save I imported. 

#299
Cainhurst Crow

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David7204 wrote...

-snip-


I can't. I can't. I cannot. I have lost the ability to can.

I refuse to believe you are not just trolling harder than andy kaufman any longer.

Modifié par Darth Brotarian, 18 août 2013 - 09:32 .


#300
MegaSovereign

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David7204 wrote...

MegaSovereign wrote...

If you actually went through the motions of scanning planets for war assets then that's what I would call determination.

Meta-gaming is probably the only way to avoid any major mistakes in ME3. On my first playthrough, Eve died because I waited too long to do a certain side mission and I couldn't save the Geth. And this isn't even that bad compared to a lot of other people's first playthroughs.

I don't know about "intelligence" or "skill", but it definitely takes some effort on the players part to get the ideal outcomes.

And look. The planet scanning has been very heavily criticized as repetitive and uninteresting. It's seen as bad game design, not good.


Yes, but that has more to do with the fact that it's inherently boring. It does not mean that developers should avoid game design that rewards players who put more time and effort into their playthroughs.

Did Eve die because you were stupid? Or unskilled? Or not determined
enough? Or did she did simply because you really didn't know that
waiting too long would kill her? Which honestly sounds to me like a bit
of a poorly designed gameplay element.


No she died because I forgot about the bomb. The game warns you enough that you can't put off that mission for too long.

Modifié par MegaSovereign, 18 août 2013 - 09:35 .