They should have dropped the Reaper plot
#451
Posté 18 août 2013 - 10:54
#452
Posté 18 août 2013 - 10:54
David7204 wrote...
Could you explain to me why earning skills in persuation and then using it to resolve a conflict is an 'auto win button,' but earning other skills and using them to resolve a conflict isn't?
Earning exp and spending points in the persuation skill isn't an auto-win button.
the blue and red dialogue options in Mass Effect are auto-win buttons.
There is a difference. What the red and blue dialogue options do in Mass Effect is what makes them auto-win buttons, not how you earn them.
Not to mention that earning these dialogue options is relatively easy, though I liked how it was done in Mass Effect 1. You had to sacrifice combat skills in order to unlock the auto-win buttons. It was a nice trade-off.
In ME2 and ME3 you simply had to stick to your guns and you automatically unlocked the auto-win buttons. There is really no fun in that.
#453
Posté 18 août 2013 - 10:56
Because what you had to do to earn them was trivial.klarabella wrote...
Because what you had to do to earn them was trivial or at least disconnected.David7204 wrote...
Could you explain to me why earning skills in persuation and then using it to resolve a conflict is an 'auto win button,' but earning other skills and using them to resolve a conflict isn't?
Thank you klarabella for that moment of insight.
Because what you had to do to earn them was trivial.
Now who in this thread has been saying something that sounds like that in the previous few pages? And who in this thread disagreed vehemently when that person said it?
Modifié par David7204, 18 août 2013 - 10:56 .
#454
Posté 18 août 2013 - 10:57
#455
Posté 18 août 2013 - 10:58
Wrong.David7204 wrote...
You don't need an illusion to appreciate a story and a game. In fact, quite the opposite. You'll appreciate them more without them.
Without this "illusion", there is no suspension of disbelief. Without suspension of disbelief, games are not fun or engaging.
David7204 wrote...
Shepard is not a hero because you pressed the right buttons. Because you 'earned' anything. S/he's a hero because s/he's a hero. Because that's who s/he is.
Wrong (well, half-wrong really).
Shepard is a hero, yes, but what kind of hero and the extent of his succes rests on the shoulders of the player. The player determines what kind of hero Shepard is and how succesful he is.
#456
Posté 18 août 2013 - 10:58
David7204 wrote...
Because what you had to do to earn them was trivial.klarabella wrote...
Because what you had to do to earn them was trivial or at least disconnected.David7204 wrote...
Could you explain to me why earning skills in persuation and then using it to resolve a conflict is an 'auto win button,' but earning other skills and using them to resolve a conflict isn't?
Thank you klarabella for that moment of insight.
Because what you had to do to earn them was trivial.
Now who in this thread has been saying something that sounds like that in the previous few pages? And who in this thread disagreed vehemently when that person said it?
Umad bro? lol
#457
Guest_StreetMagic_*
Posté 18 août 2013 - 10:59
Guest_StreetMagic_*
David7204 wrote...
StreetMagic wrote...
The only time I felt like I "earned" something with that dialogue system was the Elias Kelham interrogation. "I'm a Spectre." That was satisfying, but short lived.
Oh, so you agree with me on the previous pages, then? You agree with me all the times I said you don't earn a good story in video games. You disagree with all of the people clamoring that "I earned the story playing it." Right?
I don't even know what means anymore? "Earning a good story"?
#458
Posté 18 août 2013 - 10:59
Us (meaning everyone in this thread except for you).David7204 wrote...
Because what you had to do to earn them was trivial.
Now who in this thread has been saying something that sounds like that in the previous few pages?
You.David7204 wrote...
And who in this thread disagreed vehemently when that person said it?
Modifié par Heretic_Hanar, 18 août 2013 - 11:00 .
#459
Posté 18 août 2013 - 11:00
klarabella wrote...
Exactly.AresKeith wrote...
David7204 wrote...
Do you believe the charm and intimidate options in Mass Effect are an 'easy win button'? That they render the choice meaningless because you can 'solve the conflict with a button press'?
They are, being able to solve the conflict shouldn't be determined by the Red or Blue dialogue choices.
Getting what you want by either spouting badass-sounding crap or holier-than-thou-sounding crap isn't challenging.
The Council should not respond well to recklessness and the equivalent of teenage rebellion.
The krogan shouldn't be swayed by carefully chosen words of comfort and pity.
Too bad everyone does what you want anyway. Sometimes peoples get killed but no one really cares and everyone keeps fawning about how awesome you are.
I agree. I don't mind the renegade/paragon personalities but they should not "win the day". I wish BW took more time into developing how a player can resolve an issue if it can be resolved at all. It would have been nice to at least have more consequences for your actions whether they are "good" or "bad".
#460
Posté 18 août 2013 - 11:00
But that's not how good writing works.David7204 wrote...
Shepard is not a hero because you pressed the right buttons. Because you 'earned' anything. S/he's a hero because s/he's a hero. Because that's who s/he is.
You can't just declare the protagonist a hero and have the universe accept it. You need to create the illusion that Shepard deserves this status and that the player has had a part in this. When all you have to do is pew pew everthing to death and move down narrow corridors to meet plot point #14 where you'll be offered the choice whether species #547 is going to live or die ... this can be a challenge to someone's ability to suspend their disbelief.
#461
Posté 18 août 2013 - 11:02
You're right, it was a mistake to converse with you in Sane-ese. Allow me to switch to Insane-ese.David7204 wrote...
You don't need an illusion to appreciate a story and a game. In fact, quite the opposite. You'll appreciate them more without them.
Shepard is not a hero because you pressed the right buttons. Because you 'earned' anything. S/he's a hero because s/he's a hero. Because that's who s/he is.
The same with any character in any fiction.
You DO need an illusion because the Pope has lumbago. You are a vile and immoral sanitarium because you f*cking divided the friendly fire for her and now the pot is a triangle. You didn't "smoke" the truth because the pasta is the pasta, to the power of zero. THAT'S who Madonna/Fonzie is.
#462
Guest_StreetMagic_*
Posté 18 août 2013 - 11:04
Guest_StreetMagic_*
Nightwriter wrote...
You're right, it was a mistake to converse with you in Sane-ese. Allow me to switch to Insane-ese.David7204 wrote...
You don't need an illusion to appreciate a story and a game. In fact, quite the opposite. You'll appreciate them more without them.
Shepard is not a hero because you pressed the right buttons. Because you 'earned' anything. S/he's a hero because s/he's a hero. Because that's who s/he is.
The same with any character in any fiction.
You DO need an illusion because the Pope has lumbago. You are a vile and immoral sanitarium because you f*cking divided the friendly fire for her and now the pot is a triangle. You didn't "smoke" the truth because the pasta is the pasta, to the power of zero. THAT'S who Madonna/Fonzie is.
Hey now, lets all be cool little Fonzies here. No reason to go insane.
#463
Posté 18 août 2013 - 11:05
Nightwriter wrote...
You're right, it was a mistake to converse with you in Sane-ese. Allow me to switch to Insane-ese.David7204 wrote...
You don't need an illusion to appreciate a story and a game. In fact, quite the opposite. You'll appreciate them more without them.
Shepard is not a hero because you pressed the right buttons. Because you 'earned' anything. S/he's a hero because s/he's a hero. Because that's who s/he is.
The same with any character in any fiction.
You DO need an illusion because the Pope has lumbago. You are a vile and immoral sanitarium because you f*cking divided the friendly fire for her and now the pot is a triangle. You didn't "smoke" the truth because the pasta is the pasta, to the power of zero. THAT'S who Madonna/Fonzie is.
That made perfect sense.
#464
Posté 18 août 2013 - 11:09
David just pissed off Nightwriter.
I legit did not think that was possible.
#465
Posté 18 août 2013 - 11:10
#466
Posté 18 août 2013 - 11:10
MassivelyEffective0730 wrote...
Holy shit.
David just pissed off Nightwriter.
I legit did not think that was possible.
The heretic
#467
Posté 18 août 2013 - 11:11
#468
Posté 18 août 2013 - 11:12
Nightwriter wrote...
You're right, it was a mistake to converse with you in Sane-ese. Allow me to switch to Insane-ese.David7204 wrote...
You don't need an illusion to appreciate a story and a game. In fact, quite the opposite. You'll appreciate them more without them.
Shepard is not a hero because you pressed the right buttons. Because you 'earned' anything. S/he's a hero because s/he's a hero. Because that's who s/he is.
The same with any character in any fiction.
You DO need an illusion because the Pope has lumbago. You are a vile and immoral sanitarium because you f*cking divided the friendly fire for her and now the pot is a triangle. You didn't "smoke" the truth because the pasta is the pasta, to the power of zero. THAT'S who Madonna/Fonzie is.
Anyone else reminded of the Orz from Star Control 2?
"This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*. This is the *secret*."
#469
Posté 18 août 2013 - 11:12
David7204 wrote...
You don't need an illusion to appreciate a story and a game. In fact, quite the opposite. You'll appreciate them more without them.
Shepard is not a hero because you pressed the right buttons. Because you 'earned' anything. S/he's a hero because s/he's a hero. Because that's who s/he is.
The same with any character in any fiction.
I disagree, it's hard to view a Shepard who makes stupid choices as a smart and capable soldier and hero simply because everyone in the story tells him he is. I committed genocide more than once and I personally considered my Shepard to be a ruthless sob who would kill Hackett and Anderson if he could benefit from it. Yet everyone thought he was the best man ever born.
#470
Posté 18 août 2013 - 11:14
This is the same guy who compared the genophage to the FCW and orders a thannix armed SR-2 to engage the collector ship at close range.
#471
Guest_alleyd_*
Posté 18 août 2013 - 11:15
Guest_alleyd_*
Modifié par alleyd, 18 août 2013 - 11:16 .
#472
Guest_StreetMagic_*
Posté 18 août 2013 - 11:15
Guest_StreetMagic_*
Seboist wrote...
Shepard's a dim witted inept buffoon who gets by on sheer luck and the incompetence of his enemies.
This is the same guy who compared the genophage to the FCW and orders a thannix armed SR-2 to engage the collector ship at close range.
Hey, I do one better and took on the Collector ship without even upgrading (sparing Thane from his lame ME3 death btw.. no offense).
#473
Posté 18 août 2013 - 11:16
#474
Posté 18 août 2013 - 11:21
Br3ad wrote...
Can we go back to talking about waifus?
.... Lets!
Here is why I like Miranda.
And this thread links to personality types.
This can't get any weirder, so I feel safe posting this.
#475
Posté 18 août 2013 - 11:25
That sounds like a challenge.MassivelyEffective0730 wrote...
This can't get any weirder, so I feel safe posting this.
Modifié par Nightwriter, 18 août 2013 - 11:26 .




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