David7204 wrote...
That's stupid.
No.
If there is no conflict, there is no story.
People make claims that Mass Effect is about the characters and therefore the Reaper plot is unnecessary. It doesn't work that way at all. Few of the moments people enjoy about the characters could have existed without a threat on the level of the Reapers.
From a while back in the thread but:
+1
Without jeopardy, it'd just be people standing around. It only worked for Citadel DLC
because of the war and how we'd got to know the characters through the hardships. I know the Reapers' potential was wasted somewhat but I'd fix that before throwing the baby out with the bathwater as OP suggests.
IMO, place 90% of ME3 in ME2 because really, ME2 did **** all for progressing the story except introduce new characters. Reapers by the time ME2 is done? Still coming, no change there. I follow smudboys' cry of 'what was the point of ME2?' (story-wise not game-wise). That
should have been the time to rally the cry and unite the galaxy, THEN in ME3 we actually have the fight. WITH THE REAPERS AND NOT CERBERUS! Anyway, we've done this a million times on BSN now hehe. Enough from me. Except to say, that I loved the game, I just didn't enjoy the terrible after-taste.
Modifié par MrStoob, 18 août 2013 - 07:48 .