David7204 wrote...
No. ME 2 should not have been used to unite the galaxy.
One of two things would have happened, and they would both be mediocre storytelling at best.
A) The preparations would have been effective. In which case, after two games of very heavy foreshadowing, what we have is basically a cop out. The Reapers aren't really that powerful at all.
orThe preparations aren't effective. In which case this has accomplished less than nothing.
A) David, so the fight is a bit more evenly matched. Big deal. You seem to be so hung up on the reapers steamrolling. Continuous derping by characters (Liara not recording Vigil -- it is canon you had your entire squad even though game mechanics only allow you to have two squad members; The VS not turning over the recording of Sovereign Conversation to the Council or Alliance), and continuous bad luck by having all evidence of the reapers existence have to be destroyed to escape your situation or turned over to an organization whose only purpose is building itself to become the secondary antagonist for ME3, and you derp once more and not send pass any of that information along to the "good guys" because "Good Is Dumb" is equally bad story writing. It gets so tedious. It's like "story plots" from profession wrestling.
C) I would have liked to have seen a little more Good Is Smart, and more pragmatism used. But no, we get a bunch of idealistic paragons running around and this stupid Paragon-Renegade system, and instead of uniting the galaxy would start being idealistic about all the **** every government has been pulling on each other all through the damn centuries, like the 1000 page geth-quarian arguments and how evil the quarians are because they attacked to take their house back from the butler, and how evil the Asari are.
Screw it, they should have had Shepard get shot by Marauder Shields at the beam and die. Game Over. Roll Credits.




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