Please don't hate me for it, but can we please finally have controller support in the PC version?
#26
Posté 18 août 2013 - 12:06
#27
Posté 18 août 2013 - 12:36
Also, I don't understand why people started to act like controller is a taboo for pc gaming. I'd a controller in the 90's. Having more options in how we play is never a bad thing.
#28
Guest_Lathrim_*
Posté 18 août 2013 - 12:44
Guest_Lathrim_*
llandwynwyn wrote...
Also, I don't understand why people started to act like controller is a taboo for pc gaming. I'd a controller in the 90's. Having more options in how we play is never a bad thing.
That's because people are stupid.
#29
Posté 18 août 2013 - 12:44
I use mice/keyboards for 8-12 hours per day, every day, for over 30 years straight now, and never had an issue with pain. I have used a controller for 3 hours before and my fingers were sore as can be. So I am guess it is what your body is used to rather than the actual design.
#30
Posté 18 août 2013 - 12:47
#31
Posté 18 août 2013 - 01:14
#32
Posté 18 août 2013 - 01:17
Seival wrote...
OP, buy a console, buy a console version of DA:I, and play with controller. Problem solved
A controller would be alot cheaper, but I'm sure you knew that already.
#33
Posté 18 août 2013 - 01:43
Navasha wrote...
I wouldn't be against them leaving the controller support in as long as they don't shortcut on the PC interface for mouse/keyboards. More options is always better.
This. However, I've gotten a little bit more reserved with my trust in Bioware since DA2 and ME3 (though they improved ME3 with the EC and DLC), so truthfully I'd rather the PC interface be designed strictly for keyboard + mouse rather than wonder if a shortcut was taken in order to provide (or keep) controller support.
#34
Posté 18 août 2013 - 01:47
AlexJK wrote...
What, all third person games? No exceptions? OK. You're wrong, but whatever.Catroi wrote...
agreed third person games should be played with a controller
analog controls are better for third person games deal with it
#35
Posté 18 août 2013 - 02:02
Ellestor wrote...
Sure. A controller is held with the arm in a neutral position, whereas a mouse requires the arm to be twisted.
Not that it doesn't still cause problems, especially if your hands are too big or too small for it.
Twisted? How do you hold the mouse? My wrist is totally straight when I have a mouse in hand. And I don't grab it in any strange way. I just rest my hand on it, like...
http://thumbs.dreams...use-2388492.jpg
Well, that.
#36
Posté 18 août 2013 - 02:33
Pakundo wrote...
It's clear from all the footage we're seeing that the 360 controller interface is functional while Bioware continues developing Dragon Age: Inquisition on PCs, so I'd just like to ask that they do NOT delete it and leave the PC version without even an option to use the controller like they did with Origins and 2, never mind the entire Mass Effect trilogy (particularly annoying was how in ME3 they didn't even bother leaving enough remnants of the code and controller images for it to be modded in like how it was for ME1 and 2).
Yes, I understand, Dragon Age gameplay is somewhat different on the PC, with some noteable differences in interactions with other objects/people, but still, I'm sure it wouldn't be too hard to just leave the controller interface there, at least for those of us who want to play the game without their wrists hurting from long usage of the mouse.
No, I'm not a "console peasant" (I don't even own a console), no, I don't think any kind of control method is superior to the other, I just want to have options, particularly when said options are already implemented, even partially, long before the game is released.
sorry, but:
why would you exchange the feel and speed of a keyboard and a mouse for a clumsy controller?
and if your wrist hurts from using a mouse, then you do it wrong IMHO (i am a couch potatoe who uses his computer for up to 10 hours and more a day (if i can and i have to use one in school and at work (doing office stuff for relatives who have a construction company (they do roofs and related things) and i do not have any problems what so ever!)
greetings LAX
ps: buy a new mouse maybe? - one that really fits your hand and is a gaming mouse to begin with (i have been playing with office mice when i started playing PC-Games back in the 90's and i was surprised how much better a gaming mouse is for gamers in 2003 and i have been using such devices ever since!)
#37
Posté 18 août 2013 - 03:19
Well, that reasoned argument sure told me(!!!) You're still wrong. Analog controls are great for games which require analog input, but the drawbacks of limited and often imprecise controls are pretty huge (*cough* auto-aim). I fail to see why a third person shooter (let's say Mass Effect as a Bioware example) would be better with imprecise thumbstick controls when I can use a mouse instead.Catroi wrote...
analog controls are better for third person games deal with it
Anyway. I'll be playing on PC and pretty sure they won't drop KB/M control any time soon, so I'm happy.
Some people use mice in a really, really weird way. I've experienced far more discomfort wrapping my hands round console controllers than I have resting them on a nice, properly-configured mouse. Each to their own I suppose!In Exile wrote...
Twisted? How do you hold the mouse? My wrist is totally straight when I have a mouse in hand. And I don't grab it in any strange way. I just rest my hand on it, like... well, that.
#38
Posté 18 août 2013 - 03:21
AlanC9 wrote...
People's wrists hurt from using mice, but not from controllers?
I guess being used to it counts. I remember trying to play The Last of Us as it was the only console game I've played for like a couple of years. My hands got cramps and it was really uncomfortable.
#39
Posté 18 août 2013 - 03:53
Seriously, you're missing the point.
The point is about options.
The point is that I'd like Bioware to keep the 360 controller interface in the game rather than delete it before shipping the game.
The point is that I've enjoyed playing on my PC even more ever since I bought my 360 controller back in 2007.
It's always been very useful in driving games, some 3rd person action games, and even the odd platformers.
Obviously whenever I play competitively, or even in an SP game whenever I feel like the aiming precision the controller offers me is too low, I just use my keyboard and mouse, which is the point - I have OPTIONS, options for comfort and for precision.
Modifié par Pakundo, 18 août 2013 - 03:53 .
#40
Posté 18 août 2013 - 04:02
#41
Posté 18 août 2013 - 04:13
don't add it (if it is not already there) and spend time on it (!) - you need that for more important things IMHO
as for me:
i have a 360 controller for PC (because friends told me games like Assassin's Creed profit from them - but IMHO they don't (all AC games are just badly adapted for PC, the controller does not help this IMHO) and in general, those things are clumsy, they lack precision and speed (i can react far faster in shooters etc. with the mouse and still hit a target (without it needing to be the size of a really large and un-moving barn!))
greetings LAX
Modifié par DarthLaxian, 18 août 2013 - 04:14 .
#42
Posté 18 août 2013 - 04:18
#43
Posté 18 août 2013 - 04:55
I just don't want to see them try to Hybrid the PC interface to accommodate a controller. The whole point to having a k/m interface is to NOT be limited to just a handful of buttons.
Even better might be to have the controller interface as a mod that can be downloaded and added separately for those few that prefer to use controllers on their PC.
#44
Posté 18 août 2013 - 05:07
#45
Posté 18 août 2013 - 06:05
#46
Posté 18 août 2013 - 06:30
I'm sure it's something they're investigating (the request comes up often enough), but they probably won't be able to say anything definite until much closer to release.
#47
Posté 18 août 2013 - 06:45
#48
Posté 18 août 2013 - 07:55
Bioware has already stated that each platforms UI will be tailored for that platform. PC gamers predominantly use keyboard and mouse. The UI may be optimized for that combination.
The support for 360 controller can probably be accommodated but just remember the interface will be tailored for the mouse/keyboard combination not the 360 controller.
It not a matter of PC elitism. The problem is that some developers will port over the Xbox version of the game to the PC without optimizing the game for keyboard/mouse which leads to a very poor experience for people who game with that combination. A prime example that come to mind is Skyrim. The PC version is not optimized for the mouse/keyboard combination especially the UI.
#49
Posté 18 août 2013 - 08:30
Realmzmaster wrote...
It not a matter of PC elitism. The problem is that some developers will port over the Xbox version of the game to the PC without optimizing the game for keyboard/mouse which leads to a very poor experience for people who game with that combination. A prime example that come to mind is Skyrim. The PC version is not optimized for the mouse/keyboard combination especially the UI.
Maybe it's cuz I've never played Skyrim on a Box but I honest to god, in my (probably) hundreds of hours of playing noticed anything clunky or cumbersome while playing the game. Ever. Except dialogue. Which had a weird selection problem where it wouldn't always go to the option I selected. But there's a mod for that. Which I only got after installing Interesting NPC's since it's not like you're missing masterfully written verbal exchanges in vanilla anyway.
#50
Posté 18 août 2013 - 08:34





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