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Please don't hate me for it, but can we please finally have controller support in the PC version?


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#51
Navasha

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Foopydoopydoo wrote...

Maybe it's cuz I've never played Skyrim on a Box but I honest to god, in my (probably) hundreds of hours of playing noticed anything clunky or cumbersome while playing the game. Ever. Except dialogue. Which had a weird selection problem where it wouldn't always go to the option I selected. But there's a mod for that. Which I only got after installing Interesting NPC's since it's not like you're missing masterfully written verbal exchanges in vanilla anyway.


Ok..  Well if you have played 100s of hours of Vanilla skyrim, then this will be quite a shock.  Go grab the SkyUI mod that is out there and you will instantly see a UI that is far less clunky and easier to use. 

#52
Iron Fist

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iPoohCupCakes wrote...

sure why not.



#53
Realmzmaster

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Foopydoopydoo wrote...

Realmzmaster wrote...
It not a matter of PC elitism. The problem is that some developers will port over the Xbox version of the game to the PC without optimizing the game for keyboard/mouse which leads to a very poor experience for people who game with that combination. A prime example that come to mind is Skyrim. The PC version is not optimized for the mouse/keyboard combination especially the UI.


Maybe it's cuz I've never played Skyrim on a Box but I honest to god, in my (probably) hundreds of hours of playing noticed anything clunky or cumbersome while playing the game. Ever. Except dialogue. Which had a weird selection problem where it wouldn't always go to the option I selected. But there's a mod for that. Which I only got after installing Interesting NPC's since it's not like you're missing masterfully written verbal exchanges in vanilla anyway.


Some of the first mods for Skyrim on the PC was to replace parts of the UI. SkyUI was created to make it easier to use Skyrim's UI with a mouse and keyboard. The mod has 2,186,262 unique downloads from Skyrim Nexus. Contract the number of SkyUI downloads with the number of copies Skyrim has sold on the PC which is 3 million. That speaks volumes to the quality of the original Skyrim UI on the PC.

The original Skyrim UI was basically a straight port from the Xbox version. The PC Skyrim UI was not optimize for the keyboard/mouse. SkyUI aims to correct many of those problems.

The point is the community should not have to create a mod for something the developers should have done originally.

Modifié par Realmzmaster, 18 août 2013 - 09:54 .


#54
Huge_Beaver

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Hate you.

#55
OLDIRTYBARON

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I doubt we'll see controller support on the PC version. Not out of any sense of malice or the whinging of PC die hards, but more because PC and Console versions are different beasts entirely. They require completely different UIs and control set ups and I don't think patching one into the other (with maybe a toggle in the menu between the two) is the kind of busy work anyone at BioWare cares to do. Not to imply anyone is lazy, more that there are more important features to implement.

I don't know if they've ever said this, but from KOTOR all the way up until now, I've gotten the impression that the BioWare philosophy is "want a controller? Play on console. Want KB+M? Play on PC" and never the twain shall meet. I could be wrong, though.

Modifié par OLDIRTYBARON, 18 août 2013 - 11:31 .


#56
Parmida

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WUT!? CONTROLLER ON PC?! ARE YOU MAD?! kalsjdm,qwn,,,dfawerpidapfgkpaw









Sure, why not.

#57
Ghost

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Milan92 wrote...

Yes please! Include controller support!

^ This.

#58
TheImmortalBeaver

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I would also love controller support.

#59
AlanC9

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Realmzmaster wrote...

Some of the first mods for Skyrim on the PC was to replace parts of the UI. SkyUI was created to make it easier to use Skyrim's UI with a mouse and keyboard. The mod has 2,186,262 unique downloads from Skyrim Nexus. Contract the number of SkyUI downloads with the number of copies Skyrim has sold on the PC which is 3 million. That speaks volumes to the quality of the original Skyrim UI on the PC.


That's the highest market penetration for a mod I've ever head of.

#60
In Exile

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AlanC9 wrote...

Realmzmaster wrote...

Some of the first mods for Skyrim on the PC was to replace parts of the UI. SkyUI was created to make it easier to use Skyrim's UI with a mouse and keyboard. The mod has 2,186,262 unique downloads from Skyrim Nexus. Contract the number of SkyUI downloads with the number of copies Skyrim has sold on the PC which is 3 million. That speaks volumes to the quality of the original Skyrim UI on the PC.


That's the highest market penetration for a mod I've ever head of.


In fairness, it's a really good mod (IMO). 

#61
Sylvius the Mad

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In Exile wrote...

AlanC9 wrote...

Realmzmaster wrote...

Some of the first mods for Skyrim on the PC was to replace parts of the UI. SkyUI was created to make it easier to use Skyrim's UI with a mouse and keyboard. The mod has 2,186,262 unique downloads from Skyrim Nexus. Contract the number of SkyUI downloads with the number of copies Skyrim has sold on the PC which is 3 million. That speaks volumes to the quality of the original Skyrim UI on the PC.

That's the highest market penetration for a mod I've ever head of.

In fairness, it's a really good mod (IMO).

I've heard nothing but good things about it.  I should try it sometime.

#62
Sylvius the Mad

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AlanC9 wrote...

People's wrists hurt from using mice, but not from controllers?

Controllers kill my wrists.  Never have I experienced worse wrist pain.

#63
Vaeliorin

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Sylvius the Mad wrote...

AlanC9 wrote...
People's wrists hurt from using mice, but not from controllers?

Controllers kill my wrists.  Never have I experienced worse wrist pain.

I've never had wrist problems from a controller, but I have ended up with sore thumbs.  Nothing so bad as I ended up with when I had a trackball (playing Roller Coaster Tycoon for 24 hours straight with a trackball and your wrist resting on a sharp corner isn't recommended...but I did end up with the numb pointer, middle and ring fingers and a thumb so sore I couldn't grasp anything for 3 days, which was an interesting experience.  Luckily I'm left-handed but always use a mouse with my right hand.)

That said, if the combat plays out as Dark Souls-ish as it looks in the pre-alpha, it might play better with a controller (I hope to god it doesn't), so I've no objection to having controller support.

#64
Guest_Marten Stroud_*

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I would rather have an optimized PC interface.

#65
thatguy212

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Can't you just use something like Xpadder if it doesn't get official support?

#66
Fredward

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Realmzmaster wrote...

Foopydoopydoo wrote...

Realmzmaster wrote...
It not a matter of PC elitism. The problem is that some developers will port over the Xbox version of the game to the PC without optimizing the game for keyboard/mouse which leads to a very poor experience for people who game with that combination. A prime example that come to mind is Skyrim. The PC version is not optimized for the mouse/keyboard combination especially the UI.


Maybe it's cuz I've never played Skyrim on a Box but I honest to god, in my (probably) hundreds of hours of playing noticed anything clunky or cumbersome while playing the game. Ever. Except dialogue. Which had a weird selection problem where it wouldn't always go to the option I selected. But there's a mod for that. Which I only got after installing Interesting NPC's since it's not like you're missing masterfully written verbal exchanges in vanilla anyway.


Some of the first mods for Skyrim on the PC was to replace parts of the UI. SkyUI was created to make it easier to use Skyrim's UI with a mouse and keyboard. The mod has 2,186,262 unique downloads from Skyrim Nexus. Contract the number of SkyUI downloads with the number of copies Skyrim has sold on the PC which is 3 million. That speaks volumes to the quality of the original Skyrim UI on the PC.

The original Skyrim UI was basically a straight port from the Xbox version. The PC Skyrim UI was not optimize for the keyboard/mouse. SkyUI aims to correct many of those problems.

The point is the community should not have to create a mod for something the developers should have done originally.


Do xBox and PS3 people have access to mods? If they don't then isn't it fairer to give more support to their UI's than ours if we can just mod it? Because I have to assume a UI made for keyboard and mouse won't "translate" well either. And if it comes to where the devs can only do one decently and they have to choose gamer mentality really just breaks down to "I deserve it more than they do!"

Other than that... It's the UI. The game still played fine. I didn't have to contort my fingers in any weird shapes during a fight and I never had an issue with orientating the camera. Really, this is something I can live with.

#67
Pakundo

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thatguy212 wrote...

Can't you just use something like Xpadder if it doesn't get official support?


Edit: Everything I say below applies to Pinnacle Game Profiler and any other program that emulates keyboard and mouse using a controller.


Xpadder is my beserk button.
Please don't mention Xpadder.

Xpadder is the worst insult you can hurl at someone who wishes for native, analogue supporting, interface adapted controller support.

Mentioning Xpadder in this context is essentially saying: "**** you, man, screw native controller support, just use this useless program to emulate a keyboard and mouse with your controller.
What, you wanted analogue movement support? lolnope, use wasd emulation.
What's that, you also wanted the interface of the game to actually show icons that match your controller? pffft."

So please, don't be "that guy" and mention Xpadder in this thread.

Modifié par Pakundo, 19 août 2013 - 10:40 .


#68
BouncyFrag

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The 'Pinnacle Game Profiler' is a great program that uses templates (both user made and from the PGP website) for hundreds of PC games. The thing is that its $14 but after the hassle of xpadder, amongst other work-arounds to get controller support, it was worth it.

Modifié par BouncyFrag, 19 août 2013 - 10:04 .


#69
FedericoV

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Pakundo wrote...

Can't you people just go away with this stupid "hurr durr y u prefer controller over K&M u heretic to PC gaming"?

Seriously, you're missing the point.
The point is about options.
The point is that I'd like Bioware to keep the 360 controller interface in the game rather than delete it before shipping the game.
The point is that I've enjoyed playing on my PC even more ever since I bought my 360 controller back in 2007.
It's always been very useful in driving games, some 3rd person action games, and even the odd platformers.

Obviously whenever I play competitively, or even in an SP game whenever I feel like the aiming precision the controller offers me is too low, I just use my keyboard and mouse, which is the point - I have OPTIONS, options for comfort and for precision.


This.

There are games like AC or Batman Arkham Asylum/City or GTA or Saints Row (etc. etc. etc.) where the option to play with a controller is good because some of us prefer to play those kind of games on the PC with a controller. I know, it's incredible to conceptualize it but someone could have different opinion that the rest of you. 

Bioware is the only company in the world who does not support a controller version of its games for the PC even when they are cleary tailored to be played with such devices. I could understand if DA:I has some sort of rotable tactical camera like Origins for the PC. But if there's not such a feature, the controller option should be a no brainer.  

Beside: in my opinion there should be less problems with the quality of ports with the next generation of consolle. Since both consolle platforms are basically identical (if not for the kind of ram and the stupid kinect) and they are basically both PCs in terms of architecture. 

#70
Pakundo

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BouncyFrag wrote...

The 'Pinnacle Game Profiler' is a great program that uses templates (both user made and from the PGP website) for hundreds of PC games. The thing is that its $14 but after the hassle of xpadder, amongst other work-arounds to get controller support, it was worth it.


Read my above post, substitute Xpadder with Pinnacle Game Profiler, seeing as both programs do very similar things, and my opinion about them as "alternatives" for actual native controller support is the same.

#71
delete_guest

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.



#72
ReallyRue

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I'd love this, personally. I got DAO on PC to play around with mods (my main playthroughs are on Xbox), but I'm hopeless at playing with a keyboard and mouse. I feel more like I have direct control of the character using analogue sticks on a controller.
Assuming it doesn't affect gameplay for those who prefer keyboard and mouse, it would be lovely to have the option for controllers.

#73
ScotGaymer

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I can see why people would ask for controller options for the pc version because Bioware no longer seem overly interested in catering for the PC in their games sadly.

Bioware games now do what Bethesda games have always done, port it from console without any changes to optimise it for the different platform. So using a controller on the PC version makes sense and if Bioware aren't going to dedicate the time into making DAI work properly on the PC platform then the least they could do is give proper controller support for the PC version in order to help people minimise their frustration with the game.

#74
Wulfram

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FedericoV wrote...

Bioware is the only company in the world who does not support a controller version of its games for the PC even when they are cleary tailored to be played with such devices. I could understand if DA:I has some sort of rotable tactical camera like Origins for the PC. But if there's not such a feature, the controller option should be a no brainer.  


The PC version of DAI really shoudn't be clearly tailored to play with a controller.  It should be clearly tailored to be played with a keyboard and mouse.

Once they've got that done, then it's time to look at whether you can support controller too.

#75
Adela

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LOL i have had a PC for 12 years now and never once did i "hurt my wrist" how do u hurt ur wrist on a mouse and keyboard anyway? I dont get that