Maria Caliban wrote...
Including controller support isn't the same as removing kb/m support.
Don't be silly, Maria. It's exactly like how optional speed-combat would mean no one would choose to fight a battle in Dragon Age ever again.
Maria Caliban wrote...
Including controller support isn't the same as removing kb/m support.
Wulfram wrote...
The PC version of DAI really shoudn't be clearly tailored to play with a controller. It should be clearly tailored to be played with a keyboard and mouse.
Once they've got that done, then it's time to look at whether you can support controller too.
Modifié par FedericoV, 19 août 2013 - 11:52 .
FedericoV wrote...
Wulfram wrote...
The PC version of DAI really shoudn't be clearly tailored to play with a controller. It should be clearly tailored to be played with a keyboard and mouse.
Once they've got that done, then it's time to look at whether you can support controller too.
They should not. But they will.
With the notable exception of DA:O, every Bioware game since Kotor has been originally optimized to be played with a controller and later adapted to be played with the k/m setup (in some cases the port has been made months after the publishing and in ME case a port wasn't even considered to begin with).
Infact, even the devs test their games with a controller and not with the k/m setup. Sometimes the port has been done very well (Kotor and ME series). Sometimes the port leaves something to be desired (Jade Empire and DA2). I hope they make the best port in the world. Still, the original vision is always better in my opinion and you're always going to loose something during the translation.
I would love too if they could develop a version of the game with the PC in mind, with tactical camera and other convenient options. But I fear they won't. And looking at the trailer about the combat gameplay, even if I know that it's still work in progress, I don't know if there's even a point.
If I have to jump, roll, dodge, run and throw harpoons in third person view, there is no contest for me: the gamepad is a better tool. They have developed the game with that device in mind: let me just play it how the devs have originally envisioned it.
Much like the XFPS adapter that allows you to use a keyboard and mouse to emulate an XBox controller (when using an XBox). It doesn't work nearly as well as native KBM support would.Pakundo wrote...
Edit: Everything I say below applies to Pinnacle Game Profiler and any other program that emulates keyboard and mouse using a controller.
Xpadder is my beserk button.
Please don't mention Xpadder.
Xpadder is the worst insult you can hurl at someone who wishes for native, analogue supporting, interface adapted controller support.
Mentioning Xpadder in this context is essentially saying: "**** you, man, screw native controller support, just use this useless program to emulate a keyboard and mouse with your controller.
What, you wanted analogue movement support? lolnope, use wasd emulation.
What's that, you also wanted the interface of the game to actually show icons that match your controller? pffft."
So please, don't be "that guy" and mention Xpadder in this thread.
In Exile wrote...
AlanC9 wrote...
Realmzmaster wrote...
Some
of the first mods for Skyrim on the PC was to replace parts of the UI.
SkyUI was created to make it easier to use Skyrim's UI with a mouse and
keyboard. The mod has 2,186,262 unique downloads from Skyrim Nexus.
Contract the number of SkyUI downloads with the number of copies Skyrim
has sold on the PC which is 3 million. That speaks volumes to the
quality of the original Skyrim UI on the PC.
That's the highest market penetration for a mod I've ever head of.
In fairness, it's a really good mod (IMO).
Modifié par TommyServo, 19 août 2013 - 06:08 .
ag99 wrote...
LOL i have had a PC for 12 years now and never once did i "hurt my wrist" how do u hurt ur wrist on a mouse and keyboard anyway? I dont get that
I wasn't looking to offend. I've just found it much better than xpadder. It's not ideal, but was a solution that worked for me.Pakundo wrote...
BouncyFrag wrote...
The 'Pinnacle Game Profiler' is a great program that uses templates (both user made and from the PGP website) for hundreds of PC games. The thing is that its $14 but after the hassle of xpadder, amongst other work-arounds to get controller support, it was worth it.
Read my above post, substitute Xpadder with Pinnacle Game Profiler, seeing as both programs do very similar things, and my opinion about them as "alternatives" for actual native controller support is the same.
Modifié par AtreiyaN7, 20 août 2013 - 12:25 .
Foopydoopydoo wrote...
Realmzmaster wrote...
Foopydoopydoo wrote...
Realmzmaster wrote...
It not a matter of PC elitism. The problem is that some developers will port over the Xbox version of the game to the PC without optimizing the game for keyboard/mouse which leads to a very poor experience for people who game with that combination. A prime example that come to mind is Skyrim. The PC version is not optimized for the mouse/keyboard combination especially the UI.
Maybe it's cuz I've never played Skyrim on a Box but I honest to god, in my (probably) hundreds of hours of playing noticed anything clunky or cumbersome while playing the game. Ever. Except dialogue. Which had a weird selection problem where it wouldn't always go to the option I selected. But there's a mod for that. Which I only got after installing Interesting NPC's since it's not like you're missing masterfully written verbal exchanges in vanilla anyway.
Some of the first mods for Skyrim on the PC was to replace parts of the UI. SkyUI was created to make it easier to use Skyrim's UI with a mouse and keyboard. The mod has 2,186,262 unique downloads from Skyrim Nexus. Contract the number of SkyUI downloads with the number of copies Skyrim has sold on the PC which is 3 million. That speaks volumes to the quality of the original Skyrim UI on the PC.
The original Skyrim UI was basically a straight port from the Xbox version. The PC Skyrim UI was not optimize for the keyboard/mouse. SkyUI aims to correct many of those problems.
The point is the community should not have to create a mod for something the developers should have done originally.
Do xBox and PS3 people have access to mods? If they don't then isn't it fairer to give more support to their UI's than ours if we can just mod it? Because I have to assume a UI made for keyboard and mouse won't "translate" well either. And if it comes to where the devs can only do one decently and they have to choose gamer mentality really just breaks down to "I deserve it more than they do!"
Other than that... It's the UI. The game still played fine. I didn't have to contort my fingers in any weird shapes during a fight and I never had an issue with orientating the camera. Really, this is something I can live with.
Realmzmaster wrote...
Skyrim has a creation kit that allows modders to mod the game. DAI will most likely not have a toolkit. Modding on the Frostbite 3 engine is slim to none and slim is walking out the door. There are almost no serious mods for the Frostbite 3 engine.
If that is the case the game UI and control on the PC must be optimized for keyboard and mouse otherwise the PC experience suffers. Basically the PC ends up with a mediocre console port.