One thing that always bothered me about games that seems to be fixed in recent times is companion interactions and a sense of comradery.
I'm wondering if in the upcoming title we'll be able to see our group interacting with each, forming their own relationships apart from the protagonist, and actually form a friendship or rivalry with the protagonist that will actually carry into dialogue and events.
Two things that have bothered me in past titles was the lack of unity amongst my group. For a Dragon Age example, in Origins Morrigan and Alistair bothered me. These two might be opposites but after a year of fighting side by side there should be a connection there. A begrudging respect, a cooled antagonism that's more friendly than hostile, something. There should be growth in their dynamic just as this is for my character and the others. Characters shouldn't feel like the only reason they're together is because of me, there should be a connection with the rest of the group that they share. Everyone doesn't have to get along but there must be a sense that they are aware of each other and interact as they would.
And the second thing that bothers me is romance options. I don't like that every character is automatically gaga for my character. If a character is a potential love interest then make it interesting. If there are multiple then give me options for dealing with that. I shouldn't just give them gifts or do one quest to win them over! There should be romance and a relationship there to build on. Maybe the person is guarded? Maybe they're reluctant to get involved with someone? Maybe they ONLY want a casual fling?
I don't want my whole party trying to get in my pants. I want some of them to just be close friends, which is not something I feel I've gotten often or in just one title. Maybe Jacob in ME2, because he was totally my buddy, but that's about it.
I guess when it comes down to it what I really wish to see is the relationships, whatever there status is, to feel more real and natural and not just a cookie-cutter love interest that you gave to us just to boink and be done once we've figured out how to make it happen.
If you want to make everyone romanceable, then dedicate and do it right. I did have a crush on Wynne... yeah, that should have happened. But only if it added to my character's story! Just give me character interactions that make sense and are there for a reason, and let my character have friends and rivals. And let those people have their own lives too!
Bioware has a lot of great and talented writers who can actually create an interesting romance story so let them do their thing! And for romances please stop being so afraid of nudity. Look at Game of Thrones and tell me it won't work with a large audience.
What does everyone else think? Do you want greater character depth and developement? Or just a boink button for every character because lawl yolo?
Cheers!





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