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Companion Interactions and Romance


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#1
General Malor

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 Howdy!

One thing that always bothered me about games that seems to be fixed in recent times is companion interactions and a sense of comradery.

I'm wondering if in the upcoming title we'll be able to see our group interacting with each, forming their own relationships apart from the protagonist, and actually form a friendship or rivalry with the protagonist that will actually carry into dialogue and events.

Two things that have bothered me in past titles was the lack of unity amongst my group. For a Dragon Age example, in Origins Morrigan and Alistair bothered me. These two might be opposites but after a year of fighting side by side there should be a connection there. A begrudging respect, a cooled antagonism that's more friendly than hostile, something. There should be growth in their dynamic just as this is for my character and the others. Characters shouldn't feel like the only reason they're together is because of me, there should be a connection with the rest of the group that they share. Everyone doesn't have to get along but there must be a sense that they are aware of each other and interact as they would.

And the second thing that bothers me is romance options. I don't like that every character is automatically gaga for my character. If a character is a potential love interest then make it interesting. If there are multiple then give me options for dealing with that. I shouldn't just give them gifts or do one quest to win them over! There should be romance and a relationship there to build on. Maybe the person is guarded? Maybe they're reluctant to get involved with someone? Maybe they ONLY want a casual fling?

I don't want my whole party trying to get in my pants. I want some of them to just be close friends, which is not something I feel I've gotten often or in just one title. Maybe Jacob in ME2, because he was totally my buddy, but that's about it.

I guess when it comes down to it what I really wish to see is the relationships, whatever there status is, to feel more real and natural and not just a cookie-cutter love interest that you gave to us just to boink and be done once we've figured out how to make it happen.

If you want to make everyone romanceable, then dedicate and do it right. I did have a crush on Wynne... yeah, that should have happened. But only if it added to my character's story! Just give me character interactions that make sense and are there for a reason, and let my character have friends and rivals. And let those people have their own lives too!

Bioware has a lot of great and talented writers who can actually create an interesting romance story so let them do their thing! And for romances please stop being so afraid of nudity. Look at Game of Thrones and tell me it won't work with a large audience.

What does everyone else think? Do you want greater character depth and developement? Or just a boink button for every character because lawl yolo?

Cheers! ^_^

#2
David7204

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Frankly, these suggestions are vague to the point of being useless.

Basically, you're saying you want better characters. More 'realistic' characters. Great. That's incredibly helpful.

#3
Moonfish88

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Id like to see romances between your companions. Like Tali and Garrus in ME3. And maybe you could even help bring two companions together.

#4
duckley

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I think Bioware has it pretty much right. Not sure how much more they can add without making it less of a game and more of a video novel.

#5
ManchesterUnitedFan1

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David7204 wrote...

Frankly, these suggestions are vague to the point of being useless.

Basically, you're saying you want better characters. More 'realistic' characters. Great. That's incredibly helpful.


Why must you always be so rude?

#6
General Malor

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David7204 wrote...

Frankly, these suggestions are vague to the point of being useless.

Basically, you're saying you want better characters. More 'realistic' characters. Great. That's incredibly helpful.



I am inclined to believe my comments aren't vague to the point of being useless, but I cannot truly claim that as I don't have an understanding of what realistic means to you. Maybe for you the companion interactions perfectly mirror the real world, I don't know, I'm not you. For me, they are inaddequate compared to what they could be.

My comments were made to hopefully add to a discussion about character evolvement and dynamics, without laying out a rigored plan for how that might be done. By suggesting that characters respond less like precisely that, as charcters, and have more of a living feel I believe the game's quality would be increased.

How that could be accomplished is by making the characters less focused on the protagonist and give them their own intersets and relationships with the other party members. Like one other poster pointed out, the relationship between Tali and Garrus is one such notion. More character advancement and individuality like that will create a greater world for the player to immerse themselves in.

That's all, sorry you didn't pick up any of that from the original message. Though I would still be interested to hear what you think about the status of characters and their level of quality, and how it should be managed in this upcoming title.

I would be happy to see you add something to the discussion. ^_^

#7
Chibi Elemental

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My biggest point on this is do not handle romance like dragon age 2. Do not make every character Bi, that is just silly. Make the romance make sense for the character, let it developt organically even if it is a bunch of moments of fumbling cuteness who knows just DO not make ALL romanceable npcs romanceable by both GENDERS. Make some only gay make some only straight and make some that are bi but do not make them all BI it devalues the romance option in general.

I would rather there be no romance if its an option of all bi or no romance.

Modifié par Tsai Zhou, 18 août 2013 - 09:54 .


#8
Ellanya

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Tsai Zhou wrote...

My biggest point on this is do not handle romance like dragon age 2. Do not make every character Bi, that is just silly. Make the romance make sense for the character, let it developt organically even if it is a bunch of moments of fumbling cuteness who knows just DO not make ALL romanceable npcs romanceable by both GENDERS. Make some only gay make some only straight and make some that are bi but do not make them all BI it devalues the romance option in general.

I would rather there be no romance if its an option of all bi or no romance.


Agreed! ALL of them bi? Isabella or Zevran& - OK, it' was natural and fun,  but all bi?... Quality better then quantity!

#9
Maria Caliban

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My main party for DA II was Aveline, Isabela, and Merrill with some Varric in there for fun. There was lots of comradery near the end.

I'm guessing you played with Fenris or Anders? Yeah, they never stop hating.

#10
Renessa

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Well, you know, in DA2 they actually already implemented some of the stuff you are suggesting:

Aveline firmly friend-zoned Hawke, even if she/he tried to romance her and a LOT of people were upset about that.

Aveline and Isabela's relationship changes during the game. They start out hating each other, at the end of Chapter 3 they reach a friendly kind of truce. Fenris and Isabela can even end up sleeping with each other, when neither is romanced.

You know, people in the forums always claim that they want companions to be less dependent on the pc, but look at what happened when Anders independently blew up the Chantry - people hated the idea of companions influencing the story without their protagonist having a say...

#11
DarthLaxian

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ManchesterUnitedFan1 wrote...

David7204 wrote...

Frankly, these suggestions are vague to the point of being useless.

Basically, you're saying you want better characters. More 'realistic' characters. Great. That's incredibly helpful.


Why must you always be so rude?


he/she may be rude, but the point is, that he/she is right (and i never felt that they companion-characters were badly done (hell i disliked some of them, but even those were well writen - i just didn't like them (Fenris, Oghren and to an extent Wynne, Leliana, Sten, Sebastian and Talis))...as for the party wanting to get into our pants:

Most of them only do that if you spend much quality time with them, are nice, give them gifts and help them out on personal matters (companion-quests) - if you don't most wont go after you (IMHO none will!)

greetings LAX

Modifié par DarthLaxian, 18 août 2013 - 12:18 .


#12
Lau Maru

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Speaking of Tali and Garrus, I would have loved a "romantic competition" as it might be called between my shepard and vakarian in winning over Tali. I'm pretty sure Garrus would've stepped in at some point to try and sabotage that relationship, or at least something like that would've made the game more interesting. like in ME1 Kaiden mentions liking Liara, it would've been interesting to see that sort of rivalry or at least the crew distrust you after leaving him behind to be the guy who gets the asari. I know its a round-a-bout way of saying it but seeing rivalries actually be rivalries would've been awesome. Because killing former comrades in arms is oddly satisfying. :)

#13
Wulfram

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If you want a party that gets on well, pick characters that get on with each other.

It can be disconcerting to have too many characters trying to get into the PC's pants. I think the best solution is just to make the PC make the first move in most cases.

#14
Vapaa

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Tsai Zhou wrote...

My biggest point on this is do not handle romance like dragon age 2. Do not make every character Bi, that is just silly.


Most likely not happening, David Gaider said that having an equal number of choices matters most if ressources are limited

#15
dragondreamer

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Maria Caliban wrote...

My main party for DA II was Aveline, Isabela, and Merrill with some Varric in there for fun. There was lots of comradery near the end.

I'm guessing you played with Fenris or Anders? Yeah, they never stop hating.


Place Fenris on a team that doesn't include Anders or Merrill and he becomes increasingly chummy with the party as the years go by.  And as someone else mentioned, if you don't romance him or Isabela, they end up together.

#16
In Exile

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People that dislike each other don't stop disliking each other after being forced to work together for a time. Especially since (using the DA:O example) Alistair and Morrigan weren't really forced to work together.

#17
Fast Jimmy

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In Exile wrote...

People that dislike each other don't stop disliking each other after being forced to work together for a time. Especially since (using the DA:O example) Alistair and Morrigan weren't really forced to work together.


Well, you could certainly force them to "work together", if you get my meaning... <wink, wink, nudge, nudge, say no more>

#18
In Exile

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Fast Jimmy wrote...

In Exile wrote...

People that dislike each other don't stop disliking each other after being forced to work together for a time. Especially since (using the DA:O example) Alistair and Morrigan weren't really forced to work together.


Well, you could certainly force them to "work together", if you get my meaning... <wink, wink, nudge, nudge, say no more>


I'm thinking that's exactly the sort of thing that would lead Alistair to a decade of therapy. 

#19
Magdalena11

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dragondreamer wrote...

Maria Caliban wrote...

My main party for DA II was Aveline, Isabela, and Merrill with some Varric in there for fun. There was lots of comradery near the end.

I'm guessing you played with Fenris or Anders? Yeah, they never stop hating.


Place Fenris on a team that doesn't include Anders or Merrill and he becomes increasingly chummy with the party as the years go by.  And as someone else mentioned, if you don't romance him or Isabela, they end up together.


I get such a kick out of the party banter in both games.  I also enjoy the bickering as well as the paling around.  I'd deliberately take Morrigan and Alistair along just to listen to them go at it, as well as Fenris and Anders and Merrill in any combination.  I loved the way Zevran needled Wynne.  Varric was a great social facilitator and reminds me of that grandmother that keeps the family together and not at each others' throats.  It's been commented upon that it was a shame that Hawke didn't hang out with the party the way they hung out with each other.

So, yes, I do think the party mechanics in both games was awesome.

#20
dragondreamer

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Magdalena11 wrote...

dragondreamer wrote...

Maria Caliban wrote...

My main party for DA II was Aveline, Isabela, and Merrill with some Varric in there for fun. There was lots of comradery near the end.

I'm guessing you played with Fenris or Anders? Yeah, they never stop hating.


Place Fenris on a team that doesn't include Anders or Merrill and he becomes increasingly chummy with the party as the years go by.  And as someone else mentioned, if you don't romance him or Isabela, they end up together.


I get such a kick out of the party banter in both games.  I also enjoy the bickering as well as the paling around.  I'd deliberately take Morrigan and Alistair along just to listen to them go at it, as well as Fenris and Anders and Merrill in any combination.  I loved the way Zevran needled Wynne.  Varric was a great social facilitator and reminds me of that grandmother that keeps the family together and not at each others' throats.  It's been commented upon that it was a shame that Hawke didn't hang out with the party the way they hung out with each other.

So, yes, I do think the party mechanics in both games was awesome.


The same.  :lol:  I typically have both Fenris and Anders on my team.  Likewise with Alistair and Morrigan.  It's adorable when the team are buddies, but it's also amusing to listen to them constantly bickering.  :P  It's also fun to have Varric or Isabela as the third person on the Fenris and Anders team, since they often have hilarious little interjections to all the squabbling.

I didn't get the impression that Hawke didn't hang out with the others, s/he just didn't talk about it. 

#21
o Ventus

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I don't recall anyone in my party ever trying to "get in my pants". Isabela flirted, surely, but I wouldn't immediately consider that trying to get in my pants. The Warden/Hawke is always the one making the first move.

#22
Lokiwithrope

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We need to continue the bromance trend. There needs to be at least one companion who acts like a big brother to you, no matter who you are.

#23
Guest_Snoop Lion_*

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The Alistair-Morrigan relationship was some of the most natural, witty character building I've ever seen in an RPG. I'm not sure why you want that to be a major point to your argument that characters lack realism.

And Loki, we did have a bromance in DA2, known as the she-Hulk Aveline.

#24
nubbers666

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i just hope they do not flag every one as gay this time around
it kinda ruined it for me with da2

#25
DarthLaxian

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In Exile wrote...

People that dislike each other don't stop disliking each other after being forced to work together for a time. Especially since (using the DA:O example) Alistair and Morrigan weren't really forced to work together.


in my party they were (i always brought those two and normally Leliana (the chantry be danmed, but Zevran got on my nerves with his constand flirting and trying to be suave)).

and yes they do, hate burns itself out IMHO (and their reasons for dislike were that he was trained as a Tempar (but as he wasn't like most of them - even Morrigan should notice that after some time - and was never officially part of the templar order (he was recruited before taking his oath!) and he disliked her because he didn't trust her, but as she never betrays the party, that should fade, too - and his fear of her and her mother should be fading as well!)

greetins LAX
ps: so yes, in the end they should be less hostile towards one an other (even if they might never like/love each other...but as we know, even that can change sometimes :)