Narrow Margin wrote...
Where's the fun in having a bunch of people who all agree with each other, get along wonderfully and have broadly the same aims and objectives? If you have an interesting and diverse group you'll get disagreement, conflict, argument. Preferably reflecting the conflicts going on in the game world. Maybe some will be resolved, maybe some will degenerate into flat out hatred. It's fun to see it play out and I'd like more of it.
The romance argument makes not a whit of sense to me. It's an optional sidequest. Do not want? Do not press accept when offered sidequest. Do not get sidequest. Sorted.
My main point with the romances was a bit of hyperbole. Clearly not every character actively tries to get into your pants, which is sad. Why does the player character have to do all the work? I merely meant to bring up the issue, issue meaning topic, of how in games where characters are romanaceable or "player sexual" it interferes with other forms of relationships. My one Shepard actually started something with Kaiden before I called it off. I guess I missed the signs, but my Shepard was happily with Tali then Kaiden confesses to my Shepard that he feels the same way. I was just trying to be nice to a friend, but that quickly turned into me trying to have a bit of fun with Kaiden.
Maybe that was just me. I might be really good at attracting men and not know it. Who knows?
I just want characters, who regardless of their orientation, I can create a believeable relationship with that does not involve potential sex. Like Liara in the first game, getting to know someone and spending time with them doesn't mean you're courting them. Again, that might have just been my experience of the dynamic.
Then again if it does mean you're trying to seduce them then I'm trying to have sex with a lot of my friends.

Also the issue regarding companion interaction, I wasn't saying that they should all get along perfectly, I'm saying I'd like to see more interesting dynamics form between them. People have pointed out how Fenris and Isabella hook up if you don't pursue either and that is a good point, but it's the only one in regards to Dragon Age. I'm not saying that it is completely devoid of such storylines and events, my suggestion is that it happens more. That's all.
And in regards to not everyone getting along, I'm aware that conflict is interesting to people and it keeps tension and interest up. That doesn't mean that you're at someone's throat or completely rude to them. This may just be my own life but if I don't like someone, like significantly really don't like them, I'm not around them. Whereas I have other acquaintances who I don't get completely along with and who I'm antagonistic towards, but that doesn't mean I'm hostile.
So if two characters are going to hate each other I want to see that devolope and grow or dimish with time. But I want to see something. Morrigan and Alistair being snide and short with each other the whole game, was in the story's time a year, didn't change or evolve much. How do you know someone a whole year, fight beside them, camp with them, save the world with them and nothing significant happens?
I think that the Bioware writers are on the right track towards creating a more immersive experience. I didn't say once that there was a lack of involved stories in regards to companion characters, I merely suggested that we see that trend grow with this title.
I just want characters to be more intricate than they already are, and given that things should evolve and grow I don't see that as something unreasonable. I want characters who feel like people, characters who feel like charcters from a book. Because this is all story telling so it should not be too much to expect the same level of immersion here.
Sorry for being unclear, hope that this helps some for people who thought for some reason I was saying there was no such developement. Or who thought the hyperbole of "trying to get into my pants" was literal. Tone doesn't carry in text.
Modifié par General Malor, 19 août 2013 - 11:49 .