Kolotosa wrote...
Just a note on the difficulty curve -- it's not intended to be as steep as it is right now, and it's something the developers are working on fixing currently (per a dev post on the game's new forums). That's not to say that the game won't still try to encourage people to buy gem packs, since that's where their income is going to come from, but with luck after the update it should once again be able to progress through the levels even without having full teams of Epic/Legendary heroes, which right now does become nigh impossible.
It still isn't going to be a game that appeals to everyone, but they're definitely still working things out, esp. balancing. Hence the soft release for select regions first before opening it up to the broader US marketplace.
Thanks, I wondered if they actually intended for it to be this hard!
Part of what kinda turns me off also is that the difficulty depends largely on chance; if you acquire a really powerful epic/legendary hero randomly in one of the packs, everything becomes easier regardless of how much you engage with the game's strategy. How hard the game is really depends on which characters you unlock, and even the most "skilful" use of lower-tier characters won't make some of those battles winnable.
The interface for buying hero packs really strongly reminded me of ME3's multiplayer unlocks (even down to the tiers and names), which did prompt me to make that comparison. In ME3, you could still easily play with a basic character and never have to unlock the best items, at least on lower difficulties (because the game involved some degree of skill) but Heroes of Dragon Age is essentially all about the unlocks and the randomness of acquring a really useful or necessary character - there's not as much "game" there to sustain the system outside acquiring character packs again and again and again.





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