This is a video game.
It's not an exam. It's not a chore. It's not a headache. It's not work.
It's a game. A product designed to be beatable with a minimum of frustration by a reasonably competent child.
A game.
It should never get to the point where the optimal way to play the game is to no longer have fun. And it sounds to me like that's what they're suggesting. A frustrating challenge where the majority of people are just going to reload until they get it right or give up in annoyence. So either way, nobody is having fun.
Is that good design to you?
Modifié par David7204, 20 août 2013 - 10:58 .