If you want the game to be harder, you can ramp the difficulty up. But you should never get a better story for it.
Modifié par David7204, 20 août 2013 - 11:04 .
Modifié par David7204, 20 août 2013 - 11:04 .
David7204 wrote...
Because a very significant number of Mass Effect players, including myself, do not consider such difficulty fun. The game becomes a chore. And we shouldn't have to do chores just to experience a story.
If you want the game to be harder, you can ramp the difficulty up. But you should never get a better story for it.
For me a game isn't fun at all when it's easy to breeze through with my eyes shut. I enjoy a challenge. Do well at the challenge and things turn out well sounds very much like good design to me. Do badly and things go badly and it can really punch me in the gut far more than a film or book can, and that's great when a game is being used as a medium to tell a story because it has far more scope for emotional impact than a more passive medium ever could.David7204 wrote...
This is a video game.
It's not an exam. It's not a chore. It's not a headache. It's not work.
It's a game. A product designed to be beatable with a minimum of frustration by a reasonably competent child.
A game.
It should never get to the point where the optimal way to play the game is to no longer have fun. And it sounds to me like that's what they're suggesting. A frustrating challenge where the majority of people are just going to reload until they get it right or give up in annoyence. So either way, nobody is having fun.
Is that good design to you?
Modifié par David7204, 20 août 2013 - 11:24 .
Difficulty should involve more than just how tough the enemies are to fight.David7204 wrote...
So set the difficulty higher. Problem solved. Believe it or not, difficult levels exist for almost all games for a reason.
Modifié par David7204, 20 août 2013 - 11:27 .
David7204 wrote...
You liking difficulty does not justify a very significant number of people getting locked out of a good story because their reflexes are not as good.
Despite what you may think, plenty of people can and do enjoy video games on low difficulty levels. If they didn't, developers wouldn't bother with low and normal difficulty levels in the first place. Proclaiming that they 'should just go watch a film' because they don't enjoy games the way you enjoy them is, frankly, incredibly stupid.
Modifié par David7204, 20 août 2013 - 11:45 .
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Word. Ignore the David. He thinks he knows what he's talking about, but of course, he's off base a bit.o Ventus wrote...
David7204 wrote...
This is a video game.
It's not an exam. It's not a chore. It's not a headache. It's not work.
It's a game. A product designed to be beatable with a minimum of frustration by a reasonably competent child.
A game.
It should never get to the point where the optimal way to play the game is to no longer have fun. And it sounds to me like that's what they're suggesting. A frustrating challenge where the majority of people are just going to reload until they get it right.
Tell that to Mega Man, Ghouls n' Goblins, Contra, Castlevania, Dark Souls (and Demon Souls), Call of Duty: World at War (on Veteran), and Ninja Gaiden.
Who in their right mind wants a lazily photoshoped Getty Image they could've done themselves.Necanor wrote...
Most Talimancers I know like the final Tali face, it's usually the non-Talimancers, that want a more alien face. Who in their right mind would want an ugly Tali.
Modifié par Greylycantrope, 20 août 2013 - 01:01 .
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The only kind of people that want lazily photoshopped Getty Images they could've done themselves are lazily photoshopped Talimancers.Greylycantrope wrote...
Who in their right mind wants a lazily photoshoped Getty Image they could've done themselves.Necanor wrote...
Most Talimancers I know like the final Tali face, it's usually the non-Talimancers, that want a more alien face. Who in their right mind would want an ugly Tali.
David happened.Liamv2 wrote...
How did a thread about garrus turn into an argument about game difficulty?
Because the other thread were David was banging on about this got locked.Liamv2 wrote...
How did a thread about garrus turn into an argument about game difficulty?
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The messiah can perform miracles of doucheness.Liamv2 wrote...
How did a thread about garrus turn into an argument about game difficulty?
And why not?David7204 wrote...
If you want the game to be harder, you can ramp the difficulty up. But you should never get a better story for it.
Why? I actually think games that do that (yes, they do exist) are better.David7204 wrote...
I would very, very heavily frown on a squadmate getting killed because of twitchy combat instead of an actual choice or dialogue. But that's really another issue.
Modifié par Heretic_Hanar, 20 août 2013 - 02:45 .
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If you're implying that Mass Effect is less of a game than say, Super Mario Bros, I'm gonna have to disagree with you there. Not that I don't see what you're getting at with games moving into a more cinematic experience, which can somewhat take away from a more pure gameplay experience. I'd sooner call out Indigo Prophecy and Heavy Rain on the cinematic front than Mass Effect.Heretic_Hanar wrote...
David7204 wrote...
If you want the game to be harder, you can ramp the difficulty up. But you should never get a better story for it.
And why not?
I actually miss the good old days when games gave you a secret ending or something nice for beating the game on the hardest difficulty, or doing a perfect playthrough. Those where the days when games were still actually GAMES, and not just interactive cinematic experiences like most games are right now (such as Mass Effect).
J. Reezy wrote...
If you're implying that Mass Effect is less of a game than say, Super Mario Bros, I'm gonna have to disagree with you there. Not that I don't see what you're getting at with games moving into a more cinematic experience, which can somewhat take away from a more pure gameplay experience. I'd sooner call out Indigo Prophecy and Heavy Rain on the cinematic front than Mass Effect.
Modifié par Heretic_Hanar, 20 août 2013 - 02:53 .
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I haven't had the pleasure of trying those out but I'm assuming you're talking about from a consequence standpoint? And +9001 on bringing up the permanent unit death in one of my favorite series. Consequences from gameplay are awesome, as Fire Emblem definitely proves.Heretic_Hanar wrote...
J. Reezy wrote...
If you're implying that Mass Effect is less of a game than say, Super Mario Bros, I'm gonna have to disagree with you there. Not that I don't see what you're getting at with games moving into a more cinematic experience, which can somewhat take away from a more pure gameplay experience. I'd sooner call out Indigo Prophecy and Heavy Rain on the cinematic front than Mass Effect.
No, but I am implying Mass Effect is less of a game than say, the old Fallout, Arcanum or Planescape: Torment.
Greylycantrope wrote...
Who in their right mind wants a lazily photoshoped Getty Image they could've done themselves.Necanor wrote...
Most Talimancers I know like the final Tali face, it's usually the non-Talimancers, that want a more alien face. Who in their right mind would want an ugly Tali.
I'm talking about concept too, there's very little creativity using purple humans with white lines, especially when we already have blue women.Necanor wrote...
Like I said, the execution, the image we got was terrible. I'm talking about the concept for the face, of course I would've preferred a render model.
Yeah, less railroading, more options, more choices and consequences, more gameplay and less cutscenes.J. Reezy wrote...
I haven't had the pleasure of trying those out but I'm assuming you're talking about from a consequence standpoint?
J. Reezy wrote...
And +9001 on bringing up the permanent unit death in one of my favorite series. Consequences from gameplay are awesome, as Fire Emblem definitely proves.