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What if Garrus had been the one...


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#176
David7204

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It's certainly niche now. If it wasn't, it wouldn't have been brought up as an example at all.

#177
Guest_Morocco Mole_*

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David7204 wrote...

It's certainly niche now. If it wasn't, it wouldn't have been brought up as an example at all.


It sold very well David. It's far from niche now.

#178
David7204

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A niche can preform very well. Doesn't matter. It's still a niche.

#179
GreyLycanTrope

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David7204 wrote...
Wow, we have some real pathetic arguments here.

I agree your opinion is indeed terrible.

Modifié par Greylycantrope, 21 août 2013 - 01:33 .


#180
Guest_Morocco Mole_*

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we are all niches david-san. never forget that

#181
someguy1231

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David7204 wrote...

someguy1231 wrote...

David7204 wrote...

You liking difficulty does not justify a very significant number of people getting locked out of a good story because their reflexes are not as good.

Despite what you may think, plenty of people can and do enjoy video games on low difficulty levels. If they didn't, developers wouldn't bother with low and normal difficulty levels in the first place. Proclaiming that they 'should just go watch a film' because they don't enjoy games the way you enjoy them is, frankly, incredibly stupid.


Cry me a river for those people. Games are becoming more and more dumbed down lately, and sentiment like this is the reason why. I'm never going to apologize for loving challenging games that don't hold my hand. Players who have the "best reflexes", as you put it, deserve to be rewarded for their efforts, and yes, that includes the best story. I've played many games that have some exclusive cutscene at the end if they're beaten on the highest difficulty, only let you play the first half on the easiest difficulty. I'm firmly of the belief that gamers need to earn the right to get everything they want out of a game.


Do you impress a lot of people at parties with that? How tough and manly and dedicated you are by beating games on the hardest level? How you 'earned' the 'right' to enjoying a game?


Wow, resorting to ad hominems already, David? This must be a new record for you.

#182
Guest_Catch This Fade_*

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David7204 wrote...

A niche can preform very well. Doesn't matter. It's still a niche.

Is it? I wonder about that.

#183
someguy1231

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David7204 wrote...

A niche can preform very well. Doesn't matter. It's still a niche.


All games are niche in some way or another. Don't try to dismiss Dark Souls or any other game for just that reason.

#184
David7204

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I'm just testing if you're consistent. If you actually believe you're a badass for beating a game on a high difficulty, or if that's just something here on the internet.

#185
Guest_Morocco Mole_*

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A good challenge is an essential part of most games David. And a feeling of enjoyment from beating a difficult section is not at all uncommon even among casual gamers. Though modern games tend to be watered down difficulty wise.

#186
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David7204 wrote...

I'm just testing if you're consistent. If you actually believe you're a badass for beating a game on a high difficulty, or if that's just something here on the internet.


Why even bother going there? It's just a cheap way to dismiss people. Do you really want to drag this into a whole "I'm better at real life than you"? Do you want us all to start posting pictures of our wives/girlfriends and photos of our abs for you?

No one is saying beating a game is some big accomplishment, but it is an accomplishment nonetheless. It's not "nothing". Only nothing is nothing.

Modifié par StreetMagic, 21 août 2013 - 01:38 .


#187
Br3admax

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Of course older games were just really difficult so you would not beat them in a few hours. Less saves were there for a reason.

#188
David7204

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And that's why we have difficulty levels. So that regardless of your skill level, you can likely find a level of difficulty that challenges and engages you.

Punishing people for playing the game on low difficulty? (Which includes making challenges that significantly affect the story difficult to the point where less skilled players are certain to fail them.) No. That's not acceptable for a game like Mass Effect. 

Modifié par David7204, 21 août 2013 - 01:41 .


#189
someguy1231

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David7204 wrote...

I'm just testing if you're consistent. If you actually believe you're a badass for beating a game on a high difficulty, or if that's just something here on the internet.


I've beaten tons of games on the highest difficulty. It was challenging, yes, but also incredibly fun and rewarding. I've been fully consistent in this regard.

Anyway, do you actually have any responses to my arguments?

Modifié par someguy1231, 21 août 2013 - 01:39 .


#190
Guest_Morocco Mole_*

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Br3ad wrote...

Of course older games were just really difficult so you would not beat them in a few hours. Less saves were there for a reason.


Of course. But this shouldn't mean games should be effortless endeavors with no difficulty whatsoever. Challenge is just as important as story for a good game.

#191
Sundance31us

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SporkFu wrote...

I'm just saying, what if Victus' son died during the first part of that mission, and Garrus had to take over? I could see him saying, "It's old tech. I know what to do," when they're talking about it on the Normandy, or on the shuttle on the way to the mission.

I can hear Garrus saying that. :crying:

#192
dreamgazer

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Dark Souls sold more copies on the PS3 than Mass Effect 3 did.

Just sayin'.

#193
Guest_Morocco Mole_*

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David7204 wrote...

And that's why we have difficulty levels. So that regardless of your skill level, you can likely find a level of difficulty that challenges and engages you.

Punishing people for playing the game on low difficulty? No. That's not acceptable.


This again depends on the game. If a game's main selling point is its challenge, than I believe it is fully acceptable to cut out parts of the game on lower difficulties to encourage the player to aim for more challenge.

#194
Br3admax

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Sundance31us wrote...

SporkFu wrote...

I'm just saying, what if Victus' son died during the first part of that mission, and Garrus had to take over? I could see him saying, "It's old tech. I know what to do," when they're talking about it on the Normandy, or on the shuttle on the way to the mission.

I can hear Garrus saying that. :crying:

Maybe the Normandy should have took Victus with them. Then there would be more than two soldiers later on. 

#195
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dreamgazer wrote...

Dark Souls sold more copies on the PS3 than Mass Effect 3 did.

Just sayin'.


Now that surprises me.

To me, they're both roughly equal, just for different reasons (yeah, I say that, despite having gripes about ME3).

#196
someguy1231

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David7204 wrote...
Punishing people for playing the game on low difficulty? No. That's not acceptable.


Why is that? There's nothing wrong with rewarding gamers who persevere with story-related rewards. Plenty of games do this already. If those people are really so disappointed about being denied content due to difficulty, then they can man up and increase the difficulty.

#197
David7204

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Morocco Mole wrote...

David7204 wrote...

And that's why we have difficulty levels. So that regardless of your skill level, you can likely find a level of difficulty that challenges and engages you.

Punishing people for playing the game on low difficulty? No. That's not acceptable.


This again depends on the game. If a game's main selling point is its challenge, than I believe it is fully acceptable to cut out parts of the game on lower difficulties to encourage the player to aim for more challenge.

You're right, I went back and edited that a bit.

But games are certainly not obligated to be that way. They're at no fault whatsoever for not doing so.

Modifié par David7204, 21 août 2013 - 01:42 .


#198
someguy1231

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dreamgazer wrote...

Dark Souls sold more copies on the PS3 than Mass Effect 3 did.

Just sayin'.


Interesting.

Let's see if David still thinks it was "quietly passed over", hehe...

#199
David7204

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someguy1231 wrote...

David7204 wrote...
Punishing people for playing the game on low difficulty? No. That's not acceptable.


Why is that? There's nothing wrong with rewarding gamers who persevere with story-related rewards. Plenty of games do this already. If those people are really so disappointed about being denied content due to difficulty, then they can man up and increase the difficulty.

"Man up."

Do you "man up"? Do you "man up" sitting on the couch, staring at a screen, and pressing buttons on a plastic controller? Is that "manning up"?

Modifié par David7204, 21 août 2013 - 01:45 .


#200
KaiserShep

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Cutting content based on difficulty settings is stupid and should not occur in a game. Rewarding points/achievements for faster leveling up with higher difficulty is one thing, but locking out content? That doesn't make sense.

Modifié par KaiserShep, 21 août 2013 - 01:46 .