Aller au contenu

Photo

Possible solution for the DLC causing save corruption on PS3, after all this time.


  • Veuillez vous connecter pour répondre
32 réponses à ce sujet

#26
JEC94

JEC94
  • Members
  • 39 messages
Snake you are a genius! I managed to beat Legacy with no corruption issues! You've done it! You have discovered what Bioware couldn't and they should be ashame! You outsmarted them! I destroyed the items and I didn't picked up any Legacy items and all my manual saves worked just fine!

Why was it so hard for Bioware to discover this?! I know! They didn't tried hard enough! LOL an auto save issue my a**! :police:

#27
JEC94

JEC94
  • Members
  • 39 messages
Btw, I can confirm that the glitch is caused by MOTA and/or Legacy items because my characters were equipped with other dlc items such as mage/warrior packs and Exiled Prince.

#28
Snake241079

Snake241079
  • Members
  • 249 messages

JEC94 wrote...

Snake you are a genius! I managed to beat Legacy with no corruption issues! You've done it! You have discovered what Bioware couldn't and they should be ashame! You outsmarted them! I destroyed the items and I didn't picked up any Legacy items and all my manual saves worked just fine!

Why was it so hard for Bioware to discover this?! I know! They didn't tried hard enough! LOL an auto save issue my a**! :police:


My feelings are that the cause is a certain (or several) hard drive brands used in some of the PS3's.  Bioware couldn't recreate it likely because they're PS3's use the hard drives that the corruption issue doesn't effect, and they didn't try hard enough to see if that could have been the issue.  That would be my theory as to why some people who have all the dlc's don't encounter the corruption. 

Reason I believe this is because of a similar issue with another Bioware game from years and years ago.  Knights of the Old Republic had an issue where if you're Xbox had a certain brand of disc drive (Xboxes shipped with several different disc drive brands in them) and you went dark side and forced a certain character to kill another character it would cause the game to completely freeze and display a black screen.  I had this happen and when this glitch happened it made me remember that.  With this glitch not effecting everyone it convinced me its a similar situation, given that not every PS3 ships with the same brand of hdd.

I'm honestly glad that this fix is working so well for people though, you and Goodfella really made me glad I put the time into trying to figure it out.  I just wish I had been driven to do it a year ago, maybe they would have actually put more effort into fixing it then.  You two really made my day!

Awesome!  I can't take complete credit with it though, there were forum posts from last year that made me suspect it was what it turned out to be.  But really, thanks for the praise. 

Maybe they need to give me a job!  LOL jk.  But I do have a degree in game design, just lost interest in working in the industry due to a lot of things though.

JEC94 wrote...

Btw, I can confirm that the glitch is caused by MOTA and/or Legacy items because my characters were equipped with other dlc items such as mage/warrior packs and Exiled Prince.


This is true, but its some sort of combination of the two that triggers when you have picked up items from both dlc's.  I did both dlc's and had no corruptions but then in the part where it corrupted for me in the last mission even having just one item from either dlc (just one from MotA or Legacy, not an item from both)  would corrupt my save.

Modifié par Snake241079, 30 août 2013 - 08:13 .


#29
JEC94

JEC94
  • Members
  • 39 messages

Snake241079 wrote...

My feelings are that the cause is a certain (or several) hard drive
brands used in some of the PS3's.  Bioware couldn't recreate it likely
because they're PS3's use the hard drives that the corruption issue
doesn't effect, and they didn't try hard enough to see if that could
have been the issue.  That would be my theory as to why some people who
have all the dlc's don't encounter the corruption. 

Reason I
believe this is because of a similar issue with another Bioware game
from years and years ago.  Knights of the Old Republic had an issue
where if you're Xbox had a certain brand of disc drive (Xboxes shipped
with several different disc drive brands in them) and you went dark side
and forced a certain character to kill another character it would cause
the game to completely freeze and display a black screen.  I had this
happen and when this glitch happened it made me remember that.  With
this glitch not effecting everyone it convinced me its a similar
situation, given that not every PS3 ships with the same brand of hdd.


I see, that could explain why the glitch doesn't happen in the 360 version, as far as I know all 360's use the same hdd brand.

I'm honestly glad that this fix is working so well for people though,
you and Goodfella really made me glad I put the time into trying to
figure it out.  I just wish I had been driven to do it a year ago, maybe
they would have actually put more effort into fixing it then.  You two
really made my day!

Awesome!  I can't take complete credit with
it though, there were forum posts from last year that made me suspect it
was what it turned out to be.  But really, thanks for the praise. 

Maybe
they need to give me a job!  LOL jk.  But I do have a degree in game
design, just lost interest in working in the industry due to a lot of
things though.


Good to hear! And yes, they should consider you as a beta tester for The Keep, and if they ever patch DAII they should at least give you credit! Or how about you help them figure out how to import saves to DA:I? B)

#30
Snake241079

Snake241079
  • Members
  • 249 messages

JEC94 wrote...

Snake241079 wrote...

My feelings are that the cause is a certain (or several) hard drive
brands used in some of the PS3's.  Bioware couldn't recreate it likely
because they're PS3's use the hard drives that the corruption issue
doesn't effect, and they didn't try hard enough to see if that could
have been the issue.  That would be my theory as to why some people who
have all the dlc's don't encounter the corruption. 

Reason I
believe this is because of a similar issue with another Bioware game
from years and years ago.  Knights of the Old Republic had an issue
where if you're Xbox had a certain brand of disc drive (Xboxes shipped
with several different disc drive brands in them) and you went dark side
and forced a certain character to kill another character it would cause
the game to completely freeze and display a black screen.  I had this
happen and when this glitch happened it made me remember that.  With
this glitch not effecting everyone it convinced me its a similar
situation, given that not every PS3 ships with the same brand of hdd.


I see, that could explain why the glitch doesn't happen in the 360 version, as far as I know all 360's use the same hdd brand.

I'm honestly glad that this fix is working so well for people though,
you and Goodfella really made me glad I put the time into trying to
figure it out.  I just wish I had been driven to do it a year ago, maybe
they would have actually put more effort into fixing it then.  You two
really made my day!

Awesome!  I can't take complete credit with
it though, there were forum posts from last year that made me suspect it
was what it turned out to be.  But really, thanks for the praise. 

Maybe
they need to give me a job!  LOL jk.  But I do have a degree in game
design, just lost interest in working in the industry due to a lot of
things though.


Good to hear! And yes, they should consider you as a beta tester for The Keep, and if they ever patch DAII they should at least give you credit! Or how about you help them figure out how to import saves to DA:I? B)


It'd be cool to be able to do something like that but frankly with the new engine and whatnot it might not be something that's possible.  When you're switching from one engine to another a lot of things need to be completely redone in order to function properly, and a save import feature would be really difficult to transfer (if not impossible).  It all depends on how different the two engines are as to whether they will be able to figure something out.  With the system generation jump that makes it even more problematic though.  I'd imagine the only way would be to somehow be able to store your save data choices onto the cloud and then have them either show up in DA: Keep or even as a separate import into the game. 

Don't know why I didn't respond to this last week lol, though I read it but apparently not.  Been slacking a little though.

#31
JEC94

JEC94
  • Members
  • 39 messages

Snake241079 wrote...

JEC94 wrote...

Snake241079 wrote...

My feelings are that the cause is a certain (or several) hard drive
brands used in some of the PS3's.  Bioware couldn't recreate it likely
because they're PS3's use the hard drives that the corruption issue
doesn't effect, and they didn't try hard enough to see if that could
have been the issue.  That would be my theory as to why some people who
have all the dlc's don't encounter the corruption. 

Reason I
believe this is because of a similar issue with another Bioware game
from years and years ago.  Knights of the Old Republic had an issue
where if you're Xbox had a certain brand of disc drive (Xboxes shipped
with several different disc drive brands in them) and you went dark side
and forced a certain character to kill another character it would cause
the game to completely freeze and display a black screen.  I had this
happen and when this glitch happened it made me remember that.  With
this glitch not effecting everyone it convinced me its a similar
situation, given that not every PS3 ships with the same brand of hdd.


I see, that could explain why the glitch doesn't happen in the 360 version, as far as I know all 360's use the same hdd brand.

I'm honestly glad that this fix is working so well for people though,
you and Goodfella really made me glad I put the time into trying to
figure it out.  I just wish I had been driven to do it a year ago, maybe
they would have actually put more effort into fixing it then.  You two
really made my day!

Awesome!  I can't take complete credit with
it though, there were forum posts from last year that made me suspect it
was what it turned out to be.  But really, thanks for the praise. 

Maybe
they need to give me a job!  LOL jk.  But I do have a degree in game
design, just lost interest in working in the industry due to a lot of
things though.


Good to hear! And yes, they should consider you as a beta tester for The Keep, and if they ever patch DAII they should at least give you credit! Or how about you help them figure out how to import saves to DA:I? B)


It'd be cool to be able to do something like that but frankly with the new engine and whatnot it might not be something that's possible.  When you're switching from one engine to another a lot of things need to be completely redone in order to function properly, and a save import feature would be really difficult to transfer (if not impossible).  It all depends on how different the two engines are as to whether they will be able to figure something out.  With the system generation jump that makes it even more problematic though.  I'd imagine the only way would be to somehow be able to store your save data choices onto the cloud and then have them either show up in DA: Keep or even as a separate import into the game. 

Don't know why I didn't respond to this last week lol, though I read it but apparently not.  Been slacking a little though.


THAT.

Btw check your Gamefaqs topic for more good news.

Modifié par JEC94, 13 septembre 2013 - 10:47 .


#32
Snake241079

Snake241079
  • Members
  • 249 messages

JEC94 wrote...

Snake241079 wrote...

JEC94 wrote...

Snake241079 wrote...

My feelings are that the cause is a certain (or several) hard drive
brands used in some of the PS3's.  Bioware couldn't recreate it likely
because they're PS3's use the hard drives that the corruption issue
doesn't effect, and they didn't try hard enough to see if that could
have been the issue.  That would be my theory as to why some people who
have all the dlc's don't encounter the corruption. 

Reason I
believe this is because of a similar issue with another Bioware game
from years and years ago.  Knights of the Old Republic had an issue
where if you're Xbox had a certain brand of disc drive (Xboxes shipped
with several different disc drive brands in them) and you went dark side
and forced a certain character to kill another character it would cause
the game to completely freeze and display a black screen.  I had this
happen and when this glitch happened it made me remember that.  With
this glitch not effecting everyone it convinced me its a similar
situation, given that not every PS3 ships with the same brand of hdd.


I see, that could explain why the glitch doesn't happen in the 360 version, as far as I know all 360's use the same hdd brand.

I'm honestly glad that this fix is working so well for people though,
you and Goodfella really made me glad I put the time into trying to
figure it out.  I just wish I had been driven to do it a year ago, maybe
they would have actually put more effort into fixing it then.  You two
really made my day!

Awesome!  I can't take complete credit with
it though, there were forum posts from last year that made me suspect it
was what it turned out to be.  But really, thanks for the praise. 

Maybe
they need to give me a job!  LOL jk.  But I do have a degree in game
design, just lost interest in working in the industry due to a lot of
things though.


Good to hear! And yes, they should consider you as a beta tester for The Keep, and if they ever patch DAII they should at least give you credit! Or how about you help them figure out how to import saves to DA:I? B)


It'd be cool to be able to do something like that but frankly with the new engine and whatnot it might not be something that's possible.  When you're switching from one engine to another a lot of things need to be completely redone in order to function properly, and a save import feature would be really difficult to transfer (if not impossible).  It all depends on how different the two engines are as to whether they will be able to figure something out.  With the system generation jump that makes it even more problematic though.  I'd imagine the only way would be to somehow be able to store your save data choices onto the cloud and then have them either show up in DA: Keep or even as a separate import into the game. 

Don't know why I didn't respond to this last week lol, though I read it but apparently not.  Been slacking a little though.


THAT.

Btw check your Gamefaqs topic for more good news.


Seem's it truly is the solution.  Really glad that its helped so many.  Just makes me wish I had gone back to the game and tried figuring out something when it first happened, instead of being so pissed about the whole thing that I threw the game to the side for so long.  Maybe Bioware would have figured out how to patch it.

#33
Enni

Enni
  • Members
  • 1 messages

I know this is quite late, but a few years when starting DA2 I wasn't able to buy DLCs until now, and I decided to go back to the game after completing  DAI (twice...ugh)

 

so I bought MotA and want to know, when starting the DLC, are there any issues DURING the DLC?  And when is the best time to delete the items?  after the DLC ends?  Is that possible without files being corrupted?

 

I just really want to be certain so everything goes smoothly, if someone can outline their process and what they did exactly, that would be great.

 

(also did you play the DLC post campaign or prior to the final mission? thanks!)