LPPrince wrote...
I'm definitely not in the "make every romance option playersexual" camp.
I want my squadmates and those that are romanceable to be written in such a way that benefits them rather than me- their writing is for the sake of them, not for the sake of the player.
I use to mention that I felt an equal number of hetero, ******, etc etc romances would've been cool, but realized later on what a mistake it was to feel that way. Because by feeling that way, I was effectively saying, "make a character have this particular sexuality because it needs to fill a quota".
Thats cheap, from where my perspective lies now. Our sexuality is part of what makes us who we are, and simply switching a character's sexuality to fill a quota or writing a character from the get go with a particular sexuality to fill a quota is doing that character a disservice.
I'm in the process of writing a fanfic, and while I was creating characters, I had to consider their individual sexual preferences, even if it wasn't important and wouldn't be touched on. The reason I did this was because I felt I needed to create characters that could only ever be what they are, rather than change to better fit a situation or be a certain way to have a certain number. So if I wrote a character as say, pansexual, they could only ever be that, and writing them any differently would make them not who they really are/who they're supposed to be.
I found that I was still able to write characters with various different sexualities, without consciously numbering how many of certain types there were.
The difference between a story being read and a game being played though is quite big. A game is much more of a visual medium, and something you can argue is more engaging(depending on the person). I can understand the difference there, and the inherent desire many have to be able to romance whomever they please out of the options made available to them.
But personally, I'd rather each romanceable character have their sexuality be an ingrained part of their nature and character. Naturally, that would mean not every choice would be available to everyone.
One character could for example, as people have mentioned before, only be attracted to female dwarven characters.
Or perhaps another doesn't care what race or gender someone is, but instead values other parts of what and whom a person is, such as their personality and actions.
Perhaps another is only interested in a male of any race who shares similar feelings as their own, for example sympathizing with the templars.
I feel like a character has more depth and uniqueness if they're written for the sake of themselves, rather than the player. Hopefully that makes some sense to those of you reading this.
Anyway, thats just my opinion. Of course some others would agree, some would disagree, some have their own feelings on the specifics. I'd like to hear...err, read how others feel about how romances are written in these games and what they'd particularly prefer out of them.
Because even if we don't get exactly what we want, and lets be honest, the vast majority of us won't get exactly what we want down to every little detail, its nice to find out how others feel and get their opinions.
If I didn't accept other's opinions, I wouldn't of done the reconsideration of my earlier opinion and changed my tune. 
*applauds*
See, that's what I mean by variety. It adds depth to the characters, it makes them unique and not "just another gay elf" and it helps you avoid those awkward situations (Anders' first flirting attempt in the clinic if you aren't interested comes to mind).
Also, I think one of Cassandra's lines if Hawke is male implies she has a crush on him, which doesn't happen if Hawke is female. So to me that hints she's straight.