At this time, he became a squadmate.
I brought up his power spec to allocate his points.
And then my mind went blank for several seconds!
Because this is what I saw:

His powers have been predefined?
Now to explain why I'm upset, I don't like to use powers based on consumables.
Lift Grenade and Stimulant Pack are two of these kinds of powers.
I prefer that they use powers that can be used indefinitely.
Also, by removing the powers I don't like, they will be forced to use the ones I want them to.
This is like Ashley all over again!
Start the game, she's been given a power I don't like and it takes half the game to reset her abilities!
If you wonder why it's that long, you can't change her powers until she becomes a squadmate again.
But I'm uncertain if that option exists for Squadmates like Wrex (ME1 and ME2 legacy).
Anyone got any solutions for this problem?
And as an aside, Lift Grenades, really?
Aren't these Wrex's abilities?
Warp
Throw
Stasis
Why did they suddenly remove these for medsticks and grenades?
And it doesn't really make sense, you don't stop being a biotic, that's not possible!
I'm afraid to meet the others now, for fear of how they've been changed.
Modifié par Tilarta, 19 août 2013 - 07:52 .





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