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Manditory Squadmate Powers in Citadel DLC


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#1
Tilarta

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I just got to the part with Wrex coming in and being, well, IAMKROGAN!

At this time, he became a squadmate.

I brought up his power spec to allocate his points.
And then my mind went blank for several seconds!

Because this is what I saw:
Image IPB

His powers have been predefined? :blink:

Now to explain why I'm upset, I don't like to use powers based on consumables.
Lift Grenade and Stimulant Pack are two of these kinds of powers.

I prefer that they use powers that can be used indefinitely.
Also, by removing the powers I don't like, they will be forced to use the ones I want them to.

This is like Ashley all over again!
Start the game, she's been given a power I don't like and it takes half the game to reset her abilities!
If you wonder why it's that long, you can't change her powers until she becomes a squadmate again.

But I'm uncertain if that option exists for Squadmates like Wrex (ME1 and ME2 legacy).


Anyone got any solutions for this problem?


And as an aside, Lift Grenades, really?

Aren't these Wrex's abilities?
Warp
Throw
Stasis

Why did they suddenly remove these for medsticks and grenades?
And it doesn't really make sense, you don't stop being a biotic, that's not possible!

I'm afraid to meet the others now, for fear of how they've been changed.

Modifié par Tilarta, 19 août 2013 - 07:52 .


#2
capn233

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None of the squadmates that were in either of the previous game have carbon copy skillsets.

And yes, all of the squadmates introduced in Citadel will have auto-investment, which is pretty irritating. That is unless you do not have an import, in which case half of them are dead.

#3
Tilarta

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Well, that just plain stinks!

What's the point of customization if they say, here, they're going to use these skills no matter what and there's nothing you can do about it?

I call that "railroading", because you're being forced to do something you would not under normal circumstances.

In this case, it's have squadmates using powers I would not let them use!

Granted, I've only observed Wrex briefly, but it looks like this approach has handicapped him in battle.
For the entire battle, he spent it headbutting CAT-3 mercenaries!
I'm assuming this was because when he ran out of lift grenades, there wasn't a lot he could do aside from punch or shoot.
And that's pretty terrible compared to what I remember from ME1, where he was knocking enemies flying every minute or so with a biotic blast of one kind or another.

I swear, Liara was the only one actually using her powers!


Is there a station somewhere like the Normandy one that allows me to "wipe the slate clean" and make them have zero in every branch?

Modifié par Tilarta, 20 août 2013 - 12:38 .


#4
cap and gown

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I am not really seeing the problem here. You are at level 60, so just level barrier, carnage, and battlemaster. Turn squad power usage off if you are worried. What I found with squad usage on was that Wrex never bothered with Carnage so it was always available when I wanted it. You will also need to turn on his barrier for him, since he doesn't seem to want to do it himself. Also, his AI is all about melee. So make him as tanky as possible. He is nigh on indestructible. And quite frankly it is a blast to watch him charge around the battlefield.

Give him a Claymore with an omni-blade and Wrex will be in heaven.

Modifié par cap and gown, 20 août 2013 - 01:21 .


#5
Tilarta

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Oh wait, he doesn't use his barrier himself?

Now I am really confused!

I haven't used James Vega much, but he has a similar power, so does that mean he's not using it either?

I have more experience with EDI, but I don't recall if she activates her Defense Matrix shield (her version of barrier).

And well, turning off the powers isn't an option, because then Liara won't be able to throw her Singularity around.

The issue is, as I found with Ashley, when they have "other powers" based on consumables, they eschew their powers in favor of that one.
She should have been firing a Concussive Shot, yet, she does nothing except say "no grenades".
Well, silently, there's no audio cue for that.

Even not allocating points to them, they're still there, which means Wrex will attempt to use them.

#6
RedCaesar97

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Tilarta wrote...

Oh wait, he doesn't use his barrier himself?

Now I am really confused!

I haven't used James Vega much, but he has a similar power, so does that mean he's not using it either?

I have more experience with EDI, but I don't recall if she activates her Defense Matrix shield (her version of barrier).


According to the interface, turning Squad Power Usage off is supposed to mean squadmates only activate ammo powers and defensive powers, but i find that they do not activate their own defense powers. Which is a good thing by the way.

The issue is, as I found with Ashley, when they have "other powers" based on consumables, they eschew their powers in favor of that one.
She should have been firing a Concussive Shot, yet, she does nothing except say "no grenades".
Well, silently, there's no audio cue for that.


Which is why you want to turn Squadmate Power Usage off so you can manage their powers properly. Liara tends to use Singularity at all the wrong times anyway.

#7
capn233

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The odd thing is Wrex will actively use Stim Packs if his auto-power is set to off, which is basically the only power other than ammos that actually is automatic if you have auto-power use off.

As for why that is, he probably would get downed too frequently if he didn't use them.

One thing I forgot to mention before about his skillset... he was given Stim Packs because they were supposed to be the bonus power you unlock from Citadel DLC, but that is an error and BW didn't feel like fixing it.

#8
cap and gown

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Different tastes for different folks, but I think you should try managing your squad's power use. You may end up preferring that. You can either use hot keys so the action flows, or you can bring up the power menu/wheel. The latter may strike you as herky-jerky, but I have adjusted to automatically going for the right bumper on the xbox controller every other second to queue up power uses. For instance, when fighting Cerberus I bring Liara for her singularity. I identify a valid target, bring up the power wheel and queue up her singularity and my own throw (if I am playing a sentinel) and it is a one-two punch. Just Sheppard and Liara can clear out a battle field in no time flat with just these two powers constantly hitting. Throw in Garrus for squad armor piercing ammo and the occasional overload against mechs, centurions, and engineers and you become nigh unstoppable.

#9
Tilarta

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Now I'm really getting annoyed.

Image IPB

I was trying to take Concussive Shot to level 6 for
Image IPB

But because the Frag Grenade skill is stealing the points I need, I can't complete the setup.
And that's the one I want to reset to 0.

What's the point of having Incendiary Ammo if it doesn't augment the Concussive Shot?

Modifié par Tilarta, 20 août 2013 - 10:48 .


#10
capn233

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?

How much of that was invested when you unlocked him at Armax? He didn't just have a straight 3/3/3/3/3 build? You should be able to build him with Amplified CS and Incendiary Ammo, you just won't be able to max Fortification and Berserker at the same time.

If it really bothers you that much, use Gibbed and just edit the skill point investment.

#11
valium

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so you cant reset their powers on the Normandy? that is rather annoying.

I just used the squad members I always did on the tough challenges. rest of the time I soloed, because that is more fun and satisfying.

#12
lazuli

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Tilarta wrote...

What's the point of having Incendiary Ammo if it doesn't augment the Concussive Shot?


Incendiary Ammo provides a slew of benefits independent of any synergy it has with Concussive Shot.

I understand that it is frustrating to be unable to fully customize your squadmates' skillsets.  I wasn't that annoyed by it for 2 reasons:
  • These squadmates are temporary; they don't stick around for the rest of the campaign.
  • The game is not so terribly difficult that you need full control over squadmate builds.


#13
Tilarta

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Yes, they come with 3 points in everything.

And when I was reaching UltimateFrustrationMode, I did resort to Gibbing.
I set the value of the offending powers to 0, it had no effect.

If you have any suggestions as to why that didn't work, I'd appreciate hearing them.

#14
billpickles

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I also read the other thread where you were asking about getting the max score in Armax. I just want to point out that your insistence on not using grenades is probably the root of your problem on both of these topics. Learn to love the grenade powers. Incendiary in particular is very powerful. Explosions are the key and a no-cooldown power allows you to detonate them much faster.

#15
capn233

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Tilarta wrote...

If you have any suggestions as to why that didn't work, I'd appreciate hearing them.

I don't know why it doesn't, it is probably some nonsense tied to the import.

You can give them extra squad points though.  If you weren't going to use the frags anyway you can just ignore them and imagine it is set to 0.

#16
Tilarta

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Just tried again to reset the trash skills to 0.

Only checked on Grunt and Miranda, but it doesn't work.

I guess they're hardcoded to have the baseline 3 build, regardless of what we want.

Haven't looked into adding extra points yet.

#17
capn233

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No, setting them to 0 does not work.

You can in fact add in extra skill points to be able to level the skills you want. I just verified that last night.