The power is in your hands to bring peace back into the world as the
Inquisitor. “We’ve always wanted to ask the question, ‘what if you could
found the Jedi Order instead of becoming a Jedi?’” Laidlaw says. The
space has been made for the Inquisitor to step in and shape the world as
you wish. “If [you’re] going to start something, what would it be? What
would you make that you would want to be a part of?” Gaider asks,
setting up the questions BioWare wants players to explore as the
Inquisitor.
Which sounds cool in theory. I'll note that the strongest part of that - "shape the world as you wish" - isn't attributed to a Bioware person, but still, Bioware are implying a lot of player control over the Inquisition, which is quite natural if we're basically building it from the ground up.
But. This is a CRPG, with a story and plotline to follow. We've seen how much that in practice limits our freedom in the past. So how much control can we really be given? What's Bioware doing differently to give us more freedom? If we can make the Inquisition into meaningfully different organisations depending on our choices, how could they handle that in future games?
Given that some sort of mechanism is going to be needed to keep the player's Inquisition on the rails of the story - if nothing else we're presumably stuck calling it "The Inquisition" and adopting theinsignia we've seen in the trailer and in various bits of concept art - how is this going to be done without it feeling very jarring, if the player is the Boss of a newly founded organisation?





Retour en haut






