What is the best Biotic Explosion detonator in the game?
#1
Posté 19 août 2013 - 10:23
Shockwave - the only power with an evo of +65% BE damage, but it does rather poor raw damage.
Smash - does incredible raw damage, but has no evo increasing the damage of BEs.
Biotic Slash - top notch raw damage AND a +50% BE evo
Cluster Grenades - a single grenade does decent raw damage, has a +100% damage evo to primed targets, devastating if all 3 nades hit the same target.
So BSN.... What do you think? Did I miss any powers? I didn't include Warp, Throw, Lash, etc. Because they all have pitiful raw damage... Even though they all have the +50% BE evo.
#2
Posté 19 août 2013 - 10:26
#3
Posté 19 août 2013 - 10:28
I'm not sure about saying Biotic Slash has top notch damage, seems rather weak for the extended activation time.
#4
Posté 19 août 2013 - 10:28
#5
Posté 19 août 2013 - 10:28
#6
Posté 19 août 2013 - 10:29
Chromatix wrote...
And what is the best primer than?
Reave, because it has no target or distance limits =P
#7
Posté 19 août 2013 - 10:30
Area reave needs to be in the argument for best primer.Chromatix wrote...
And what is the best primer than?
#8
Posté 19 août 2013 - 10:32
Out of the ones you listed I'd choose Cluster Grenades.
#9
Posté 19 août 2013 - 10:34
Cyonan wrote...
Chromatix wrote...
And what is the best primer than?
Reave, because it has no target or distance limits =P
I'd say Smash bc Reave does rather pitiful damage, and the 3 meter radius isn't large enough to hit multiple targets that often... Nor does Reave have a +50% BE evo.
#10
Posté 19 août 2013 - 10:36
Cyonan wrote...
Cluster Grenade because it has a combination of massive amounts of damage plus the ability to potentially detonate multiple BEs in a single use.
Smash and Slash both meet that criteria, and they both have a +50% BE evo.
How much damage does a 6/6 BE with no evos do on Gold anyway? I know it scales with difficulty... If anyone would know the numbers I figure you would.
#11
Posté 19 août 2013 - 10:36
Malanek999 wrote...
Throw detonates from range, more accurately and with a faster cooldown than the powers you mention. Excluding it is wrong.
Agreed. It is a shame that they removed the double throw from multiplayer. It is awesome in singleplayer combined with Dark Channel. I managed double Biotic Explosions with that combination several times.
#12
Posté 19 août 2013 - 10:36
If you don't count Grenade powers, Throw.
#13
Posté 19 août 2013 - 10:38
Malanek999 wrote...
Throw detonates from range, more accurately and with a faster cooldown than the powers you mention. Excluding it is wrong.
I'm not sure about saying Biotic Slash has top notch damage, seems rather weak for the extended activation time.
With a Power Amp IV, Pistol power amp Mod... And within the Charge +40% power damage window... It's a little less than 2500 damage. Probably around 2000 damage without the Charge buff. That is rather significant raw damage IMO.
#14
Posté 19 août 2013 - 10:40
#15
Posté 19 août 2013 - 10:41
Alijah Green wrote...
Biotic Hammer + what ever
Yeah, if you're looking for pure raw damage associated with it outsdie the BE, this would have to win. Not even close.
Modifié par Malanek999, 19 août 2013 - 10:42 .
#16
Posté 19 août 2013 - 10:41
So where is top notch? IIRC Smash with same bonuses does around goddamn 5000 on Armor and Barriers.megabeast37215 wrote...
Malanek999 wrote...
Throw detonates from range, more accurately and with a faster cooldown than the powers you mention. Excluding it is wrong.
I'm not sure about saying Biotic Slash has top notch damage, seems rather weak for the extended activation time.
With a Power Amp IV, Pistol power amp Mod... And within the Charge +40% power damage window... It's a little less than 2500 damage. Probably around 2000 damage without the Charge buff. That is rather significant raw damage IMO.
#17
Posté 19 août 2013 - 10:42
Raw damage matters.
#18
Posté 19 août 2013 - 10:43
Malanek999 wrote...
Alijah Green wrote...
Biotic Hammer + what ever
Yeah, if you're looking for pure raw damage associated with it outsdie the BE, this would have to win. Not even close.
I can see that argument being sound. Only negative is that it is a single target detonator... It wins in every other catagory since it has sick raw damage, and a +50% BE evo.
#19
Posté 19 août 2013 - 10:44
Modifié par FasterThanFTL, 19 août 2013 - 10:45 .
#20
Posté 19 août 2013 - 10:45
Chromatix wrote...
So where is top notch? IIRC Smash with same bonuses does around goddamn 5000 on Armor and Barriers.megabeast37215 wrote...
Malanek999 wrote...
Throw detonates from range, more accurately and with a faster cooldown than the powers you mention. Excluding it is wrong.
I'm not sure about saying Biotic Slash has top notch damage, seems rather weak for the extended activation time.
With a Power Amp IV, Pistol power amp Mod... And within the Charge +40% power damage window... It's a little less than 2500 damage. Probably around 2000 damage without the Charge buff. That is rather significant raw damage IMO.
That is true... But Smash doesn't have a +50% BE evo. Slash does... And Slash has more range and hits more targets. There are pros and cons to both.
#21
Posté 19 août 2013 - 10:46
megabeast37215 wrote...
I don't think Throw is in the discussion personally... What it has in speed it loses terribly in the raw damage department. Even with a Power Amp IV, Pistol Power Amp mod and Adaptive War Amp it does next to nothing. This is evidenced on the Fury... How many BEs does it take her to kill a Gold Atlas... Like 20?
Raw damage matters.
She's still more efficient against mooks, which cerberus is mostly composed of, to further your exemple. One acolyte shot follow by a throw kills any cerberus unit, including phantoms - on gold. You can't do that with BS. You don't keep on spamming Throw against atlases, you cast Dark Channel and use you gun.
Raw damage matters, I agree, but different factors are to be taken into account.
EDIT: not dragoons, sorry.
Modifié par KroGan_eRRanT, 19 août 2013 - 10:47 .
#22
Posté 19 août 2013 - 10:47
Malanek999 wrote...
Alijah Green wrote...
Biotic Hammer + what ever
Yeah, if you're looking for pure raw damage associated with it outsdie the BE, this would have to win. Not even close.
5 EVO gives a 50% increase... so raw or BE it better than all the rest
#23
Posté 19 août 2013 - 10:51
KroGan_eRRanT wrote...
megabeast37215 wrote...
I don't think Throw is in the discussion personally... What it has in speed it loses terribly in the raw damage department. Even with a Power Amp IV, Pistol Power Amp mod and Adaptive War Amp it does next to nothing. This is evidenced on the Fury... How many BEs does it take her to kill a Gold Atlas... Like 20?
Raw damage matters.
She's still more efficient against mooks, which cerberus is mostly composed of, to further your exemple. One acolyte shot follow by a throw kills any cerberus unit, including phantoms - on gold. You can't do that with BS. You don't keep on spamming Throw against atlases, you cast Dark Channel and use you gun.
Raw damage matters, I agree, but different factors are to be taken into account.
EDIT: not dragoons, sorry.
You can fire the Acolyte, then follow it with Biotic Slash and kill all the same things you can with the Fury's AF+Throw combo. In fact... You can fire the Acolyte in the middle of the Biotic Slash animation for an even faster TTK.
Now I acknowledge that the Fury will be onto the next target quicker... But you can also make a counter argument that Slash already damaged that target while it was killing the first one.
We should leave the Acolyte out of this though.... This is about the ability of powers and the amps you can use to beef them up, not guns.
#24
Posté 19 août 2013 - 10:54
#25
Posté 19 août 2013 - 10:55
lightswitch wrote...
Wasn't on your list, but warp should be mentioned. BE damage modifier, decent direct damage, no range limit. Plus that debuff...
I mentioned it at the end of the post... Then dismissed it bc of pitiful raw damage. It only does good raw damage on the Huntress coming out of cloak.





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