I hope in the game, if you decide to kill all the templars and don't get their support, than you aren't able to get the best ending.
Not saying that you should get the bad "lose the game" ending either, just not the "best" one. Sort of like, tevinter, begins expanding it's borders, annexing territory in fereldan, orlais, nevarran, antiva, and anderfels, and seems to be rising once more to being ruelr of thedas. That way, you can justify them not being in power in the next game, by attaching an expansion of the history which states their invasions were stopped by the other nations pushing back.
On that same token, folks who work to kill all mages should get a similar ending as well, in which orlais officially delcares many areas of thedas as colonies of orlais, the chantry devouted citizens supporting the action while the nationalist are highly opposed, the templar order now able to be utilized as a military order against normal citizens. This can also be explained in the next game with orlais not being powerful as the rise of mage births requiring the majority of them to return to their duties to the circle, but with many people now highly weary and suspicious of the chantry.
That's my two cents anyway. Comparing the templars to cerberus just doesn't seem correct, considering the two are structured, operate, and believe in entirely different sets of principles, motives, and actions.
Modifié par Darth Brotarian, 22 août 2013 - 04:44 .