Morocco Mole wrote...
I think Loghain, like ME2 TIM, was mostly an accident.
Can you clarify what you mean for a poor, stupid forumite?
Morocco Mole wrote...
I think Loghain, like ME2 TIM, was mostly an accident.
This.Ausstig wrote...
There is a place for mindless evil; Darkspawn, demons.
Modifié par Kingroxas, 04 septembre 2013 - 09:48 .
Cylanthegreat wrote...
Morocco Mole wrote...
I think Loghain, like ME2 TIM, was mostly an accident.
Can you clarify what you mean for a poor, stupid forumite?
Morocco Mole wrote...
Qunari are about a 1000 times more interesting than the mage and templar conflict at least.
hhh89 wrote...
Well, some of the things on the leak have changed (if it's legit), seeing the demo. And the first ME3 leak has things different from the final game.
Though I think yours is a good approach.
MisterJB wrote...
hhh89 wrote...
Allan responded in the PAX Q&A thread about red templars being mindless and a plot device, and if villains are for the mindless or insane.
He said that right not all the writing parts (story, romances, etc.) aren't in a definitive state. Considering that (in the case the leak is legit) things seems to have changed from the leak, the main plot, or the role of the RT, might change.
Unless we're looking at different posts, all he said was that he wasn't qualified to answer; which could simply mean story is not part of his duties; and that even if he was, he wouldn't because without full details, people would start assuming things.
Vortex13 wrote...
I would like the option of siding with the Templars or the Mages to be a morally grey choice; no right or wrong choice. I don't want to see the Pro-Templar choice to be seen as the Evil or Renegade choice, and the Pro-Mage choice being the Good or Paragon choice; or vice versa.
The decision should have equal parts good and bad tied to it; not one choice being the 'good' choice, and the other being the: "I'm a psychotic, evil monster" choice. Prime example being the Werewolves vs. Dalish clan in DA:O. I am glad for the variety of choices, but really, picking the Werewolves had no logical reasoning behind it besides: "I'm evil!"
Ideally, I would prefer an option of working with both sides; negotiating terms between the two factions. I would hope that the decision presented to the player is more nuanced then:
Side with the Mages = Complete dissolution of the Circle system and all Mages are totally free.
OR
Side with the Templars = Circle system reinstated with no changes and/or killing all Mages.
hhh89 wrote...
The post is the same, but look at the end of it:This isn't something I'm actually all that qualified to confirm, to be honest. If I were, however, I'd still skip it because assumptions run rampant without full details and at this point things like story, romances, and stuff like that are still pretty hush hush. Sorry.
Doesn't the last line mean that story and romances aren't definitive? If not, I apologize. I misunderstood what he meant.
Guest_greengoron89_*
Modifié par greengoron89, 05 septembre 2013 - 08:14 .
greengoron89 wrote...
What are we talking about here? That leaked questionnaire from last year? Or did I miss something?
Carbon-based wrote...
I'm not up to speed! What leak?
Lotion Soronnar wrote...
Vortex13 wrote...
I would like the option of siding with the Templars or the Mages to be a morally grey choice; no right or wrong choice. I don't want to see the Pro-Templar choice to be seen as the Evil or Renegade choice, and the Pro-Mage choice being the Good or Paragon choice; or vice versa.
The decision should have equal parts good and bad tied to it; not one choice being the 'good' choice, and the other being the: "I'm a psychotic, evil monster" choice. Prime example being the Werewolves vs. Dalish clan in DA:O. I am glad for the variety of choices, but really, picking the Werewolves had no logical reasoning behind it besides: "I'm evil!"
Ideally, I would prefer an option of working with both sides; negotiating terms between the two factions. I would hope that the decision presented to the player is more nuanced then:
Side with the Mages = Complete dissolution of the Circle system and all Mages are totally free.
OR
Side with the Templars = Circle system reinstated with no changes and/or killing all Mages.
That would only be non-nuanced if the aftermath/consequences would be totally ignored.
Circles gone, mages free? Great ending - for a mage. What about everyone else? What happens afterwards? The most realistic consequence would be chaos.
Circles re-instated, the same or even harsher? Great if you're a mundane, sucks if you're a mage.
SOMEONE is getting the shorter end of the stick. ALWAYS.
Perspective matters. No solutions makes everyone happy. Of course, there are people who would consider one or the other "perfect" or "better", but value judgments always differ.
I dislike simple, perfect solutions to complex, impossible problems, for they simply feel fake.
Is there somewhere I can read it?Darth Brotarian wrote...
Carbon-based wrote...
I'm not up to speed! What leak?
It's the new mass shift.
Vortex13 wrote...
I'm not asking for a perfect solution, an 'Everyone's happy!' conclusion to the conflict, I agree that those feel fake. The peace option in ME 3 between the Quarians and the Geth, or the conclusion to Redcliffe those decisions esentially boiled down to: Everyone Happy = Completionist playthrough. I am not against completionist saves getting access to 'better' things (resources, allies, ect.) but resolving the Mage vs Templar conflict because you collected enough flawless rubies is incredibly artifical.
I am asking for the choice between the two sides (Mage/Templar) to be more varied than siding with the Mages = 100% agreement with all of the Mage ideals (even extreme ones), or siding with the Templars = 100% agreement with all of the Templar ideals (even the extreme ones). I would like the option of stepping into the battle and being allowed to choose a middle ground. Not a middle ground in the sense that everyone is happy, but a middle ground in terms of The Circle system being refined to provide more Mage rights and freedoms (more details in my first post) but the system still being in place and mandatory; at least until a Mage can be trusted to control their powers.
Mages wouldn't like that option, and Templars wouldn't like that option (at least the hardliners), nobody is totally fine with such an outcome, but IMO it is better than the game providing an either/or choice.
anmale89 wrote...
. In early concepts of DAO player on the begining of the geme had to choose to go with Alistair or with Loghain to unite all forces against the Blight,