Cheylus wrote...
I don't know yet. I really hope the agents won't be like in Assassin's Creed Brotherhood or the scavenger in Dead Space 3 (send them to do missions you won't do yourself...).
Quinnzel wrote...
Wonder if this whole Agent thing will tie in to the Multiplayer...Hmm...
Wulfram wrote...
The agent stuff could be interesting, or it could be SWtOR companion "missions".
Yup, yup and yup.
All 3 of those sound plausible. Or the agents tie into some "Galactic Readiness" type of thing.
So much of what they're saying sounds good on paper but it also sounds incredibly lofty and based on BioWare's recent track record of output, not very realistic in terms of actually delivering. I'd like to be wrong, since technically the game looks very nice and sounds nice. But as much of what they're saying sounds good, it also sounds like hyperbole laden marketing hype talk set to 11.
The one thing that kind of irks me is just the premise of the game. It just seems a bit like they're just sort of tossing everything at you. Its not enough to have a civil war in Orlais, or a Mage/Templar war but on top of that we need a tear in the Veil and a demon invasion? Eh, all that almost seems like a bit too much. Like the story is just maybe too crowded and things are trying too hard to be too big in scope.
Like, the stuff with the demons invading the world could be excised from the game and you'd still have an interesting premise. Instead we now have to find some "villain" that was behind the tear in the Veil. Just seems like the sort of black and white stuff I was hoping to see less of in DA3. Why is one person behind the Veil tear? Why is it inherently bad? Why are all "demons" inherently bad?