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Gamescom EA Press Conference Discussion Thread


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#101
Mr Cloud

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MerinTB wrote...

Quinnzel wrote...
Wonder if this whole Agent thing will tie in to the Multiplayer


And, somewhere, a baby cries out in terror. :o


I'll go even further - what if those "Agents" will be multiplayer? In that scenario it could work in a similar way to ME3MP.

#102
Blooddrunk1004

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Mr Cloud wrote...

MerinTB wrote...

Quinnzel wrote...
Wonder if this whole Agent thing will tie in to the Multiplayer


And, somewhere, a baby cries out in terror. :o


I'll go even further - what if those "Agents" will be multiplayer? In that scenario it could work in a similar way to ME3MP.

No thx. I don't want "galactic readiness" to ever appear in DA or any other game!
It's lazy, lame and ruins SP experience.

Modifié par Blooddrunk1004, 20 août 2013 - 02:56 .


#103
Grog Muffins

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Mila-banilla wrote...

I got really excited for this! I want this hat for my Rogue :D
Image IPB



That hat reminds me of a hat in Neverwinter Nights 2 that I wished time and again to find in other games because it's so fabulous. Lo and behold, I finally got my wish! :lol:


Also, could the person who's bowing be Leliana? (open in a new tab to see full size)
Image IPB

Modifié par Destiny_1989, 20 août 2013 - 02:56 .


#104
MerinTB

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Mr Cloud wrote...

MerinTB wrote...

Quinnzel wrote...
Wonder if this whole Agent thing will tie in to the Multiplayer


And, somewhere, a baby cries out in terror. :o

I'll go even further - what if those "Agents" will be multiplayer? In that scenario it could work in a similar way to ME3MP.


Because it's BioWare and they are going to be tweaking and experimenting with previous game mechanics, and especially since they have no qualms with borrowing from one franchise for another, I would expect some hybrid of the ME3 multi-player with the companions from TOR.

Specifically, Agents being like the companions in TOR and how you could send them off on missions.  And whatever multi-player that DA:I might have will tie to the Inquisitions overall missions with side missions that are played in multi-player, which will likely have some small impact on the overall single-player game in an almost negligible but still noticeable way.

#105
Browneye_Vamp84

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I liked playing some MP.  LIke to see more on how this will work in SP.  =]

Modifié par Browneye_Vamp84, 20 août 2013 - 02:58 .


#106
lynroy

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Mila-banilla wrote...

I got really excited for this! I want this hat for my Rogue :D
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Same here!:o

#107
Beerfish

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The in game footage looks just tremendous. The little scene of the dragon landing and rams and brontos scattering was great.

#108
Guest_Aotearas_*

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OMG ... that Lothar has played international football for ages ... and apparently never learned some English pronounciation.


Zis is wei wie kahnt hef gud stuff!

#109
Quinnzel

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Mr Cloud wrote...

MerinTB wrote...

Quinnzel wrote...
Wonder if this whole Agent thing will tie in to the Multiplayer


And, somewhere, a baby cries out in terror. :o


I'll go even further - what if those "Agents" will be multiplayer? In that scenario it could work in a similar way to ME3MP.


Exactly my thoughts, and ME3 Multiplayer was a frelling blast so it was.I can see them implementing a sort of sending Agents out on missions for 'resources' etc. in the SP, and then have you do those missions (or something similar, maybe a wee bit more generic with the actual details during a multiplayer mission) with your Agent.

Crackpot supposition and wanton wishful thinking aside, It's definately peaked my interest.

#110
ElitePinecone

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Mila-banilla wrote...

I got really excited for this! I want this hat for my Rogue :D
Image IPB


This. Looks. Amazing.

#111
Azaron Nightblade

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Browneye_Vamp84 wrote...

 Could our Wardens and Hawkes be our agents?  No..my mind..it plays tricks on me sometimes.  :lol:


That thought crossed my mind as well.
Just not sure if they'd do it because of all the people that would shout "Hell no, Bioware! My Hawke/Warden would never ever take orders from someone!!!".

#112
Mr Cloud

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Azaron Nightblade wrote...

Browneye_Vamp84 wrote...

 Could our Wardens and Hawkes be our agents?  No..my mind..it plays tricks on me sometimes.  :lol:


That thought crossed my mind as well.
Just not sure if they'd do it because of all the people that would shout "Hell no, Bioware! My Hawke/Warden would never ever take orders from someone!!!".


Well Hero of Ferelden and Champion of Kirkwall being lapdogs of Inquisition doesn't sound like an appealing idea to me.

#113
Jessabeth

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The only thing that worries me about the agent business is that we might not be able to do as much side questing if we can throw agents at the missions that our inquisition leader might not wish to do. I love my side questing. xD

#114
Brockololly

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Cheylus wrote...

I don't know yet. I really hope the agents won't be like in Assassin's Creed Brotherhood or the scavenger in Dead Space 3 (send them to do missions you won't do yourself...).


Quinnzel wrote...

Wonder if this whole Agent thing will tie in to the Multiplayer...Hmm...


Wulfram wrote...

The agent stuff could be interesting, or it could be SWtOR companion "missions".


Yup, yup and yup.

All 3 of those sound plausible. Or the agents tie into some "Galactic Readiness" type of thing.


So much of what they're saying sounds good on paper but it also sounds incredibly lofty and based on BioWare's recent track record of output, not very realistic in terms of actually delivering. I'd like to be wrong, since technically the game looks very nice and sounds nice. But as much of what they're saying sounds good, it also sounds like hyperbole laden marketing hype talk set to 11.

The one thing that kind of irks me is just the premise of the game. It just seems a bit like they're just sort of tossing everything at you. Its not enough to have a civil war in Orlais, or a Mage/Templar war but on top of that we need a tear in the Veil and a demon invasion? Eh, all that almost seems like a bit too much. Like the story is just maybe too crowded and things are trying too hard to be too big in scope.

Like, the stuff with the demons invading the world could be excised from the game and you'd still have an interesting premise. Instead we now have to find some "villain" that was behind the tear in the Veil. Just seems like the sort of black and white stuff I was hoping to see less of in DA3. Why is one person behind the Veil tear? Why is it inherently bad? Why are all "demons" inherently bad?

#115
Ziegrif

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Silly hats! Silly Hats!

#116
Jessabeth

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Brockololly wrote...

Yup, yup and yup.

All 3 of those sound plausible. Or the agents tie into some "Galactic Readiness" type of thing.


So much of what they're saying sounds good on paper but it also sounds incredibly lofty and based on BioWare's recent track record of output, not very realistic in terms of actually delivering. I'd like to be wrong, since technically the game looks very nice and sounds nice. But as much of what they're saying sounds good, it also sounds like hyperbole laden marketing hype talk set to 11.

The one thing that kind of irks me is just the premise of the game. It just seems a bit like they're just sort of tossing everything at you. Its not enough to have a civil war in Orlais, or a Mage/Templar war but on top of that we need a tear in the Veil and a demon invasion? Eh, all that almost seems like a bit too much. Like the story is just maybe too crowded and things are trying too hard to be too big in scope.

Like, the stuff with the demons invading the world could be excised from the game and you'd still have an interesting premise. Instead we now have to find some "villain" that was behind the tear in the Veil. Just seems like the sort of black and white stuff I was hoping to see less of in DA3. Why is one person behind the Veil tear? Why is it inherently bad? Why are all "demons" inherently bad?


I think that the fade tear kind of gives us something to be like "Look, if we don't band together, we ALL die". So it's the binding force that we use because some people probably wouldn't care if it were just civil war or mage vs templars. 
Demons are evil because they're demons. xDD
But no, demons are desires twisted to their extremes. That's why they are "evil".

#117
Sanunes

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Since the game still has another year of production I am going to take most of what I saw there with a cautious eye for there is a lot of quick flashes and a lot of concept art being shown. I hope that is how the game plays out, but I don't want to get overly excited and then crushed as a Qunari lands on me waving a "You are going to be disappointed banner".

#118
The Elder King

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In the GI interview the mastermind behind the Fade tear was hinted to not be necessarily evil, but more like a rival.

#119
OLDIRTYBARON

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Jessabeth wrote...

Brockololly wrote...

Yup, yup and yup.

All 3 of those sound plausible. Or the agents tie into some "Galactic Readiness" type of thing.


So much of what they're saying sounds good on paper but it also sounds incredibly lofty and based on BioWare's recent track record of output, not very realistic in terms of actually delivering. I'd like to be wrong, since technically the game looks very nice and sounds nice. But as much of what they're saying sounds good, it also sounds like hyperbole laden marketing hype talk set to 11.

The one thing that kind of irks me is just the premise of the game. It just seems a bit like they're just sort of tossing everything at you. Its not enough to have a civil war in Orlais, or a Mage/Templar war but on top of that we need a tear in the Veil and a demon invasion? Eh, all that almost seems like a bit too much. Like the story is just maybe too crowded and things are trying too hard to be too big in scope.

Like, the stuff with the demons invading the world could be excised from the game and you'd still have an interesting premise. Instead we now have to find some "villain" that was behind the tear in the Veil. Just seems like the sort of black and white stuff I was hoping to see less of in DA3. Why is one person behind the Veil tear? Why is it inherently bad? Why are all "demons" inherently bad?


I think that the fade tear kind of gives us something to be like "Look, if we don't band together, we ALL die". So it's the binding force that we use because some people probably wouldn't care if it were just civil war or mage vs templars. 
Demons are evil because they're demons. xDD
But no, demons are desires twisted to their extremes. That's why they are "evil".


You mean like... The Blight? The story of DA3 doesn't look to be any more crowded than Origins, honestly. There was a ton of stuff going on in that game with one Main Threat as an overarching plot. 

#120
Wulfram

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Brockololly wrote...

The one thing that kind of irks me is just the premise of the game. It just seems a bit like they're just sort of tossing everything at you. Its not enough to have a civil war in Orlais, or a Mage/Templar war but on top of that we need a tear in the Veil and a demon invasion? Eh, all that almost seems like a bit too much. Like the story is just maybe too crowded and things are trying too hard to be too big in scope.

Like, the stuff with the demons invading the world could be excised from the game and you'd still have an interesting premise. Instead we now have to find some "villain" that was behind the tear in the Veil. Just seems like the sort of black and white stuff I was hoping to see less of in DA3. Why is one person behind the Veil tear? Why is it inherently bad? Why are all "demons" inherently bad?


Having a big world ending threat/villain is handy as far as giving a reason why a wide variety of characters would get involved.  Avoids the DA2 issue where it was difficult to see why Hawke would care about a lot of things.

Perhaps even more necessary if you've got elves and dwarves who might not really care about all this human squabbling.

#121
Northern Sun

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I quite liked the footage I saw, looks like I'll actually want to explore just to see the environments, as opposed to having to trudge through a bunch of brown.

I've been suspecting for a while that we'd have people we could send into areas beyond the game world and gain influence with missions there like in AC: Brotherhood. Will be interested to learn what twist Bioware will put on it.

#122
Cutlasskiwi

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Mila-banilla wrote...

I got really excited for this! I want this hat for my Rogue :D
Image IPB


Me too! My rogue is going to look badass, more so when standing next to Varric. Hope to finally see some rapiers too.

#123
Nerevar-as

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Azaron Nightblade wrote...

Browneye_Vamp84 wrote...

 Could our Wardens and Hawkes be our agents?  No..my mind..it plays tricks on me sometimes.  :lol:


That thought crossed my mind as well.
Just not sure if they'd do it because of all the people that would shout "Hell no, Bioware! My Hawke/Warden would never ever take orders from someone!!!".


I guess the Hero of Ferelden takes orders from Weisshaupt.

#124
Jaison1986

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So, I suppose Inquisition is the only thing Bioware will talk about? Were those ME news just rumors?

#125
Pajuschka

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 I´ve just noticed, that the statue head in the water in the scene with wild animals looks like Meredith. Or at least has the same helmet. :o