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Gamescom EA Press Conference Discussion Thread


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#126
Parmida

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Cutlasskiwi wrote...

Mila-banilla wrote...

I got really excited for this! I want this hat for my Rogue :D
Image IPB


Me too! My rogue is going to look badass, more so when standing next to Varric. Hope to finally see some rapiers too.


YYUM! THAT, is what I'm talkin' about baby! that armor is f****** badass! Can I have it for my mage?! please don't make restrictions for armors, please, please, I'm officially begging you Bioware.


Oh please, I beg you so badly, I love you all. <3

Modifié par Parmida, 20 août 2013 - 03:22 .


#127
Wulfram

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Nerevar-as wrote...


I guess the Hero of Ferelden takes orders from Weisshaupt.


Crowns held by HoF = 1
Crowns held by First Warden = 0

Archdemons killed by HoF = 1
Archdemons killed by First Warden = 0

[expletive]s given by HoF about First Warden = 0

#128
OLDIRTYBARON

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Parmida wrote...

Cutlasskiwi wrote...

Mila-banilla wrote...

I got really excited for this! I want this hat for my Rogue :D
Image IPB


Me too! My rogue is going to look badass, more so when standing next to Varric. Hope to finally see some rapiers too.


YYUM! THAT, is what I'm talkin' about baby! that armor is f****** badass! Can I have it for my mage?! please don't make restrictions for armors, please, please, I'm officially begging you Bioware.


Oh please, I beg you so badly, I love you all. <3


that looks so... Antivan. Or at least what I imagine Antivan leathers to look like.

#129
TheChris92

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Mila-banilla wrote...

I got really excited for this! I want this hat for my Rogue :D
Image IPB

Was that shown in the trailer? Didn't notice - Anyway, that is one bad-ass armor and hat (which are usually very ugly).

#130
Jessabeth

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Jaison1986 wrote...

So, I suppose Inquisition is the only thing Bioware will talk about? Were those ME news just rumors?


Well Inquisition comes out in a year. The next ME game hasn't even gone past discussions really, I don't believe. 

#131
Annie_Dear

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The graphics look good, especially the scene of the dragon landing by the lake.

ElitePinecone wrote...

Mila-banilla wrote...

I got really excited for this! I want this hat for my Rogue :D
Image IPB


This. Looks. Amazing.


Indeed. I thought most of the armours looked great.

Pajuschka wrote...

I´ve just noticed, that the statue head in the water in the scene with wild animals looks like Meredith. Or at least has the same helmet. Image IPB


I noticed it too. Image IPB

#132
ladyiolanthe

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Pajuschka wrote...

 I´ve just noticed, that the statue head in the water in the scene with wild animals looks like Meredith. Or at least has the same helmet. :o


Might be a statue of Andraste-as-warrior rather than Andraste-as-benevolent-mother-figure.  She was a war leader after all.  :)  Makes sense that a leader of the holy warrior order might have head ornamentation similar to the holy prophetess.

Modifié par ladyiolanthe, 20 août 2013 - 03:26 .


#133
Wulfram

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I was kind of surprised that the dragon was green.

#134
Mornmagor

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From the Inquisitor concept arts, i saw some very nice armors. Along with that rogue armor with the hat, i saw armors for warriors and mages(yay for mage-plate finally) as well, with lots and lots of plates and hoods and AWESOME BOOTS.

Because you can't be an Inquisitor if you're not stylish.

#135
fchopin

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The colours did look very bright and shiny so i hope they tone them down a little.

#136
Pajuschka

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ladyiolanthe wrote...

Pajuschka wrote...

 I´ve just noticed, that the statue head in the water in the scene with wild animals looks like Meredith. Or at least has the same helmet. :o


Might be a statue of Andraste-as-warrior rather than Andraste-as-benevolent-mother-figure.  She was a war leader after all.  :)  Makes sense that a leader of the holy warrior order might have head ornamentation similar to the holy prophetess.


Yeah, you´re right. I kinda forgot about Andraste. :D It makes more sense. The chantry church could be destroyed during some riots or something.

#137
Siona

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Had to laugh at the guy who was talking about how you could choose between so many armors, so many races, so many classes... and totally left out that you can choose to play as a woman OR a man. e__e

#138
Wissenschaft

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Brockololly wrote...
So much of what they're saying sounds good on paper but it also sounds incredibly lofty and based on BioWare's recent track record of output, not very realistic in terms of actually delivering. I'd like to be wrong, since technically the game looks very nice and sounds nice. But as much of what they're saying sounds good, it also sounds like hyperbole laden marketing hype talk set to 11.

The one thing that kind of irks me is just the premise of the game. It just seems a bit like they're just sort of tossing everything at you. Its not enough to have a civil war in Orlais, or a Mage/Templar war but on top of that we need a tear in the Veil and a demon invasion? Eh, all that almost seems like a bit too much. Like the story is just maybe too crowded and things are trying too hard to be too big in scope.

Like, the stuff with the demons invading the world could be excised from the game and you'd still have an interesting premise. Instead we now have to find some "villain" that was behind the tear in the Veil. Just seems like the sort of black and white stuff I was hoping to see less of in DA3. Why is one person behind the Veil tear? Why is it inherently bad? Why are all "demons" inherently bad?

 

Too early to comment on the agents Idea though it does sound like you'll send them on missions you don't complete yourself. Which I'm fine with as long as theres significant consequences based on what missions you complete with your agents. 

As for DA: I having too many seperate storylines, one could say the same thing about DA:O. Dragon Age Origins had several seperate storylines such as the Mage tower and the Forest but it still manage to connect the seperate storylines into an overarching plot. I imagine that same will be done in DA: I and these seemingly seperate stories will be connected somehow into an overarching plot.

Modifié par Wissenschaft, 20 août 2013 - 03:34 .


#139
Brockololly

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Wulfram wrote...
Having a big world ending threat/villain is handy as far as giving a reason why a wide variety of characters would get involved.  Avoids the DA2 issue where it was difficult to see why Hawke would care about a lot of things.

Perhaps even more necessary if you've got elves and dwarves who might not really care about all this human squabbling.


Sure. My only issue with the premise of Inquisition at this point is that it seems like a carbon copy of Origins just on a bigger scale. Civil war in Orlais/Ferelden, other intergroup conflicts to resolve (Dwarves, elves, mages, templars) and some Big Bad Supernatural threat that threatens everyone unless they put aside their differences to stop it. Its the BioWare Formula to a T.

I didn't like DA2 but not for its idea on paper of trying to make a smaller story. Granted, if BioWare can deliver on all of the stuff they're talking about then I won't care too much if its a similar story premise as Origins.

But hearing stuff like "Do you save the village or burn the village to the ground?" doesn't exactly fill me with tons of confidence that on the choice/consequence front it won't be as black and white or extreme as recent BioWare games.

Modifié par Brockololly, 20 août 2013 - 03:35 .


#140
Wissenschaft

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Siona wrote...

Had to laugh at the guy who was talking about how you could choose between so many armors, so many races, so many classes... and totally left out that you can choose to play as a woman OR a man. e__e

 

I'm sure that was just overlooked consider he might never had considered playing a female character himself. That said, I laugh at the notion that we have so many choices. We got 3 races and 3 classes. Thats not a lot of choice unless the Race + Class combos has enough of an impact to make a noticeable difference like the DA:O origins.

#141
Azaron Nightblade

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Destiny_1989 wrote...


Also, could the person who's bowing be Leliana? (open in a new tab to see full size)
Image IPB


It seems pretty likely that it's her. She was in prominent positions during the official matters in Asunder as well.
Makes me wonder if she'll be an "Agent" for the Inquisitor in DA:I (alongside Morrigan?).
It would be a way to have them play a role somewhere between companion and cameo.

Modifié par Azaron Nightblade, 20 août 2013 - 03:36 .


#142
Guest_simfamUP_*

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Looking under rocks as a feature, oh goody.


But think of all the TORN TROUSERS!!

#143
MilaBanilla

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simfamSP wrote...

Looking under rocks as a feature, oh goody.


But think of all the TORN TROUSERS!!


Thanks for the laugh :lol:
So many trousers~

#144
Annie_Dear

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simfamSP wrote...


Looking under rocks as a feature, oh goody.


But think of all the TORN TROUSERS!!


Torn trousers have nothing on my moth eaten scarves.

#145
Nethalf

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My reaction:
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#146
Azaron Nightblade

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Brockololly wrote...

Sure. My only issue with the premise of Inquisition at this point is that it seems like a carbon copy of Origins just on a bigger scale. Civil war in Orlais/Ferelden, other intergroup conflicts to resolve (Dwarves, elves, mages, templars) and some Big Bad Supernatural threat that threatens everyone unless they put aside their differences to stop it. Its the BioWare Formula to a T.


Not just Bioware, tons of fantasy series can be accused of that - even Game of Thrones.
Everyone is fighting everyone while the true enemy rises unchallenged in the North. :P
But sometimes a bit of "cliché" can be a good thing, as long as the story is good - and so far DA:I seems to be heading in the right direction IMO.

#147
RvnXE

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if mages get armor, hopefully that means we can make a battlemage this time around.

#148
Grog Muffins

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Brockololly wrote...

But hearing stuff like "Do you save the village or burn the village to the ground?" doesn't exactly fill me with tons of confidence that on the choice/consequence front it won't be as black and white or extreme as recent BioWare games.


To me, this sounds like "Do you save Amaranthine or burn it to the ground?"
The burning of the village needs context, which can't be given at this point, understandibly, due to spoilers. There's bound to be lossess suffered no matter your choice, you just have to weigh your options and see which risk is worth taking. I personally agonized a lot over whether saving Amaranthine or Vigil's Keep the first time I played Awakening so I presume this will be a decision of that scale.

#149
ankuu

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Azaron Nightblade wrote...

Brockololly wrote...

Sure. My only issue with the premise of Inquisition at this point is that it seems like a carbon copy of Origins just on a bigger scale. Civil war in Orlais/Ferelden, other intergroup conflicts to resolve (Dwarves, elves, mages, templars) and some Big Bad Supernatural threat that threatens everyone unless they put aside their differences to stop it. Its the BioWare Formula to a T.


Not just Bioware, tons of fantasy series can be accused of that - even Game of Thrones.
Everyone is fighting everyone while the true enemy rises unchallenged in the North. :P
But sometimes a bit of "cliché" can be a good thing, as long as the story is good - and so far DA:I seems to be heading in the right direction IMO.


True that. And this cliche can be a really good thing in the end if the story is well written and the characters play their role as they should. 

As for GOT, I am actually wondering when that bad big evil will finally arrive from the North. Seems like they have really bad transportation up there! They could use a Flemeth to give them a ride. 

#150
I Like Cats And

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"Do you save the village, or do you let it burn down?" Masterfully crafted Bioware choices.