Wulfram wrote...
Having a big world ending threat/villain is handy as far as giving a reason why a wide variety of characters would get involved. Avoids the DA2 issue where it was difficult to see why Hawke would care about a lot of things.
Perhaps even more necessary if you've got elves and dwarves who might not really care about all this human squabbling.
Sure. My only issue with the premise of Inquisition at this point is that it seems like a carbon copy of Origins just on a bigger scale. Civil war in Orlais/Ferelden, other intergroup conflicts to resolve (Dwarves, elves, mages, templars) and some Big Bad Supernatural threat that threatens everyone unless they put aside their differences to stop it. Its the BioWare Formula to a T.
I didn't like DA2 but not for its idea on paper of trying to make a smaller story. Granted, if BioWare can deliver on all of the stuff they're talking about then I won't care too much if its a similar story premise as Origins.
But hearing stuff like "Do you save the village or burn the village to the ground?" doesn't exactly fill me with tons of confidence that on the choice/consequence front it won't be as black and white or extreme as recent BioWare games.
Modifié par Brockololly, 20 août 2013 - 03:35 .