Brockololly wrote...
Sure. My only issue with the premise of Inquisition at this point is that it seems like a carbon copy of Origins just on a bigger scale. Civil war in Orlais/Ferelden, other intergroup conflicts to resolve (Dwarves, elves, mages, templars) and some Big Bad Supernatural threat that threatens everyone unless they put aside their differences to stop it. Its the BioWare Formula to a T.
They already said they wouldn´t wake the 2 remaining AD at once and call it a superblight, but that´s the problem when you start a history with a world threatening story and then drop to kind of street level. It often feels underwhelming. That the conflict in DA2 also looked caused by nobody (Hawke included) having an IQ over 80 didn´t help.
I didn't like DA2 but not for its idea on paper of trying to make a smaller story. Granted, if BioWare can deliver on all of the stuff they're talking about then I won't care too much if its a similar story premise as Origins.
All they are saying reminds me too much of what they claimed about DA2. It also looks like choices are going to be huge this time around, so imports for DA4 are either going to be a headache or the next game will take place on the other side of the world.
But hearing stuff like "Do you save the village or burn the village to the ground?" doesn't exactly fill me with tons of confidence that on the choice/consequence front it won't be as black and white or extreme as recent BioWare games.
Well, you can burn down the village so the enemy won´t be able to use its resources or as a strongpoint, but BW track in good (saint) vs evil (kills kittens for fun) doesn´t make me very hopeful.