Dhiro wrote...
I'm so here for ways to make healing more interesting.
I think Blood Magic healing could benefit a lot from leech healing. For example, in The Secret World a certain percentage of your assault rifle damage could be turned into healing. In Neverwinter, a Devoted Cleric can put a holy symbol on an enemy, and any ally who damages this target would receive some healing.
I think that this kind of healing where you have to spill the blood of your enemies would be very fitting!
Thats what I'm getting at. We have rumours about a Magister who wants to change the Tevinter, as far as I'm aware (Fenris says so) all Magisters are evil beings with Blood Magic who use it to control and destroy. What if he used his Blood Magic to save and protect others? In both games it's always been there as a "DPS" Form, I think it'd be amazing to have it around to heal. I mean it's blood, it's life force. Why not.
Things like what I said earlier, or even have it so they can mark someone so that if they take damage or die, they heal your allies around them. There's SO many different things we can do with that type of healing that could make the game a lot more fun from a healing perspective.
Bioware pls!