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Nine companions confirmed!


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#501
I SOLD MY SOUL TO BIOWARE

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Thomas Andresen wrote...

SergeantSnookie wrote...

Thomas Andresen wrote...

I find it funny how no one has mentioned Varric's presence in this picture.


I was always under the impression that was Beardie Warden....

With the pierced ears and the hairdo, it seems rather obvious.


Now it is, initially we could only see his nose, beard and finger. :S

#502
Merengues 1945

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DarthLaxian wrote...

Merengues 1945 wrote...

Well, that's a relief... 9 it's just to much, there were 7 companions in Awakening and 8 in DA2 and they seem like a lot, I never used some of the companions, except for their personal quests. I prefer a small group of men and women with a nice background story than a bunch of guys I will never pay attention to.


not really - the more the merrier (hell the more there are, the more chances that there are some that you like - hell, i didn't like some companions as well (Sten, Oghren, Fenris, Anders (in DA2 and i was forced to use him!), Carver, Bethany, Leliana (partly - chantry this, chantry that, maker this...shut up Leliana!), Wynne (partly - her "love" for the circle *pukes*) etc.))

meaning: yeah - give me 9 - hell give me 12 or more ;) (yeah, costs, writing good backgrounds, finding voice-actors etc....but essentially, i like that number...9 and say another extra one (like Shale) with the DLC you get for a new copy? ;)

greetings LAX
ps: small group sounds nice, but if you hate half of them, then you might not even have a viable party left (depending on what class you play, say if you are a warrior and hate all your mages or rogues (you need both for a viable party and without mages you have no healer and without rogues you don't have stealth and lockpicking) etc. - so no, variety please


Well, Mass Effect 2 had twelve squadmates, but a very good management of their quests and an impressive work in their stories (except Jacob's.. that guy it's just f*cking annoying, still, eleven out of twelve, that's awesome) makes you want to know more about them and makes seriously difficult the task of choosing your squad.

But I seriously doubt Inquisition's teammates will be that kind of awesome... some of them look cool, but not Garrus Vakarian or Wrex cool.

I guess we'll have to wait and see for ourselves.... But I would be happy  with just Varric and Cassandra.

#503
Iakus

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Merengues 1945 wrote...

Well, that's a relief... 9 it's just to much, there were 7 companions in Awakening and 8 in DA2 and they seem like a lot, I never used some of the companions, except for their personal quests. I prefer a small group of men and women with a nice background story than a bunch of guys I will never pay attention to.


There were nine companions in DAO (including Shale)

There were also nine in Jade Empire.  Wild Flower could even arguably be two.  Ten if you include the Secret Companion (Though I suppose that would mean there's ten in DAO as well.)

There were also nine in KOTOR

So nine seems to be a good number.

Modifié par iakus, 30 août 2013 - 05:17 .


#504
Solas

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ElitePinecone wrote...

Carbon-based wrote...

now that we can see the rest of this image I feel like this thread should be bumped..



David Gaider has confirmed that many of those characters are not actually companions.

Details here:

http://dgaider.tumbl...oom-oh-yay-matt

I suspect some could be agents, and others just major NPCs.

Yes I saw his confirmation a few hours after he posted it. The picture still lends itself to renewed speculation fuel. :)

anyway my thoughts are:
cass and varric: confirmed companions obviously
cullen-looking guy: cullen, companion or agent (I'd prefer it if he were an agent)
mustache guy: agent
chill elfy mcsmugs: mage, companion
scribe girl: agent, kelly chambers-esque
leliana: agent

"agent" can be swapped for "important NPC" in any of these 

Modifié par Carbon-based, 30 août 2013 - 11:24 .


#505
ElitePinecone

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"chill elfy mcsmugs" is excellent.

Given the war council context of that scene, many of the characters might not even be members of the Inquisition proper - they could be allies or faction leaders instead (the first example that comes to mind is a similar diplomatic meeting in ME3 between the turian/salarian leadership).

Also, I think David mentioned that the red-headed woman isn't Leliana.

#506
llandwynwyn

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They need to give her at least a new hairstyle then, because she could pass for Leliana's twin sister.

#507
Tinxa

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iakus wrote...

Merengues 1945 wrote...

Well, that's a relief... 9 it's just to much, there were 7 companions in Awakening and 8 in DA2 and they seem like a lot, I never used some of the companions, except for their personal quests. I prefer a small group of men and women with a nice background story than a bunch of guys I will never pay attention to.


There were nine companions in DAO (including Shale)

There were also nine in Jade Empire.  Wild Flower could even arguably be two.  Ten if you include the Secret Companion (Though I suppose that would mean there's ten in DAO as well.)

There were also nine in KOTOR

So nine seems to be a good number.


I'm really getting tired of people claiming DAO had 9 companions when they're really grasping at straws (why don't you add all the origins and Jory + Daveth and claim it's 20).

Shale was DLC, Loghain was available for the last hour or so, and Dog is a dog with no dialogue or backstory.

We're left with:
Alistair
Morrigan
Leliana
Sten
Oghren
Wynne
Zevran

Which is 7 companions available for most of the game and with about equal amount of content.

For Kotor it's the same thing:  the small robot was just making beeping sounds and Zalbaar was growling.

#508
DarkKnightHolmes

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Tinxa wrote...

I'm really getting tired of people claiming DAO had 9 companions when they're really grasping at straws (why don't you add all the origins and Jory + Daveth and claim it's 20).

Shale was DLC, Loghain was available for the last hour or so, and Dog is a dog with no dialogue or backstory.

We're left with:
Alistair
Morrigan
Leliana
Sten
Oghren
Wynne
Zevran

Which is 7 companions available for most of the game and with about equal amount of content.

For Kotor it's the same thing:  the small robot was just making beeping sounds and Zalbaar was growling.


Dog is a companion. He has a backstory and he still talks to other companions, he still interacts with the NPC of the world, he takes a party slot like all the companions, he can be controlled by you like all the companions, you can set his tactics like all the companions and he can be equipped with items like all the companions. He is a companion regardless of the fact that he doesn't talk english.

Modifié par DarkKnightHolmes, 30 août 2013 - 01:52 .


#509
Eagle Pusuit

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ElitePinecone wrote...

"chill elfy mcsmugs" is excellent.

Given the war council context of that scene, many of the characters might not even be members of the Inquisition proper - they could be allies or faction leaders instead (the first example that comes to mind is a similar diplomatic meeting in ME3 between the turian/salarian leadership).

Also, I think David mentioned that the red-headed woman isn't Leliana.


He said that "scribe-girl" isn't Vivienne. To my knowledge he hasn't commented on the redhead on the right who looks a lot like Leliana.

#510
Darkwingduck

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I was doing so good Ignoring all the dragon age inquisition stuff. I had hidden behind my own cynicism from DA2 and the hangover of riding the hype train but dammit all to to the fade they've done it. Bioware has sucked me back in and now I am manically searching this thread for any and all details of possible companions...it's going to be a long wait for this game to come out. Woe is me why did I read game informer's september issue.

#511
daveliam

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Tinxa wrote...

iakus wrote...

Merengues 1945 wrote...

Well, that's a relief... 9 it's just to much, there were 7 companions in Awakening and 8 in DA2 and they seem like a lot, I never used some of the companions, except for their personal quests. I prefer a small group of men and women with a nice background story than a bunch of guys I will never pay attention to.


There were nine companions in DAO (including Shale)

There were also nine in Jade Empire.  Wild Flower could even arguably be two.  Ten if you include the Secret Companion (Though I suppose that would mean there's ten in DAO as well.)

There were also nine in KOTOR

So nine seems to be a good number.


I'm really getting tired of people claiming DAO had 9 companions when they're really grasping at straws (why don't you add all the origins and Jory + Daveth and claim it's 20).

Shale was DLC, Loghain was available for the last hour or so, and Dog is a dog with no dialogue or backstory.

We're left with:
Alistair
Morrigan
Leliana
Sten
Oghren
Wynne
Zevran

Which is 7 companions available for most of the game and with about equal amount of content.

For Kotor it's the same thing:  the small robot was just making beeping sounds and Zalbaar was growling.


I'm sorry but this does not make any sense.  If a character takes up a companion slot, then they are a companion.  To consider that Shale (because she's a DLC) or Dog, Zaalbar, and T3 are not companions because they don't have voiced dialogue is just silly.  Using that argument, then a mute humanoid, such as a Silent Sister, wouldn't be a companion either.  It just isn't accurate.

#512
Tinxa

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daveliam wrote...

Tinxa wrote...

iakus wrote...

Merengues 1945 wrote...

Well, that's a relief... 9 it's just to much, there were 7 companions in Awakening and 8 in DA2 and they seem like a lot, I never used some of the companions, except for their personal quests. I prefer a small group of men and women with a nice background story than a bunch of guys I will never pay attention to.


There were nine companions in DAO (including Shale)

There were also nine in Jade Empire.  Wild Flower could even arguably be two.  Ten if you include the Secret Companion (Though I suppose that would mean there's ten in DAO as well.)

There were also nine in KOTOR

So nine seems to be a good number.


I'm really getting tired of people claiming DAO had 9 companions when they're really grasping at straws (why don't you add all the origins and Jory + Daveth and claim it's 20).

Shale was DLC, Loghain was available for the last hour or so, and Dog is a dog with no dialogue or backstory.

We're left with:
Alistair
Morrigan
Leliana
Sten
Oghren
Wynne
Zevran

Which is 7 companions available for most of the game and with about equal amount of content.

For Kotor it's the same thing:  the small robot was just making beeping sounds and Zalbaar was growling.


I'm sorry but this does not make any sense.  If a character takes up a companion slot, then they are a companion.  To consider that Shale (because she's a DLC) or Dog, Zaalbar, and T3 are not companions because they don't have voiced dialogue is just silly.  Using that argument, then a mute humanoid, such as a Silent Sister, wouldn't be a companion either.  It just isn't accurate.


*sigh* Shale is DLC therefore she's not a companion that comes with the original game no? So I don't see why Shale would be included when counting the original DAO companions. Jory and Daveth take up a companion slot as does a namless warden for Ostagar and you can control and equip them as much as you want but I really wouldn't call them  DAO "companions" because they're only temporary.

I'm trying to say that it's silly counting all of the companions like equals when there's clearly a difference in how much work and content went in them. So saying well game A had 9 and game B had 9 (so game A and B have the same number) doesn't quite mean the same when you consider (for example) 2 of companions in game A only beeped once in a while and all of the companions in game B had dialogue and quests.

But if someone thinks that dog had the same depth as Alistair or T3 had the same content as Bastila then I clearly won't change your mind.

#513
daveliam

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Tinxa wrote...

*sigh* Shale is DLC therefore she's not a companion that comes with the original game no? So I don't see why Shale would be included when counting the original DAO companions. Jory and Daveth take up a companion slot as does a namless warden for Ostagar and you can control and equip them as much as you want but I really wouldn't call them  DAO "companions" because they're only temporary.

I'm trying to say that it's silly counting all of the companions like equals when there's clearly a difference in how much work and content went in them. So saying well game A had 9 and game B had 9 (so game A and B have the same number) doesn't quite mean the same when you consider (for example) 2 of companions in game A only beeped once in a while and all of the companions in game B had dialogue and quests.

But if someone thinks that dog had the same depth as Alistair or T3 had the same content as Bastila then I clearly won't change your mind.


Your argument is flawed, though.  You are comparing temporary companions who are forced upon you for a short, story-driven questline with permanent companions who are in your party camp, can be selected for your party through the companion selection screen, and all of which have individual companion quests (including Dog's recruitment quest).  It's just flawed logic.  There are companion mechanics in the game that differentiate the permanent companions with the temporary ones.  You are conveniently forgetting those.

As for Shale, why wouldn't you consider her a companion?  Just because she's DLC doesn't mean she doesn't exist.  Granted, not all players get her if they choose not to purchase the DLC, but that doesn't mean she doesn't count.  Since DA: O, this is a common Bioware practice.  Shale, Kasumi, Zaeed, Sebastian, and Javik are all companions, whether you are choosing to include them or not.

No one is saying that all of the companions have the same amount of depth.  By your argument, then, maybe I shouldn't count Sten as a companion.  1.)  He's optional; and 2.)  He doesn't have as much dialogue as Alistair.  There will always be some companions who get more attention because of being LI's or because of playing a more integral role in the story.  I consider any of the party members who take up a companion spot, are part of the party selection process, and have dedicated quests that further their story as "companions".  This includes:  Loghain, Shale, Dog, Sebastian, Carver, and Bethany.

Modifié par daveliam, 30 août 2013 - 03:28 .


#514
daveliam

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double post.  Sorry.

Modifié par daveliam, 30 août 2013 - 03:30 .


#515
Eagle Pusuit

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Carbon-based wrote...

ElitePinecone wrote...

Carbon-based wrote...

now that we can see the rest of this image I feel like this thread should be bumped..



David Gaider has confirmed that many of those characters are not actually companions.

Details here:

http://dgaider.tumbl...oom-oh-yay-matt

I suspect some could be agents, and others just major NPCs.

Yes I saw his confirmation a few hours after he posted it. The picture still lends itself to renewed speculation fuel. :)

anyway my thoughts are:
cass and varric: confirmed companions obviously
cullen-looking guy: cullen, companion or agent (I'd prefer it if he were an agent)
mustache guy: agent
chill elfy mcsmugs: mage, companion
scribe girl: agent, kelly chambers-esque
leliana: agent

"agent" can be swapped for "important NPC" in any of these 


I agree with this intreprestation of the Map scene, although I hope/suspect the mustachioed man is a companion. He looks interesting.

Modifié par Shadobald, 30 août 2013 - 03:33 .


#516
Mr Fixit

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daveliam wrote...
There will always be some companions who get more attention because of being LI's or because of playing a more integral role in the story.  I consider any of the party members who take up a companion spot, are part of the party selection process, and have dedicated quests that further their story as "companions".  This includes:  Loghain, Shale, Dog, Sebastian, Carver, and Bethany.


I think the two of you are talking past each other.

Yes, Dog was a companion in a sense, but it's obvious that he didn't have anywhere near the same amount of resources (time, money, what have you) devoted to him as other party members. Concerns voiced by some posters touch upon the fact that too many characters could mean not enough resources devoted to any single one them. For example, ME2 had 10 non-DLC companions and while that game had a really great NPC roster, many of them didn't have much dialogue (beside loyalty missions which were admittedly a great idea to deepen the characters and flesh out the setting).

That being said, I'm not a skeptic. BioWare games generally have excellent companions. 

Modifié par Mr Fixit, 30 août 2013 - 05:31 .


#517
Lukas Trevelyan

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Hmm I wonder if Hawke will be a companion. Lol that would be rather funny.

#518
Beerfish

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Carbon-based wrote...

Yes I saw his confirmation a few hours after he posted it. The picture still lends itself to renewed speculation fuel. :)

anyway my thoughts are:
cass and varric: confirmed companions obviously
cullen-looking guy: cullen, companion or agent (I'd prefer it if he were an agent)
mustache guy: agent
chill elfy mcsmugs: mage, companion
scribe girl: agent, kelly chambers-esque
leliana: agent

"agent" can be swapped for "important NPC" in any of these 


Great name.  :lol:

#519
Tinxa

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daveliam wrote...

As for Shale, why wouldn't you consider her a companion?  Just because she's DLC doesn't mean she doesn't exist.  Granted, not all players get her if they choose not to purchase the DLC, but that doesn't mean she doesn't count.  Since DA: O, this is a common Bioware practice.  Shale, Kasumi, Zaeed, Sebastian, and Javik are all companions, whether you are choosing to include them or not.


I'm not saying Shale isn't a companion. I'm saying she's not a comapnion that comes with the original game. There's nothing wrong with Shale, but you can't just add her to the others and ignore the fact she was made separately as DLC.

#520
daveliam

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Mr Fixit wrote...

I think the two of you are talking past each other.

Yes, Dog was a companion in a sense, but it's obvious that he didn't have anywhere near the same amount of resources (time, money, what have you) devoted to him as other party members. Concerns voiced by some posters touch upon the fact that too many characters could mean not enough resources devoted to any single one them. For example, ME2 had 10 non-DLC companions and while that game had a really great NPC roster, many of them didn't have much dialogue (beside loyalty missions which were admittedly a great idea to deepen the characters and flesh out the setting).

That being said, I'm not a skeptic. BioWare games generally have excellent companions. 


Yeah, I agree with what you are saying Mr Fixit.  I am actually a huge proponent of limiting the companions so that you have greater depth for each.  I often use ME2 as an example as to how an inflated cast actually makes the dynamics weaker in my opinion.  There are so many squadmates that most of them never leave my ship except for the recruitment and loyalty missions.  I would love for DA: I to have no more than 9 companions, which I think is a great number.  I would even be happy with them lowering it to as few as 7 companions if they are well done.

My issue with the other poster is the illogical arguments s/he is making.  Here's his/her original post:

I'm really getting tired of people claiming DAO had 9 companions when
they're really grasping at straws (why don't you add all the origins and
Jory + Daveth and claim it's 20).

Shale was DLC, Loghain was available for the last hour or so, and Dog is a dog with no dialogue or backstory.

We're left with:
Alistair
Morrigan
Leliana
Sten
Oghren
Wynne
Zevran

Which is 7 companions available for most of the game and with about equal amount of content.

For Kotor it's the same thing:  the small robot was just making beeping sounds and Zalbaar was growling.


It has nothing to do with advocating for/against the number of companions.  It's an argument about why some of the companions aren't really companions.  It doesn't make sense and was, in my opinion, fairly rude in delivery.  That's it.  I'm fine with letting it drop though.

#521
Tinxa

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Mr Fixit wrote...

daveliam wrote...
There will always be some companions who get more attention because of being LI's or because of playing a more integral role in the story.  I consider any of the party members who take up a companion spot, are part of the party selection process, and have dedicated quests that further their story as "companions".  This includes:  Loghain, Shale, Dog, Sebastian, Carver, and Bethany.


I think the two of you are talking past each other.

Yes, Dog was a companion in a sense, but it's obvious that he didn't have anywhere near the same amount of resources (time, money, what have you) devoted to him as other party members. Concerns voiced by some posters touch upon the fact that too many characters could mean not enough resources devoted to any single one them. For example, ME2 had 10 non-DLC companions and while that game had a really great NPC roster, many of them didn't have much dialogue (beside loyalty missions which were admittedly a great idea to deepen the characters and flesh out the setting).

That being said, I'm not a skeptic. BioWare games generally have excellent companions. 


I think you're possibly right :)

I also felt that ME2 companions were a bit on the thin side and prefer less companions with more content. But if some of the 9 are companions are less fleshed out (like dog) then that's different than having ME2 style equal content for everyone but less dialogue all around.

#522
Tinxa

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daveliam wrote...


My issue with the other poster is the illogical arguments s/he is making.  Here's his/her original post:

I'm really getting tired of people claiming DAO had 9 companions when
they're really grasping at straws (why don't you add all the origins and
Jory + Daveth and claim it's 20).

Shale was DLC, Loghain was available for the last hour or so, and Dog is a dog with no dialogue or backstory.

We're left with:
Alistair
Morrigan
Leliana
Sten
Oghren
Wynne
Zevran

Which is 7 companions available for most of the game and with about equal amount of content.

For Kotor it's the same thing:  the small robot was just making beeping sounds and Zalbaar was growling.


It has nothing to do with advocating for/against the number of companions.  It's an argument about why some of the companions aren't really companions.  It doesn't make sense and was, in my opinion, fairly rude in delivery.  That's it.  I'm fine with letting it drop though.


Rude??? Posted ImageI had no idea you thought I was rude. It was not my intent to be rude also english isn't my first language and I'm tired which may be part of the problem if you felt I wasn't making sense.

Let me try again:
I saw a couple of times that when someone expresses a concern about 9 being too many there comes a response of: "What's the problem, DAO had 9 (generously counting in shale and Loghain and whatnot)" and I was trying too say that Shale isn't even in the main game, Loghain is there only for the end ect. and that people are worried that 9 companions that are supposedly there for the full game will mean that all of them will get a bit watered down (like Mr Fixit ME2 example). That 9 equal but thin companions doesn't count the same as 7 wellrounded + 2 endgame, mute or whatever companions.

#523
daveliam

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Tinxa wrote...

Rude??? Posted ImageI had no idea you thought I was rude. It was not my intent to be rude also english isn't my first language and I'm tired which may be part of the problem if you felt I wasn't making sense.


Perhaps rude was too strong a word.  More like "dismissive" of other people's opinions.  Especially coupled with the "*sigh*" that you included to start your initial reply.

I also want to see less quantity but more quality for the companions in the next game.  However, I do not have a problem with a dog.  I mean, it's just tradition at this point!

#524
AresKeith

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Dog should've been more of a summon/companion in DAO instead of filling an actual companion slot

#525
daveliam

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AresKeith wrote...

Dog should've been more of a summon/companion in DAO instead of filling an actual companion slot


I liked that better too. 

1.)  I never took Dog because I'd rather take Alistair or Oghren to fill the melee role in my party
and
2.)  It gives you a "fifth" "companion", which is nice.