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"The Inquisitor Himself" (To all of you who don't want to read before you comment, no this thread does not doubt in ANY way that we will be able to play as a female protagonist. It sim...


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#1
ManchesterUnitedFan1

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 Now before this starts to seem too confrontational, I honestly do understand that the majority of your target market is male, Bioware, I do. However I think it would have been nice to at least see one or two concept arts or hear a mention of a female inquisitor; from what I saw in the gamescom video, not only was the inquisitor referred to as a male but all the concept arts seemed to depict a male one as well (although one was dubious, but the same shaped character was male in another art so I'm pretty sure it was a he).

Maybe I'm reading too much into concept art, but at this stage the concept art is a big part of the marketing material being released, and the absence of a woman is annoying me a tiny bit.

Maybe I have completely missed some other concept art of a female inquisitor, and I would welcome seeing it if that were the case :)

Sorry about this, it's just the genral lack of female hawke in marketing for Da2 really rubbed me the wrong way ahaha.

inb4 entitled, inb4 it's just concept art, inb4 you're getting worked up over nothing ;)

Modifié par ManchesterUnitedFan1, 21 août 2013 - 11:42 .


#2
David Gaider

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Yeah, I mean when they
specifically mention "you can play as an elf or a dwarf or a human" it
seems that would be a very natural place to mention you can play as male
or female as it's one of the big cc decisions like race or class.


Fair, but we don't allow you to play as every race in every game we make.

ManchesterUnitedFan1 wrote...
Besides, in the video we saw today we saw about 20 different versions of the male inquisitor wearing different armour. How difficult would it have been to make 10 female and 10 male?


Depends on the assets we have available-- and that comes from concept work, which was done on the male version of the PC first. I suppose you could ask "well why don't you work on both genders at the same time?" And I don't really know the answer to that. They pick one, and everything else spawns from that.

While it would have been nice to hear us mention it more in the video (everyone here knows we allow a player to pick, and always have, but it's worth repeating for others), I personally found it nice to see that many of the concepts presented in the video used either the female PC or a version that was ambiguous enough to be either gender.

Modifié par David Gaider, 20 août 2013 - 05:37 .


#3
David Gaider

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ManchesterUnitedFan1 wrote...
@David, I wouldn't find it annoying if it didn't *always* seem like they start male first. I don't think it's just an 'eeny meeny miney mo' situation there.


No, of course they start off with the male as the base because that is still the majority of the users. That's not in question, is it? So that's what they had the most of when it came to armor concepts for this particular video.

I'm not really going to argue the rest. I think folks are being a little sensitive with regards to the presentation, but it's not without cause and it's worth reminding folks that there are lots of female players out there who are curious regarding what we're doing with DAI.

Also, I apologise but could you point out which art in the video was of a female PC? Sorry, it's just I looked and most seemed to me to be male, and one or two looked slightly ambiguous (although as I say, one of the ambiguous ones had the exact same clothes and weapon on as a male pc did earlier, so).


I'm not going to make a list, but I imagine you likely thought some of them were NPC's-- such as the flag-carrying PC at the 2:12 mark, I think?

#4
David Gaider

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ManchesterUnitedFan1 wrote...
@David Gaider, forgive me but I can't see anyone holding a flag at 2:12? I just see someone cutting off an undead thing's head.


Sorry, typo-- at 2:21.

Modifié par David Gaider, 20 août 2013 - 06:08 .


#5
Allan Schumacher

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You say their in english. Or the could just use the Inqusitior, but the trouble is that did not even mention you could play as female.


It's becoming more and more common now, but I was actually taught (by my not at all old, female University Professor) to use "he" in gender neutral context because she was of the mind that you do not match the plural "they" (or it's equivalents) with a singular noun, and constant use of "he or she" everywhere ends up becoming distracting and wordy.

For better or worse. From then I saw usage in that context to be similar to referring to "man" or "mankind" when referring to "****** sapiens." Although I have started to revert back to using "they" since people would read too much into my usage of the word "he" (whether on BSN or otherwise)

A quick reference.
http://oxforddiction...she-versus-they


EDIT: As for the concept art, I can't really answer why it was drawn more with male characters instead of female ones.

Modifié par Allan Schumacher, 20 août 2013 - 06:34 .


#6
Allan Schumacher

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I saw you leave the comment on my wall. I'm not 100% certain so I don't want to give a definitive answer to that, unfortunately. But I do hope it is the case, personally.

#7
John Epler

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There is absolutely nothing wrong with expressing concern over the inclusion or lack thereof of a female protagonist. It is still a very valid and real issue that games lack in female representation, and I consider it a completely fair comment that we used the male pronoun exclusively.

I would strongly recommend that people avoid the tired old 'GOD, WHY AREN'T YOU DAMNED FEMINISTS EVER HAPPY' schtick in this thread, as I will take a very poor view on that.

Keep it civil, and try to remember that asking for inclusivity and consideration for an oft-underserved (but proportionally large) segment of the audience is nothing to attack anyone over.

#8
John Epler

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It's worth remembering that, as men, it's very easy for us to say 'I don't see a problem!'

The vast majority of protagonists and heroes in media are men. Privilege is basically the acknowledgment that, as far as culture goes, you are the default. Recognizing that and acknowledging that people fighting for more inclusivity are entirely correct to do so isn't easy, but it's necessary if you want to have conversations about these sorts of issues.

#9
John Epler

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We are not discussing rape in this thread.

It is not relevant to DAI.

Modifié par John Epler, 20 août 2013 - 07:55 .


#10
John Epler

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Conflating hair and gender as being 'basically the same thing' is also not something we're doing in this thread.

One is a fundamental part of someone's identity and how they are treated by society. The other is hair.

#11
John Epler

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While this is a good discussion on gender identity, I think it's a bit beyond the scope of the thread, and probably best served in PMs or in a private group.

#12
John Epler

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Lord Raijin wrote...

ManchesterUnitedFan1 wrote...

Nope.

Just saying, I doubt you've NEVER complained about ANYTHING in your life before.


I never once complained about a gender related issues over a video game. I just find it a tad bit ridiculous.



Which is rather the point. As a guy, we will never live in a world where we will be underrepresented in media. It is never going to happen.

So for us to say 'it's ridiculous to complain about your gender not being included!' is kind of silly, because we are in the privileged position of never, ever having to fight for that sort of inclusivity.

#13
Allan Schumacher

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Maria Caliban wrote...

Assumed by who? Marketing isn't primarily aimed at people who are already going to buy the game.

If I'm unfamiliar with Dragon Age, why would I assume that I can play a woman? There's lots of games where I can't.


Not all marketing is geared directly towards getting new fans, however. Sometimes it's about regaining confidence with fans that have felt alienated.

I thought it was pretty evident that much of the marketing has been addressing the very vocal concerns a lot of the fan base had with things, such as lack of player race, improved armor customization, and so forth.


So while it may not be acceptable for us to omit/under represent female protagonists in our discussion points, I hope you can understand how it may not have come up when trying to determine what to discuss in 3.5 minutes of footage.

At this point, in order to maintain fairness we wouldn't have been able to show the armor shots because there aren't (to my knowledge anyways) female concepts for many of them. So in that sense we have to pick and choose. We could be fair, and not show it and just talk about it. Or we could show it, and accept that some people are going to see that there's no women being represented and going to be unhappy.

It's a situation of recognizing that someone isn't going to be happy.

#14
Allan Schumacher

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This is a 3 minute behind the scenes video, with a small amount of concept art and one developer calls the Inquisitor "Him", it does in no way represent the entire marketing strategy of the game.


This actually reminds me that as my friend and I talk about games like Mass Effect, we default to the protagonist we used during the conversation (without even blinking an eye at it anymore, actually).

I will be like: "It was cool when he blahblahblah" and then my friend would respond "I know! And then she follows up with blahblahblah"

It's actually kinda neat, in retrospect.

#15
John Epler

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Folks, while I know some of you don't care, let's refrain from making posts that are, essentially, 'I don't care'. It's not really adding anything to the discussion, which I think is a good discussion to have.

#16
John Epler

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EJ107 wrote...

John Epler wrote...

Which is rather the point. As a guy, we will never live in a world where we will be underrepresented in media. It is never going to happen.

So for us to say 'it's ridiculous to complain about your gender not being included!' is kind of silly, because we are in the privileged position of never, ever having to fight for that sort of inclusivity.


Well, never have to fight for gender-related inclusivity. I'm sure there are many men who feel underrepresented, be it due to their race, religion of sexuality. 


And that's an entirely fair discussion to have - however, this specific discussion has to do with gender.

Each box you check under 'heterosexual, cisgendered, male and white' is another aspect of privilege to consider. Given that this is a discussion specific to gender, however, that's a topic outside the scope of this thread.

#17
David Gaider

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Ragabul the Ontarah wrote...
For the record, I don't really care that one developer used the word "he" in one specific vid posted early in the marketing cycle. I more find this thread a good place to reiterate my desire for Bioware to include female PCs in their marketing targeting the "mainstream" audience. It's one thing to *have* content that promotes inclusion of underrepresented groups and a whole other thing to promote that content. It's pretty pointless if the only people who know the content exists are the hard core RPG crowd who hangs around on these forums.


Yes, those are good points.

I'm going to play a little Devil's Advocate here and say that, from the perspective of those who market games, the primary purpose of marketing is to get information about the game to people who don't know about it and/or aren't planning on buying it. It's not to speak to people who already know about the game... so I think, from their perspective, it might seem like a pointless argument to be made by fans on a forum to ask that they be marketed to when they know more and are more invested in the game than almost anyone.

So the argument offered above is more credible-- it's possible there might be an element of "thanks for the advice" if one's suggestion is that we market to a particular group (and do so better), but that might at least seem like a less self-serving argument in the context of this forum.

Remember that we are, after all, talking about the marketing of the game and not about the game itself. I think most people here are clear on that, but it's worth repeating as I've noticed some of the issues being brought up as blending into larger issues.

And, to also be clear, this is a dev diary -- there's still plenty more to come over the next year. That doesn't invalidate any concerns someone might have, and they're absolutely worth expressing... let's just tone down the rhetoric a notch or two, please.

Modifié par David Gaider, 20 août 2013 - 10:07 .


#18
David Gaider

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Sylvianus wrote...
I don't think the sentence of the guy was just the issue for most female gamers in this thread. It's the fact that the female inquisitor was almost non-existent , even more if we add this sentence in context. Many people hoped that we were done with the marketting of the past , and * bam * with the dev diary, it felt a bit suddenly the same. Given that this * new * path isn't really certain yet, it was fair to be a worried a bit.


That's fair. I'm not saying the concern has no basis-- at all.

I'm just saying that people already on this forum asking that marketing be directed at them (whether that's by female fans or by hardcore fans who will eventually get very loud when future trailers and interviews don't answer their questions) when marketing is intended primarily for people who don't know about the game is a difficult argument to make.

It's one thing to ask for representation in a game. It's another thing to ask for representation in a game's marketing-- and, even if you disagree that there's any difference in that, to ask for equal face time in every single piece of marketing. Such as this one, which is no doubt just the first of many to come. I wouldn't write everything off just yet because a single dev diary didn't show off a bunch of assets which we don't actually even have just yet.

That said, while I'm not the person who controls how this sort of subject is approached, I can say I think the point has been made. I think those who are up the food chain have heard it. And I'm saying tone down the rhetoric slightly-- on both sides, as I don't think it's fair to say that anyone complaining about this issue has no basis for it whatsoever either. They do, and it's a concern not solely restricted to BioWare either-- indeed, I think some people expect more from us. So, fair enough.

#19
David Gaider

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ManchesterUnitedFan1 wrote...
@David, I accept most of what you're saying, but there's one thing I take issue with:

I know that there isn't as much concept art of the femquisitor yet -I understand that- but.....*why*?


You'd have to speak to the art team about that. My take on it is that they go through a LOT of iteration to get the right "look" ...and then they will eventually extrapolate from that to extend that look to the other race/gender combos. It would be pointless to develop them simultaneously.

That's not to say there's been no thought to what they female PC looks like. Matt Rhodes and his team sometimes include a female PC in any concept pieces they're working on (a few you've seen in the dev diary, some hang on our wall, and many more you simply haven't seen yet) just to mix things up and to make sure the team is keeping it in mind. But insofar as the armor appearances go, we simply don't have as much-- and that's what the customization section was displaying (you'll note in that "here's all the different appearances" bit it didn't show different races either-- just armor customization, and I'm sure that was their intent).

And I'm sure we start with the male appearance first because that's the one most people will play. As I said before, that's surely not even in question.

Modifié par David Gaider, 20 août 2013 - 10:46 .


#20
Allan Schumacher

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I know that there isn't as much concept art of the femquisitor yet -I understand that- but.....*why*?


Just to follow up, while concept stuff is often used in marketing, it's not generally created for marketing. It's created as reference for the team as a whole, and especially the modelers and so forth. John will look at some concepts and be all "that is a bit extravagant and will cause issues, while Mike will look at the various aspects and go "i like this, I think this looks poor.  Improve on this" and so forth.

They clearly have done some, however (he may not have the tag under his name, but Matt Rhodes is one of our concept artists and did the "Coronation scene"). But for stuff like the armor, there can be significant advantages on sticking with a basic rigging and just iterating different styles on top of the same rigging to show proof of concepts.

Now if someone has a deadline to deliver a whole bunch of concept art for various types of character armor, there probably isn't going to be much feedback of "you should vary up the model's skin color and gender for these concepts" as opposed to a focus on the designs themselves. Now, we could start with the base model as being a woman. I don't know if there are any costs associated with that in terms of production. David has commented that male characters are more commonly chosen, so there's a degree of "well, if we HAVE to pick something... which one should we pick?"

When you're talking about scene sketches, like the "coronation" it is a bit easier to mix things up somewhat because you're creating the entire scene. When you're creating stuff like armor mockups, there's a speed advantage for just sticking to the same base model.


It's a bit like when I create test content for conversations. There's a plain, featureless hairless entity that I used for all of DA2's conversation testing. I had a full party of those featureless chaps running around, because I didn't need a perfect Hawke running around. Spending time mixing and matching the party members up with a variety of in game characters doesn't actually help me perform the tests.


And this stuff is created for our benefit to help us create the content in a particular way.

Modifié par Allan Schumacher, 20 août 2013 - 11:00 .


#21
Allan Schumacher

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To be honest with you, I think we are kind of speaking on different levels regarding the armour thing; I question whether showing us twenty or so different armours was a better choice for a video about customisation, when you could have shown us 10 different armours on two different genders to show us the breadth of the customisation. Surely it would require the same amount of work? (Or, even, less considering the fact that they would know exactly what they *wanted* the armour to look like already).


Well, the thing is that one of the issues many people had was specifically the lack of armor customization. So on some level, it was done specifically to address that point.

As for the second point, I think you're still looking at it as "concept art being for marketing" instead of "concept art so we have concepts for how things may look."

Yes, creating 10 men and 10 women may be easier if you're concepting 10 pieces of armor and, as you say, you already know what it looks like. Now, if we're literally doing concepts for just armor, it could be argued that this only gave us half of the variations on armor (it should be noted that I don't know how many failed concepts were created that I never get to see, let alone what the fans never get to see).

If the goal is to concept how particular armor pieces may look on both men and women, then that makes sense. If the concept it more purely "give me a lot of different armor types" then you're going to get something different.


In all honesty I don't think people would have complained if we'd lost 10 blurry pictures of new armour from the video in return for seeing what the vision for the female protagonist is.


No, but it may mean that, internally for our own development, we have less iteration on armor styles in general.


brushyourteeth wrote...

But like motomotogirl said, why is it something they'd have to get around to, rather than something that feels just as natural as designing and showing off the fellas?


It's possibly for the same reason that you notice it so readily. Unfortunately the process of changing how people approach these things isn't going to change rapidly. Which, if I can muster a hypothesis, is on some level what the concern is.

I making the assumption that women here don't typically feel that BioWare themselves genuinely look down upon women and see creating female characters as irrelevant and so forth (since my assumption hinges on the fact that people wanting this stuff wouldn't continue to follow it if they were feeling insulted/disrespected by the content they are improving).

So you're possibly taking someone and saying "Go make me some concept art for whatever" and they will run off and make concept art, like they always have. Except, unfortunately, they have historically (for whatever reason) just defaulted to doing whatever concepts on a male avatar. So then some people on the internet see said concept, they (fairly) go "Hey, I notice there isn't much women in these. In fact there's none! This kinda sucks you know."

So then there's a dev like me: "Oh crap.....we done goofed."

The next time that concept art request comes around (which may be some time later), there's going to be situations such as simply forgetting (whoops...), or having some and then realizing after the fact that there is a heavy male focus, so some extra time ends up getting spent to "mix it up a little" since the implicit observation is made.


I feel on some level, especially with concepting, hoping for a fully diverse and inclusive set for any given request will have some challenges. That isn't to say "It'll be white male, so deal with it." I'm saying that, whatever we go with, there are workflow advantages, especially early in a project, for picking one and sticking with it. Especially with character models, because if the task is "create dozens of armor models" my focus is more on creating as many armor concepts, and when there's a deadline coming up and teams are waiting on these concepts downstream, making sure you're mixing up the gender, body type, race, skin colour, and so forth, on top of the actual armor focused work, it's going to create overhead.

Now maybe that overhead is worth it in the long run, because the concept art is better suited for marketing so there's some longer term benefits for those shorter term costs. Although since I'm just hypothesizing, maybe it isn't worth it? I don't know. In part because I don't know how much benefit it may have, nor how much cost there is either. It's easy to logically construct that it IS beneficial, however. But I think that that is easy to say and more difficult to implement in practice. And not even because there is resistance, but simply because some decisions will be habitual and subconscious.

So it's fine to be all "hey you guys.... you done goofed" since that keeps working as a reminder. You're starting to see some of the benefits of that, from increased focus on FemShep for ME3, as well as some concept work that shows female protagonists.


I'll admit that I can initially take things a bit too personally and misread what others are actually saying too, which can cause me to respond in a way that may appear callous. I mean, I hear about a video that's just been released, and has some stuff in it that I think will be super exciting and whatnot, and then I come in and see that people feel offended by it and suddenly it's like "Whoa! Well.... crap... that certainly wasn't the case...." and people ask "Why?" (with varying degrees if intensity) and if I make an attempt, sometimes I'll take the exchange in a way that makes me feel as though that someone feels marginalized is blaming BioWare (and by extension me) for acting in a malevolent way. Which isn't fair, so I do apologize, because it will put me on the defensive (rightly or wrongly) simply because I'm human, and will always make mistakes, especially when attempting to actually try to do the right thing.


I can't speak for BioWare of old, but I do know that internally discussion do include things (I personally have asked questions about things such as a female protagonist focused ad campaign in franchise meetings), because I thought that FemShep's focus was a good start and think it's interesting to try to break out of the box. But sometimes, yeah, I'll see a video that details a wide variety of armor types and to me it's "Ooooo, look at all those armor types. I'm curious what the BSN sees" while not actually recognizing "They are all on male characters...." simply because I'm just not used to thinking that way.

I do think I'm getting better, but the mind is an interesting thing, and I think on some level it's still going to require a transition for me to get there. And frankly, there's just sometimes obstinate stupid human cognitive dissonance protection and my one friend (the one that actually plays the Female protagonists) points something out to me that may be biased or whatnot, being human (and therefore somewhat stupid) on some level there's just the barrier of "I've done that, and I don't think I'm a monster... therefore <resistance to criticism>." Upon reflection, depending on the topic sometimes my mind changes, and other times it doesn't. Though they are usually interesting philosophical discussions. He's a good friend like that :)


Anyways, the Administrative Republic of Germany won't dominate central Europe without me (EU4). But I do appreciate, brushyourteeth, that you "always felt very cared about" because as a dumb human, sometimes I misread the (valid) commentary of "You should show more women" as "I feel BioWare disrespects me!!!" which is very, very, rarely the impression I want to convey to people.

Cheers.

#22
Allan Schumacher

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Steelcan wrote...

Becuase DA forums are appaprently the best way to enact social change against injustice


This, however, I don't think is fair.

It's pertaining to DAI and obviously important to some people because they evidently identify as gamers, and are fans of the franchise.

If it's about a holistic, collective approach, it's applicable to be discussed anywhere.  Given it isn't ostensibly off topic, I see no issue with the thread's concerns, in and of itself.

#23
Allan Schumacher

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PsychoBlonde wrote...

I ran across an optional update of this rule that I kind of like, personally: use the term that represents your own gender.  So a man would always use "he" for an unknown party and a woman would always use "she". 


That is sort of how I historically used it.  Although I find myself reverting back to "they" because it's easier to deal with "you write poorly" commentary.

Modifié par Allan Schumacher, 21 août 2013 - 06:57 .


#24
David Gaider

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EmperorSahlertz wrote...
'They' is plural. (Or for when refering to royalty I believe...) Since 'the inquisitor' is singular, you can't use 'they' in this instance, and thus have to settle for 'him' or 'her'. You could technically use 'it', but that depersonifies the character, to an unacceptable degree in this matter.


Yeah, I was brought up to believe "they" as a gender-neutral singular pronoun was grammatically incorrect. I'm aware there are some sources which say that it can be used as such, but whenever I've done so it always feels wrong... so I certainly won't use that in conversation even if it sometimes gets used in writing.

Regardless, harping on that point as evidence of something seems a bit... anal.

And this thread has grown out of control, to the point where the title had to be expanded to ridiculous lengths as if to reassure anyone coming that this was actually about DAI's approach to marketing but not about the single dev diary video-- when it is, in fact, about the single dev diary video. And now it seems to be about everything.

So I'm going to shut it down. If someone wants to speak directly to the video, please post something about that. If someone wants to make suggestions regarding how DAI should be marketed in the future, please post something about that. If someone wants to talk about sexism as a general issue-- take it to Off Topic. Thanks.