Squadmate assault rifle recommendation
#1
Posté 20 août 2013 - 11:50
So now I am wondering what would be a better weapon. I am considering either the Sabre or the Revenant. The Sabre hits extremely hard, is very accurate, and based on the way Vega was using the Valkyrie the low rate of fire would not matter. OTOH, I could imagine that a squadie might stay out of cover longer in order to really unload with the Revenant. Unfortunately, the Revenant is not very accurate, with a very wide spread. I supopse it might work with Ashley if I could just get her Marksman to work. (For some reason I can't seem to get her to use it. Do I need to pick a target for her to use it on?)
#2
Posté 21 août 2013 - 12:28
In theory you should just be able to click on Ash's Marksman and it will activate. That doesn't mean that she will immediately start shooting at anything, although when she does she should be in ROF and accuracy bonus. Of which it makes more sense to giver her ROF bonuses since squad mates have different accuracy parameters than Shepard and are typically more accurate with the auto weapons.
Marksman has the unfortunate issue after Patch 1.03 (IIRC) that sometimes if you activate it on Marksman, her omnitool gets glitched and basically she is stuck in power limbo.
#3
Posté 21 août 2013 - 12:30
The best assault rifle for squadmates is the Typhoon a DLC weapon. Other players have mentioned that the Prothean Particle and Falcon are also good on squadmates, but the Falcon is really reserved for New Game+, as is the Saber, as you get them much too late to really try them out.
As an aside, I only really use squadmates for their powers, and do not really care what weapons they use. But I am in the minority I think. Just do not expect your squadmates to be that good with weapons, as you will be doing most of the killing regardless of the weapons they use.
Modifié par RedCaesar97, 21 août 2013 - 12:32 .
#4
Posté 21 août 2013 - 03:32
#5
Posté 21 août 2013 - 07:21
Falcon is a good choice for NG+, especially on James and Ash due to both of them possessing ammo powers that can CC enemies to some degree. A typhoon squad with squad cryo is a force of nature against mooks.
Typhoon is hands down the best choice if you're not fussed about forking out a couple of dollars for DLC. It's a little too cheesy for my tastes (removes most of the challenge from the game) kind of like the Incisor bug from ME2. Not as game breaking as Liara + Javik though.
#6
Posté 21 août 2013 - 07:39
RA RA XD wrote...
Squad mates are not really effected by accuracy, so the revenant is a good choice if you are without DLC. Prothean Particle Rifle is also a decent (although not very lore-friendly) choice.
Falcon is a good choice for NG+, especially on James and Ash due to both of them possessing ammo powers that can CC enemies to some degree. A typhoon squad with squad cryo is a force of nature against mooks.
Typhoon is hands down the best choice if you're not fussed about forking out a couple of dollars for DLC. It's a little too cheesy for my tastes (removes most of the challenge from the game) kind of like the Incisor bug from ME2. Not as game breaking as Liara + Javik though.
Thanks to everyone for the advise. I broke down and got the ground-side resistance pack. I had 160 MS points laying around (left overs from the weird pricing scheme bioware uses) so I decided to burn them. So I guess the Typhoon is it.
But I did want to ask: what is game breaking about Javik + Liara? I have only used Javik on one mission (I just got the DLC a few days ago). And the only reason I brought him was for his dialogue, not his powers; I brought him to Thessia. I have never liked Slam or Pull. And I am rather puzzled by dark channel. I thought it might be good for setting up combos, but I can never tell where it is going to jump to next. Liara and her singularity are a powerhouse, but I am not really seeing Javik as all that useful.
#7
Posté 21 août 2013 - 12:07
cap and gown wrote...
RA RA XD wrote...
Not as game breaking as Liara + Javik though.
But I did want to ask: what is game breaking about Javik + Liara? I have only used Javik on one mission (I just got the DLC a few days ago). And the only reason I brought him was for his dialogue, not his powers; I brought him to Thessia. I have never liked Slam or Pull. And I am rather puzzled by dark channel. I thought it might be good for setting up combos, but I can never tell where it is going to jump to next. Liara and her singularity are a powerhouse, but I am not really seeing Javik as all that useful.
Liara's Singularity has a very quick cooldown (about 3.5 seconds or faster). This allows her to detonate her own biotic explosions with Singularity > Warp. You can get her Warp down to about 5.5 second cooldown.
Similarly, Javik's Pull has a quick cooldown, as does his Slam. Slam can detonate Pull, so Pull > Slam = rapid biotic explosions.
Liara can also detonate her own Stasis with Warp, if you do not kill the Stasised enemy first.
Javik's Lift Grenades can detonate primed enemies if they are on health, but they are also very damaging.
Dark Channel can prime enemies for biotic explosions, and can jump to another enemy when the first enemy dies (although it is unpredictable). And if you detonate it and the enemy is still alive, Dark Channel continues to deal damage.
Plus Javik can use assault rifles, so if you feel like cheesing the game, he can use the Typhoon.
Basically, if you have a biotic explosion primer/detonator of your own, Liara and Javik essentially give you a second global cooldown from which to work from.
#8
Posté 21 août 2013 - 02:31
RedCaesar97 wrote...
cap and gown wrote...
RA RA XD wrote...
Not as game breaking as Liara + Javik though.
But I did want to ask: what is game breaking about Javik + Liara? I have only used Javik on one mission (I just got the DLC a few days ago). And the only reason I brought him was for his dialogue, not his powers; I brought him to Thessia. I have never liked Slam or Pull. And I am rather puzzled by dark channel. I thought it might be good for setting up combos, but I can never tell where it is going to jump to next. Liara and her singularity are a powerhouse, but I am not really seeing Javik as all that useful.
Liara's Singularity has a very quick cooldown (about 3.5 seconds or faster). This allows her to detonate her own biotic explosions with Singularity > Warp. You can get her Warp down to about 5.5 second cooldown.
Similarly, Javik's Pull has a quick cooldown, as does his Slam. Slam can detonate Pull, so Pull > Slam = rapid biotic explosions.
Liara can also detonate her own Stasis with Warp, if you do not kill the Stasised enemy first.
Javik's Lift Grenades can detonate primed enemies if they are on health, but they are also very damaging.
Dark Channel can prime enemies for biotic explosions, and can jump to another enemy when the first enemy dies (although it is unpredictable). And if you detonate it and the enemy is still alive, Dark Channel continues to deal damage.
Plus Javik can use assault rifles, so if you feel like cheesing the game, he can use the Typhoon.
Basically, if you have a biotic explosion primer/detonator of your own, Liara and Javik essentially give you a second global cooldown from which to work from.
Hmm. This pretty much confirms my initial thoughts on Javik. Right now I am playing as a Sentinel so Javik is really superfluous. Even when I play as a techie, like an engineer, I often have flare as a bonus power. So Liara has always proven quite useful. The cool down on her sinuglarity is phenomenal and her insta-cast (as long as she is not in your LOS) can be a life-saver. (I wonder if that is why they made her health so low?) For my other squad mate I prefer someone who can contribute tech powers. My usual anti-Cerberus team is Garrus and Liara.
I don't like Pull because it brings the enemy closer to you. I don't like Slam because they are in the air for too brief a time. And dark channel struck me as too chancy to use as a primer. It skips about too unpredictably.
Now Kaiden, OTOH, is a true monster when it comes to combos.
#9
Posté 21 août 2013 - 04:16
Because of Dark Channel hopping and rapid cd on Pull, combined with Liara's cd on Singularity and Warp, it is nearly impossible to get more efficiency out of a squad as a Vanguard, Adept or Sentinel than with Liara and Javik.
Modifié par capn233, 21 août 2013 - 04:17 .
#10
Posté 21 août 2013 - 05:10
capn233 wrote...
Javik's most useful spec is Pull, Lift Grenades and Dark Channel. Pull on unprotecteds, detonate with Throw. Dark Channel on protecteds, detonate with Throw or Warp (depending on their HP and if debuffed already). Lift Grenades to detonate other primed targets, or spam at bosses to kill rapidly.
Because of Dark Channel hopping and rapid cd on Pull, combined with Liara's cd on Singularity and Warp, it is nearly impossible to get more efficiency out of a squad as a Vanguard, Adept or Sentinel than with Liara and Javik.
This is all true, but both you and Red are assuming I can actually keep up with BOTH Liar AND Javik. As it stands now I am calling on Liara's singularity every few seconds for a combo shot. Add in Javik and I wouldn't be able to keep up. My brain gets addled too easily to plan out 2 combos within a split second of each other.
#11
Posté 21 août 2013 - 05:14
#12
Posté 21 août 2013 - 05:34
There is no AR more powerfull on squad mates than the Typhoon.
It's broken beyond dark space. And that's no exaggeration.
#13
Posté 22 août 2013 - 08:54
I gave Ash the Typhoon, put her on a balcony behind me and watched as the stream of bullets flew overhead. She was laying down a LOT of firepower. Not too bad a spread, either, pretty tight.
#14
Posté 22 août 2013 - 09:58
#15
Posté 22 août 2013 - 10:10
Nitrocuban wrote...
Try it with Garrus and Vega with their ammo powers maxed out.
Vega, sure, but not Garrus. I have specced him to be super sniper. He seems to do very well with the Raptor; fires the thing faster than I can.
#16
Posté 24 août 2013 - 06:11
EDIT: Especially if Shep is an infiltrator with the the same gear.
Modifié par RA RA XD, 24 août 2013 - 06:13 .
#17
Posté 24 août 2013 - 01:52
RA RA XD wrote...
If you purchase the alternative appearance pack and equip Garrus with the terminus armour and the black widow, you will be unstoppable.
EDIT: Especially if Shep is an infiltrator with the the same gear.
I have never understood why folk recommend these "one shot" weapons for squadies. According to the wiki, the Raptor does 28 damage per shot, while the Black Widow does 66. The thing is, Garrus fires the Raptor in three (or maybe four, hard to tell he fires so fast) bursts. So every time he pops out of cover with the Raptor he is doing 84 damage which is more than the Javelin.
#18
Posté 24 août 2013 - 02:52
cap and gown wrote...
I have never understood why folk recommend these "one shot" weapons for squadies. According to the wiki, the Raptor does 28 damage per shot, while the Black Widow does 66. The thing is, Garrus fires the Raptor in three (or maybe four, hard to tell he fires so fast) bursts. So every time he pops out of cover with the Raptor he is doing 84 damage which is more than the Javelin.
Not sure where you -- or in this case, the wiki -- are getting those values.
Someone can correct me if I am wrong, but these should be the current values:
Raptor deals from 86.0 to 107.5 damage per shot.
Javelin deals from 1236.6 to 1545.8 damage per shot.
Black Widow deals from 739.0-923.8 damage per shot.
And in case you were wondering, I believe these were the values at launch:
Raptor dealt from 78.2 to 97.7 damage per shot.
Javelin dealt from 795.0 to 993.7 damage per shot.
Black Widow dealt from 514.1 to 642.6 damage per shot.
Modifié par RedCaesar97, 24 août 2013 - 03:04 .
#19
Posté 24 août 2013 - 03:09
RedCaesar97 wrote...
cap and gown wrote...
I have never understood why folk recommend these "one shot" weapons for squadies. According to the wiki, the Raptor does 28 damage per shot, while the Black Widow does 66. The thing is, Garrus fires the Raptor in three (or maybe four, hard to tell he fires so fast) bursts. So every time he pops out of cover with the Raptor he is doing 84 damage which is more than the Javelin.
Not sure where you -- or in this case, the wiki -- are getting those values.
Someone can correct me if I am wrong, but these should be the current values:
Raptor deals from 86.0 to 107.5 damage per shot.
Javelin deals from 1236.6 to 1545.8 damage per shot.
Black Widow deals from 739.0-923.8 damage per shot.
And in case you were wondering, I believe these were the values at launch:
Raptor dealt from 78.2 to 97.7 damage per shot.
Javelin dealt from 795.0 to 993.7 damage per shot.
Black Widow dealt from 514.1 to 642.6 damage per shot.
Is there some place where I can find these values since, apparently, the wiki's numbers are gorp?
Modifié par cap and gown, 24 août 2013 - 03:09 .
#20
Posté 24 août 2013 - 04:00
This is why when Garrus hits something with the Javelin it usually dies.
As far as why recommending the one-shots, it means they are out of cover less time and receiving less fire, which helps keep them alive, and Widow and Javelin are recommended over Black Widow because the AI fires them exactly the same. Mantis used to be better than Black Widow until the last patch since it did more damage.
If you are comparing to burst weapons, you should consider why you want them. For Garrus or Ash the best reason to go burst is to apply ammo powers, and guns like the PPR or Revenant do that fairly well. For the pistol/smg squaddies, I typically give them a good SMG, but honestly I don't see huge differences except maybe in the case of BPP or Hurricane vs bosses. If you want them to stagger things, Scorpion is a decent choice.
#21
Posté 24 août 2013 - 04:39
Weapons Stats Sheet - Updated for All Balance Changes by Cyonan.cap and gown wrote...
Is there some place where I can find these values since, apparently, the wiki's numbers are gorp?
#22
Posté 24 août 2013 - 11:33
#23
Posté 25 août 2013 - 12:23
capn233 wrote...
If you want them to stagger things, Scorpion is a decent choice.
I swore off using the Scorpion for squadies after they landed a few rounds on the terrain around me.
#24
Posté 25 août 2013 - 12:37
Nice catch. I got Garrus and Ash with it right now and they actually shoot more than once per pop up.Ravellion wrote...
The problem with squaddie weapon selection is the AI they use matches oddly with the weapons. For Garrus I played a few games in the Armax Arsenal Arena with just me and him, him with a different rifle each time. I put him in cover, and just looked at how he did. I had him statted for Sniper Rifle damage. Quickest kills? The Viper. I am not kidding.
And this is with a viper one XD
Modifié par MewtwoJosh, 25 août 2013 - 12:37 .
#25
Posté 25 août 2013 - 09:58





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