Modifié par SporkFu, 25 août 2013 - 10:32 .
Squadmate assault rifle recommendation
#26
Posté 25 août 2013 - 10:32
#27
Posté 25 août 2013 - 12:52
#28
Posté 28 août 2013 - 04:59
I think the Typhoon may be TOO powerful. I wonder if it is "broken" like the Incisor in ME2? I gave James and Javik a Typhoon for the Rachni mission and those Ravagers were going down faster than I had a chance to shoot at them. I would scoot over to cover and by the time I looked up the Ravagers would be down to 2 armor segments, or even dead. (This is with just a level 1 Typhon.)
I actually didn't have a problem with the Incisor "bug" in ME2, but this Typhoon thing has me rethinking giving it to my squadies. I may switch them out to the Revenant once we get it.
#29
Posté 28 août 2013 - 01:25
#30
Posté 28 août 2013 - 05:08
The Typhoon turns insanity into casual. The fact that it staggers most enemies just adds to it's power. I beat the armax arena N7 challenge without firing a single shot, just running around.(Typhoon level 5)cap and gown wrote...
Just checking back in:
I think the Typhoon may be TOO powerful. I wonder if it is "broken" like the Incisor in ME2? I gave James and Javik a Typhoon for the Rachni mission and those Ravagers were going down faster than I had a chance to shoot at them. I would scoot over to cover and by the time I looked up the Ravagers would be down to 2 armor segments, or even dead. (This is with just a level 1 Typhon.)
I actually didn't have a problem with the Incisor "bug" in ME2, but this Typhoon thing has me rethinking giving it to my squadies. I may switch them out to the Revenant once we get it.
#31
Posté 29 août 2013 - 01:11
#32
Posté 29 août 2013 - 01:51
IsaacShep wrote...
Adas Anti-Synthetic Rifle is stupidly OPed on squaddies
Please no. I just got over that nightmare.
Sooo much screen shaking......
#33
Posté 29 août 2013 - 01:56
Dat damage though. I slapped it on Wrex+Kaidan team and went on a cigarette (Hardcore difficulty). All enemies were killed when I came backknown_hero wrote...
IsaacShep wrote...
Adas Anti-Synthetic Rifle is stupidly OPed on squaddies
Please no. I just got over that nightmare.
Sooo much screen shaking......
#34
Posté 29 août 2013 - 02:10
#35
Posté 29 août 2013 - 03:18
That's my strategy and it's worked pretty well so far...
#36
Posté 29 août 2013 - 09:36
Squadmates don't care about weapon weight.
#37
Posté 30 août 2013 - 09:59
#38
Posté 31 août 2013 - 01:11
Ashley:
Black Widow - Extended barrel, Piercing mod.
Valkyrie - Extended barrel, Piercing mod.
EDI:
Bloodpack punisher - High velocity barrel, Power magnifier.
Cerberus talon - Cranial trauma system, Power magnifier.
Garrus:
Black Widow - Extended barrel, Piercing mod.
Revenant - Extended barrel, Piercing mod.
James:
Revenant - Extended barrel, Piercing mod.
Crusader - High caliber barrel, Shredder mod.
Javic:
Prothean particle rifle - Extended barrel, Precision scope.
Phalanx - High calibre barrel, Power magnifier.
Kaiden:
Valkyrie - Extended barrel, Piercing mod.
Cerberus talon - Cranial trauma system, Power magnifier.
Liara:
Bloodpack punisher - High velocity barrel, Power magnifier.
Phalanx - High calibre barrel, Power magnifier.
Tali:
Crusader - High caliber barrel, Shredder mod.
Phalanx - High calibre barrel, Power magnifier.
Make what you will of it.
Modifié par RA RA XD, 08 septembre 2013 - 01:34 .
#39
Posté 31 août 2013 - 02:11
With my crappy laptop, Insanity can actually get hard when FPS drops to single digits lol. Already have achievement for it anywayknown_hero wrote...
Not to sound like an elitist but why the heck are you playing on Hardcore difficulty? Insanity is disgustingly easy.
#40
Posté 18 septembre 2013 - 11:25
garrus and ashley act weird with the argus and valkyrie, they fire a single bullet then hunker back down. they also only fire once with the black widow before hunkering back down.
garrus did decently with the viper but was inconsistent with how he was firing with it.
garrus and ashley actually kill things with the javelin.
tali was inconsistent with the graal and GPS, not sure if she only fired them once before stopping and not charging, but things were just not dying as much as they should have.
liara and EDI didn't fire their weapons much.
so here is my go-to loadouts.
garrus/ashley - viper into javelin (since you get it kind of late)
james - claymore
tali - claymore (oh baby)
liara - scorpion
EDI- scorpion
javik - scorpion
kaiden - revenant
only DLC I have is from ashes and citadel + preorder bonus given to me by customer service when they didn't understand the difference between SP and MP, and me complaining I didn't get my N7 weapon from weekend challenge got me an N7 weapon for both.
Modifié par valium, 18 septembre 2013 - 12:01 .
#41
Posté 19 septembre 2013 - 07:45
capn233 wrote...
I think AI does full damage with the weapons. I don't know why wiki says that. This is in contrast to ME2 where most were scaled down to around 70% or so.
This is why when Garrus hits something with the Javelin it usually dies.
don't know about the AI (enemies) - do they even use weapons& skills or just have a damage number ?
But your Squadmates/NPCs (that use skills/same weapond amge formula as sheppard) do only 30% damage (much worse than in ME2) when left to their own devices(test)
Garrus can get a perk that gives him *1.6 multiplicative with sniper rifles (0.3*1.6 is still *0.48) .. (I've also heard claims (Tangster) that NPCs can score head shots - that would explain how they can get 1 shot kills vs mooks without manual control) ...
When manually odered to attack NPCS get a 200% additive weapon damage bonus for 10 seconds .. During those 10 seconds garrus can 1 shot kill (body shot) even endgame HP buffed insanity mooks with widow V (is widow still more damaging than javelin on SP ?) ...Still I did prefered assault rifles vs snipers rifle weapons on NPCs because NPCs don't fire SRs all that often ...
Modifié par peddroelmz, 19 septembre 2013 - 07:54 .
#42
Posté 19 septembre 2013 - 11:11
Could you please explain how one orders a squad mate to attack a specific target? I pick a target I want them to use powers on. Does this count as ordering them to attack a target? I can't figure out how I could order them to just use their guns on a target without having them use a power.
#43
Posté 19 septembre 2013 - 11:30
I do not know what it is on PC, but on consoles, press up on the D-Pad.cap and gown wrote...
@peddroelmz
Could you please explain how one orders a squad mate to attack a specific target? I pick a target I want them to use powers on. Does this count as ordering them to attack a target? I can't figure out how I could order them to just use their guns on a target without having them use a power.
#44
Posté 19 septembre 2013 - 11:48
RedCaesar97 wrote...
I do not know what it is on PC, but on consoles, press up on the D-Pad.cap and gown wrote...
@peddroelmz
Could you please explain how one orders a squad mate to attack a specific target? I pick a target I want them to use powers on. Does this count as ordering them to attack a target? I can't figure out how I could order them to just use their guns on a target without having them use a power.
I knew that ordered both squad mates to attack the same target. So does that mean I should have them use their power and then hit the up key? Or does just having them use their powers on a target count as ordering them to attack a specific target?
#45
Posté 19 septembre 2013 - 12:32
cap and gown wrote...
RedCaesar97 wrote...
I do not know what it is on PC, but on consoles, press up on the D-Pad.cap and gown wrote...
@peddroelmz
Could you please explain how one orders a squad mate to attack a specific target? I pick a target I want them to use powers on. Does this count as ordering them to attack a target? I can't figure out how I could order them to just use their guns on a target without having them use a power.
I knew that ordered both squad mates to attack the same target. So does that mean I should have them use their power and then hit the up key? Or does just having them use their powers on a target count as ordering them to attack a specific target?
Game controls are a bit wacky in this game [one key do it all spacebar snafu ] (because of the console port) ...
I do keep squadmate powers autocast off - I assign their powers that I want to use to the top left power shortcut bar ...
And I use squad attack key (default Z on PC) to order them (both) to attack the same target and get the 200% damage for the next 10 seconds (again crappy interface - you cannot assign different targets to attack for each squad member ) ...
#46
Posté 19 septembre 2013 - 02:54
I had forgotten about the whonky squad bonus when ordered to attack. It is pretty stupid, but I am always using Q and E to manage the squad so it isn't a big deal for me. Q and E essentially function the same as Z as far as I am aware with the exception that if they are off cooldown they will use a power. If they are on cooldown it is essentially just an attack command. I haven't really paid too much attention to the damage, but Garrus seems to do ok with the Javelin that way.
Modifié par capn233, 19 septembre 2013 - 02:55 .
#47
Posté 19 septembre 2013 - 09:21
Modifié par ViaNegativia, 19 septembre 2013 - 09:22 .
#48
Posté 20 septembre 2013 - 02:04
ViaNegativia wrote...
I always use the Falcon on all of my AR-wielding squadmates. Reason being that it's AMAZING when paired with squad cryo ammo. Plus, I mean..............it's fun.
Too bad you don't get it until the 2nd to last mission in the game...





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