Tarot Redhand wrote...
@Pstemarie, I'll reserve judgement until you release this as it will hopefully be 100% compatible with modules built using the original ctp version. That way I can then actually try it out in my module "A is for adventure 0". That way I won't be making a snap judgement but will be able to give it a considered look. Having said that, I tend to agree with Rolo re the ceiling join and I'm not sure about the colour change which is why I'll wait.
TR
It is fully compatible with the CTP version. I have no plans to add new tiles so the SET and ITP files from CTP will not be overridden. I am also leaving the original tile geometry alone - aside from a walkmesh material change over the pit terrain from "nonwalk" to "deep pit" and the z-height of one pillar type (so it hits the roof). Thus, any placeables, sounds, etc. you've painted will not be affected.
The color change will be available as a hak separate from the CTP rebuild. Therefore, if you want the original textures just use the core hak (which will have the same name as the CTP hak). If you want the new textures, just add the texture hak above the core hak.
I have turned tile fade off for my build, but will be releasing two base haks - one that fades and one that doesn't. Again, more options for builders. Personally, I think tile fade wrecks immersion but many folks like it so...