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Dwarven Halls w/ Ceiling


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35 réponses à ce sujet

#26
3RavensMore

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I've not used this tileset before (don't ask me why) so this may or may not be an error:  I've wondering about yellow around these two tiles. 

dl.dropboxusercontent.com/u/54799423/Dwarven%20Halls.JPG

Beyond that, it looks spectacular. 

Modifié par 3RavensMore, 31 août 2013 - 10:33 .


#27
Pstemarie

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Yeah its a texture issue. I forgot to delete the offending dds files from the haks. The files to kill are

tcdh0_deco_05.dds
tcdh0_dirt.dds

I'll make sure they are gone in the next upload.

Modifié par Pstemarie, 31 août 2013 - 11:14 .


#28
Pstemarie

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bump - this gets more attention next...

#29
WoC_Builder

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Our PW will be looking forward to this beautiful addition, as we have a huge Kingdom (Sepich Stronghold; 12 areas all told) that will benefit from this.  I'd like to thank you VERY MUCH for creating this work.  :)

I'll go DL the alpha version and poke around with it.  :D

Modifié par WoC_Builder, 25 décembre 2013 - 03:48 .


#30
WoC_Builder

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And now that I dl'd and ran through it...I have to say this is a wonderful work. :D This really enhances the immersion of these areas; makes them even more majestic, as if I thought that was possible, given the detail of the tileset as is. Everywhere I turned my 'toon I was amazed at how the look of this addition, by adding ceilings, expanded the feeling of depth and distance.

I also like how you made the new textures optional, as for my part I like the old ones better. Nothing against the new, just a matter of opinion. :)

I am half tempted to add this to our world as-is, but will restrain myself and be patient. For now, it is going to stay on my machine so at the least I get the enjoyment, even though this is in Alpha.

Well done, Sir! (or Madam as the case may be; you never can tell with blasted computers. :P )

#31
Zwerkules

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If I ever get to build my second module, I will certainly use this because dwarfs play a major role in it.
I'm not sure if I'll even get to finish my first module because of so much tileset work I need for it.

Keep up the good work!

#32
henesua

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I'll be using this as soon as it is released. :)

#33
Pstemarie

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Well I see one tile I'm adding - corridor cave-in (like in the Crypt tileset). I'm also thinking that the pit ceiling needs some features to break it up (protruding rocks, waterfalls, and stalactites).

#34
Pstemarie

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I've stated working again on this. So far I've added the Corridor Cave-in tile and foxed some tileset lights. Next I'm moving onto the ceiling and making it look more cave like...

Image IPB

Modifié par Pstemarie, 26 décembre 2013 - 12:46 .


#35
Draygoth28

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I really like the idea to add stalactites to the ceiling. Good call, and FYI this is looking really nice.

#36
DM_Vecna

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Downloading for testing!