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How much DA:2 do you want in DA:I?


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#1
SpunkyMonkey

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A lot of the specifics are being discussed, but I was just wondering overall how much some of you want DA:I to tie in with DA:2?

The reason I ask is because I despised DA:2 with a passion, and would love nothing more than for everything but the essential plotlines to be ignored entirely. Nothing would please me more than for Hawke to be dispatched within the opening 5 minutes of the game, and pretty much eveything apart from Varric ignored.

But that's just my opinion and I'd be interested to hear others. So how much DA:2 would you like, or can you stomach, in DA:I?

EDIT: I'm thinking of all aspects of DA:2, but one POV I am thinking in particular is how much should DA:I "distance" itself from DA:2? There are just so many aspects of DA:2 I hated that, for me personally, I feel DA:I being too closely linked with DA:2 could ruin DA:I itself - even if it turns out to be awesome.

It'd kind of like recieving the best gift ever from the kid who used to beat you up at school if you get my meaning.

DOUBLE EDIT: And just to expand this further, would you sooner see Hawke specifically included, never mentioned again, or do you not care either way?

Modifié par SpunkyMonkey, 21 août 2013 - 01:00 .


#2
Sol Downer

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All of it. I want it all.

#3
Ailith Tycane

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Unfortunately that won't happen. I would rather they leave out as much as possible as well, but I know that won't be the case since they harped for so long about how Hawke was the most important historical character in the series, etc.

#4
Gnoster

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Are we talking DA2 story or DA2 gameplay mechanics?

Personally I really enjoyed the overall more condensed story-arch of Hawke and the mage/templar conflict, and I also really enjoyed the more indepth look into and understanding of the Quenari sociaty. These are all things I am hoping and from what they have said expect DAI to tie into. Sure certain personality traits of Hawke, e.g. lack of reaction to mothers death, bothered me, but honestly that has nothing to do with DAI anyways, so whatever.
Mind you when I say tie into the story of DA2, I mean the overall story-archs and not my personal choices. I would prefer as few DAO and DA2 choices to effect the gameworld of DAI, as I believe that provides more barriers for a new good story than help it along.

Gameplay mechanics I can't really be bothered with thinking too much about from a 'what did I like in DA2?' aspect as they have already stated things will be way different with the frostbite engine.

Modifié par Gnoster, 21 août 2013 - 08:42 .


#5
Guest_Puddi III_*

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DA2-2

#6
Uccio

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Nothing. Nada.

#7
Kidd

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There are certainly things I'd like to return, such as the persuasion system and the rivalry system, but it seems like we won't be getting either. I'm sure the game will be great regardless. There's been so much great news otherwise after all =)

Glad the responsiveness, dialogue wheel and voiced main character are all back.

#8
SpunkyMonkey

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Ailith430 wrote...

Unfortunately that won't happen. I would rather they leave out as much as possible as well, but I know that won't be the case since they harped for so long about how Hawke was the most important historical character in the series, etc.


Well at least we can play as other races again I s'pose! lol

The race decision has me condidering to buy DA:I again. If Hawke is actually involved in it to a large degree i'll soon change my mind again.

Gnoster wrote...

Are we talking DA2 story or DA2 gameplay mechanics?

Personally I really enjoyed the overall more condensed story-arch of Hawke and the mage/templar conflict, and I also really enjoyed the more indepth look into and understanding of the Quenari sociaty. These are all things I am hoping and from what they have said expect DAI to tie into. Sure certain personality traits of Hawke, e.g. lack of reaction to mothers death, bothered me, but honestly that has nothing to do with DAI anyways, so whatever.
Mind you when I say tie into the story of DA2, I mean the overall story-archs and not my personal choices. I would prefer as few DAO and DA2 choices to effect the gameworld of DAI, as I believe that provides more barriers for a new good story than help it along.

Gameplay mechanics I can't really be bothered with thinking too much about from a 'what did I like in DA2?' aspect as they have already stated things will be way different with the frostbite engine.


Both mate. Just trying to get a feel for how people will feel the closer DA:I is associated with DA:2.

Your summary's a good one, gives me a good overall feel.

#9
Zanallen

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Seven. I want seven DA2 in my DA:I.

#10
SpunkyMonkey

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Zanallen wrote...

Seven. I want seven DA2 in my DA:I.


Lucky Seven!!!

You win whatever's in the box......................

#11
Tarek

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nothing plz

I like to pretend it did not happen

#12
Zanallen

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SpunkyMonkey wrote...

Lucky Seven!!!

You win whatever's in the box......................


What's in the box?!

#13
SpunkyMonkey

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Tarek wrote...

nothing plz

I like to pretend it did not happen


....as do I and many others I know.

That's why I started the thread - for me too much DA:2 could ruin DA:I even if  it is superb as a stand alone game.

I don't care how awesome they make the Arishok in DA:I, for me he'll always be the most hilarious/poor boss battle ever, and however well he's done in DA:I they won't ever be able to change that.



Zanallen wrote...

SpunkyMonkey wrote...

Lucky Seven!!!

You win whatever's in the box......................


What's in the box?!



Kuni will reveal all...........

www.youtube.com/watch

Modifié par SpunkyMonkey, 21 août 2013 - 09:01 .


#14
Secretlyapotato

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Lol why does everyone hate DA2 so bad? It's fun; it can't compete with DAO but it's fun.

#15
SpunkyMonkey

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Secretlyapotato wrote...

Lol why does everyone hate DA2 so bad? It's fun; it can't compete with DAO but it's fun.


Me personally I despise almost every aspect about it. It's just so far detatched from what a D&D style FRPG should be that it leaves a foul taste in my mouth. 70's kung fu action? Really? I don't advocate personal abuse towards BW staff, but whoever decided to make the game walk that path should be contributing a portion of their wage to the other, better mambers of the team for sure.

But it's the million other things, which I dare say have been discussed on here and at length many times, which are just so messy/poor/polarizing etc, that make me think "just pretend DA:2 never happened". I know they won't do it, but personally I'd explain it away as some f'd-up fade nightmare. Doesn't mean it can;t tie in with events people want to see (like the mage vs templars) but it does mean you can ignore specific events, and also the stupid contradictions in the lore between DA:O & DA:2.

Some gamers may find DA:2 OK, even good, but it's all the other things which come with that which I feel may make DA:I a poorer experience of they are referenced enough in it.

Modifié par SpunkyMonkey, 21 août 2013 - 09:46 .


#16
TTTX

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Secretlyapotato wrote...

Lol why does everyone hate DA2 so bad? It's fun; it can't compete with DAO but it's fun.

Tons of reuse of backgrounds.
Time skips happen, but nothing really changes, no matter what you do.
Hawke being an idiot from to time, touching raw lyrium, not intervien when Thrask gets killed etc.
Most of the combat is basically hord mode, button mashing and enemies emerge out of the blue and sky.
Combat animation was riddicules, roughs jumping around 5 meters forward and the air like nothing, etc

Some of the things that's wrong with DA2 from my point of view.:bandit:

#17
Wulfram

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Healing potions that don't make difficulty optional
Armour variety
No oversized pauldrons.
Companions that feel like they're a group rather than a bunch of individuals only connected by the PC
Being able to disagree with companions while still retaining respect and friendship (not necessarily via Rivalry mechanic though)

Modifié par Wulfram, 21 août 2013 - 09:40 .


#18
DatOneFanboy

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The re-used textures ples. i dont know how im going to live without my cave.

#19
Sabariel

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Exactly 0.5%

#20
Ophir147

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Can we post serious answers now?

Cross-class combos
Interesting encounter designs (Prosper and Ancient Rock Wraith spring to mind)
Reactive companions with dynamic storylines
Subjective sexuality aka playersexual companions
Willingness to experiment with narrative and storyline (to a point)
Florence + the Machine (<3)
More difficult Nightmare Mode

Modifié par Ophir147, 21 août 2013 - 10:22 .


#21
o Ventus

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I still don't get the irrational hatred DA2 gets. After playing it 3 times with 3 different Hawkes (and restarting a fourth last night, playing the first 120 minutes or so of Act 1), I see some flaws and areas where Origins is superior, but it isn't a blight upon humanity like people on the BSN would have one believe. There are also places where DA2 is the better game. Rather important areas, in fact. I hope that more from DA2 is taken than ME3 took from ME2 (which wasn't much at all).

That said, I agree with Wulfram and Ophir147.

#22
MiyoKit

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0%

While I was a fan of the voiced hero in ME, in DA:2 it just didn't work. Hawke was just... unemotional. I still remember when my sister turned up all half dying, Hawke just stood there basically saying "Sup." with a blank face. What?! If they can make it as indepth and engaging as ME then Its ok to be included - but nothing else! Zilch! Origins was verging on perfection.

#23
Maria Caliban

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I prefer each Dragon Age game to be its own popsicle.

I want DA 2 to be as important to DA:I as DA:O was to DA 2. As in, 'hardly at all.'

#24
Andraste_Reborn

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Everything except the caves and the waves. (By which I mean the repetitive environments and the overuse of enemy reinforcements. And since we already know they're avoiding both problems, I am happy.)

#25
Deverz

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One thing I think DA2 did very well was the face animations. Like wrinkles on the forehead, smiles, realistic talking etc. It made the characters feel more alive. I hope DAI will have better verisimilitude on emotions and improved face animations, as dialogue and characters are my favorite parts of Bioware games.