How much DA:2 do you want in DA:I?
#101
Posté 22 août 2013 - 05:19
#102
Posté 22 août 2013 - 05:39
#103
Posté 23 août 2013 - 10:49
BW would do well to heed this IMO.
#104
Posté 23 août 2013 - 11:01
I would personally love to see Hawke with whatever LI they had, I believe it's completely feasible due to Hawke having a "fixed" type of personality.DOUBLE EDIT: And just to expand this further, would you sooner see Hawke specifically included, never mentioned again, or do you not care either way?
If we can't have that then I would at the veyr least like to know what happened to him/her through rumors.
#105
Posté 23 août 2013 - 11:11
SpunkyMonkey wrote...
Heck of a lot of "No DA:2"
BW would do well to heed this IMO.
Yes, that's a wonderful idea. Ignore everything positive said about the game to appease the totally irrational rabid haters.
#106
Posté 23 août 2013 - 02:13
SpunkyMonkey wrote...
A lot of the specifics are being discussed, but I was just wondering overall how much some of you want DA:I to tie in with DA:2?
The reason I ask is because I despised DA:2 with a passion, ...
Oh look another one of those threads... / FACEPALM
I loved DAO and DA2 but I liked DA2 a lot more than DAO. I want to see Hawke and Anders and Varric and Merril, Fenris, Carter / Bethany, Aveline.. I want the faster paced combat. I want the better graphics. I loved the rivalry system and want it back or improved. I loved the innovative story and don't want another Lord of The Rings clone like DAO.
There, does that sum it up for you ? Some people love DA2. Deal with it. :innocent:
Modifié par Renmiri1, 23 août 2013 - 02:14 .
#107
Posté 23 août 2013 - 02:32
funmachine wrote...
SpunkyMonkey wrote...
Heck of a lot of "No DA:2"
BW would do well to heed this IMO.
Yes, that's a wonderful idea. Ignore everything positive said about the game to appease the totally irrational rabid haters.
The problem with DA2 is that complaints about it are quite rational and grounded. Besides removing the combat strafing to get into position, it´s far worse than Origins in everything.
#108
Posté 23 août 2013 - 03:00
Nerevar-as wrote...
funmachine wrote...
SpunkyMonkey wrote...
Heck of a lot of "No DA:2"
BW would do well to heed this IMO.
Yes, that's a wonderful idea. Ignore everything positive said about the game to appease the totally irrational rabid haters.
The problem with DA2 is that complaints about it are quite rational and grounded. Besides removing the combat strafing to get into position, it´s far worse than Origins in everything.
I don’t agree.
I like DA2 and I think it has a lot of offer in improvements over DA:O
Some of the things in the plus column for me were
- A voiced protagonist
- A family that survived the first mission
- Companion interaction - the fact that you’d find companions hanging out with each other
- Combat
- The personality system
- The friendship/rivalry system
- The Companions in general – I liked that they had their own lives outside of Hawke
- Hawke
- The fact that my Dog was a summon so I could take him everywhere but sacrifice abilities ( though what I’d really like is something like a mod from DA:O that turns your Marbari into a summon but still lets you equip him with items and choose tactics for him)
- I enjoyed the story just as much as I enjoyed the story from DA:O
- Varric and Isabela
- The gift system
I know that not everyone is the same and everyone has different tastes but it frustrates me when people who don’t like DA2 speak like they are speaking for the entire fanbase.
#109
Posté 23 août 2013 - 03:08
Renmiri1 wrote...
I want the better graphics
We went from detailed shades of brown to shades of gray with no detail. How is that better?
Modifié par ScarMK, 23 août 2013 - 03:09 .
#110
Posté 23 août 2013 - 03:25
Story wise, DA:I is a continuation of sorts, so i don't mind that, i didn't have a problem with DA2's story anyway.
Combat wise... DA2 was ridiculous, i can tell you that. Why? For starters, your character did not have any weight to him, nor his animations had. You swang a sword like a hurricane on speed, and you leaped 15 feet in a second like it was nothing.
Way fast, way weightless.
Specialization-class wise... Mage animations for melee were ok. But, 3 specializations per class were ridiculous, especially when Mages are somehow ALWAYS stuck with Blood Mage(oh please), and Spirit Healer. I mean, if Blood Magic is sooo common, just make it a mage skill tree instead of a specialization, same with Healing.
I didn't like that the classes were railroaded and restricted in a tiny box. I don't like to be told how i am supposed to play my class. Armor restrictions to classes were something i hated with a passion, especially when there was no Arcane Warrior specialization to make up for the Mages that wanted to be armored. At least we could wear armor if we put points in Str, but we didn't even use the stat, nor we had something to complement melee besides auto-attack.
I didn't like the Day/Night fixed cycle where you select between day and night. I prefer to have a more dynamic world, that changes and just doesn't always wait for me. I want a normal day/night cycle.
I didn't like that my Warrior could not dual wield. Restrictions like that, like with armor as well, only work when you have 8-10 classes and can select whatever you want, as in D&D. When you have only 3 classes, and don't even put specializations that at least allow some crossover with another class or some of it, you can't just restrict them so much. A lot of people don't appreciate it when they are told how the class should be played.
You make the story, the plot, the characters, and design the classes. I am supposed to have options in roleplaying, i want options in how i play my character as well. I want specializations like Arcane Warrior, that allow me to have more options.
Additionally, i want more limited specializations, that matter more. Not like in DA2, or even Origins. What broke the Arcane Warriors was not the class itself, but the mix with Blood Mage or Spirit Healer. In other words, one specialization only please. One, that matters. And lol at DA2, that had 3 specializations and you selected 2. Like, did it even matter?
That way, i can have options in gameplay, without being broken.
Right now, specializations are not special at all. It's just pointless fluff.
Anyway, rant over.
The only thing i can tolerate from DA2, is the continuation of the story.
#111
Posté 23 août 2013 - 03:53
Exept for characters (not enough place to bring all the character i liked), too many things were not good enough (graphics, gameplay, animations, contents, quests).
I enjoyed DA2 for what it is and i had a good time with it but it wasn't an awesome experience (baddest game of Bioware for the "since Baldur's Gate" fan that i'm IMO).
So, yeah... all aspects of the game need to be improved or rethink... when i'll play DAI, i don't want to feel that something is like DA2, no, i really don't want that.
Modifié par Siegdrifa, 23 août 2013 - 04:09 .
#112
Posté 23 août 2013 - 04:40
#113
Posté 23 août 2013 - 04:44
#114
Posté 23 août 2013 - 04:47
Don't feed the hater trolls, ha ha.Renmiri1 wrote...
SpunkyMonkey wrote...
A lot of the specifics are being discussed, but I was just wondering overall how much some of you want DA:I to tie in with DA:2?
The reason I ask is because I despised DA:2 with a passion, ...
Oh look another one of those threads... / FACEPALM
I loved DAO and DA2 but I liked DA2 a lot more than DAO. I want to see Hawke and Anders and Varric and Merril, Fenris, Carter / Bethany, Aveline.. I want the faster paced combat. I want the better graphics. I loved the rivalry system and want it back or improved. I loved the innovative story and don't want another Lord of The Rings clone like DAO.
There, does that sum it up for you ? Some people love DA2. Deal with it. :innocent:
Modifié par cJohnOne, 23 août 2013 - 04:48 .
#115
Posté 23 août 2013 - 04:51
#116
Posté 23 août 2013 - 04:56
Approval system similar to friendship/rivarly but conversations with other companions shouldn't be cut off until you get them to a certain plateau. I know it encourages multiple playthroughs but the world doesn't stop moving just because you don't bring them along.
Class-combos, but it shouldn't be as OP as it was in DA2. Maybe 50-100% damage increase against staggered/disoritneited/brittle targets.. nothing crazy. Also, companions shouldn't be OP. Sebastian combat wise was a poor man's Varric. He got blasted in every conceivable way.
#117
Posté 23 août 2013 - 04:59
1. Voiced protagonist.
2. Friendship/Rivalry system.
3. The Nice/Snarky/Aggressive personalities.
4. The party members and their interactions with each other.
5. Gifts being for one party member only.
6. The ability and spell tree system.
7. Leveling items from the Item Pack DLCs. (This is if we stick to how weapon and armor stats were set up in DA2, which I wasn't too fond of. I prefer fixed item tiers from DA:O.)
Modifié par Xerxes52, 23 août 2013 - 05:01 .
#118
Posté 23 août 2013 - 05:21
Here's where I like DAI to take inspiration from DA2:
(1) Voiced protagonist.
I know things are sacrificed for that, but I wouldn't want to go back to non-voiced, not unless we get enough converastion options to satisfy a fan of Planescape:Torment. Which is very unlikely.
(2) Companion interactive scenes.
The scenes are so much more varied than in DAO, often featuring more than one companion plus Hawke. That does not extend to companion banter, which was more varied in DAO.
(3) Companion quests. DAO's were an afterthought. DA2's were quests that brought the companions into focus while tying nicely into the themes of the story, most of the time. Not quite as many companion quests are needed though.
(4) Gifts. DA2's gifts were much more personalized and all came with their own little scenes. Nice.
Here's where I like DAI to take inspiration from DAO:
(1) Combat. Imagine the next 1000 entries are "combat" as well before I start with the rest and you begin to see the level of my hate for DA2's combat. It is a boring mess and a tedious chore with over-the-top animations which make a parody of combat). This applies to the combat mechanics themselves, the combat encounter design, the combat aesthetics and the ridiculous speed. DA2 combat, for me, had nothing good. Nothing at all. Thank the gaming gods for "killallhostiles"!
(2) Varied locations. In DA2's Act 1, there is a time where I play the same dungeon three times in a sequence. Also, moving through the same districts of Kirkwall for a whole game gets old fast.
(3) Companion characterization and banter. I like both sets of companions, but DA2's were more one-dimensional. There's also more varied banter in DAO.
(4) Influencing companion characterization. I liked the way the optional "hardening" worked in DAO. Of course for that, the companions need to have a little more complexity in the first place than DA2's usually had.
(5) No armor restrictions by class. Let me dress as I want, damn it! If that makes me look generic, that's my business.
Here's where I like DAI to take inspiration from either DAO or DA2:
(1) Story. They were different but I liked them both. DA2's lacked somewhat in consistency at times, but as a whole I like it as well as DAO's.
Here's where I like DAI to invent something new:
(1) The friendship/rivalry system was a neat idea, but it made you play for the numbers too much. I would like the relationship between companion and protagonist to depend more on specific decisions rather than a friendship-meter.
(2) The personalities. I like sarcastic Hawke, but I would rather select the way I like to talk at every conversation anew without having to worry about triggering some personality flag which brings more autodialogue. I also want more options to express myself than three. Specifically, I want an option for a discerning personality who is somewhat emotionally detached and refuses to commit to a side before having all the information, but who does, as opposed to sarcastic Hawke, take things seriously.
Modifié par Ieldra2, 23 août 2013 - 05:24 .
#119
Posté 23 août 2013 - 05:23
#120
Posté 23 août 2013 - 05:24
I would like it to be anti-DA2.
#121
Posté 23 août 2013 - 05:25
Which means you probably meant 6*10^-17%. Almost nothing, in other words.Volus Warlord wrote...
-6*10^17 %
I would like it to be anti-DA2.
Modifié par Ieldra2, 23 août 2013 - 05:25 .
#122
Posté 23 août 2013 - 05:31
Nothing else.
#123
Posté 23 août 2013 - 05:34
I would like to immediately find out in-game that both Hawke and the Warden were killed in some kind of industrial accident. Let's move on, already.SpunkyMonkey wrote...
DOUBLE EDIT: And just to expand this further, would you sooner see Hawke specifically included, never mentioned again, or do you not care either way?
Modifié par happy_daiz, 23 août 2013 - 05:41 .
#124
Posté 23 août 2013 - 05:40
Ieldra2 wrote...
My incomplete list:
Here's where I like DAI to take inspiration from DA2:
(1) Voiced protagonist.
I know things are sacrificed for that, but I wouldn't want to go back to non-voiced, not unless we get enough converastion options to satisfy a fan of Planescape:Torment. Which is very unlikely.
(2) Companion interactive scenes.
The scenes are so much more varied than in DAO, often featuring more than one companion plus Hawke. That does not extend to companion banter, which was more varied in DAO.
(3) Companion quests. DAO's were an afterthought. DA2's were quests that brought the companions into focus while tying nicely into the themes of the story, most of the time. Not quite as many companion quests are needed though.
(4) Gifts. DA2's gifts were much more personalized and all came with their own little scenes. Nice.
Here's where I like DAI to take inspiration from DAO:
(1) Combat. Imagine the next 1000 entries are "combat" as well before I start with the rest and you begin to see the level of my hate for DA2's combat. It is a boring mess and a tedious chore with over-the-top animations which make a parody of combat). This applies to the combat mechanics themselves, the combat encounter design, the combat aesthetics and the ridiculous speed. DA2 combat, for me, had nothing good. Nothing at all. Thank the gaming gods for "killallhostiles"!
(2) Varied locations. In DA2's Act 1, there is a time where I play the same dungeon three times in a sequence. Also, moving through the same districts of Kirkwall for a whole game gets old fast.
(3) Companion characterization and banter. I like both sets of companions, but DA2's were more one-dimensional. There's also more varied banter in DAO.
(4) Influencing companion characterization. I liked the way the optional "hardening" worked in DAO. Of course for that, the companions need to have a little more complexity in the first place than DA2's usually had.
(5) No armor restrictions by class. Let me dress as I want, damn it! If that makes me look generic, that's my business.
Here's where I like DAI to take inspiration from either DAO or DA2:
(1) Story. They were different but I liked them both. DA2's lacked somewhat in consistency at times, but as a whole I like it as well as DAO's.
Here's where I like DAI to invent something new:
(1) The friendship/rivalry system was a neat idea, but it made you play for the numbers too much. I would like the relationship between companion and protagonist to depend more on specific decisions rather than a friendship-meter.
(2) The personalities. I like sarcastic Hawke, but I would rather select the way I like to talk at every conversation anew without having to worry about triggering some personality flag which brings more autodialogue. I also want more options to express myself than three. Specifically, I want an option for a discerning personality who is somewhat emotionally detached and refuses to commit to a side before having all the information, but who does, as opposed to sarcastic Hawke, take things seriously.
Agree with most of what you say. Friendship/Rivalry was a big improvement over simple approval but clearly needs a bit of tweaking for DAI
Personally i hope for as many companion quests as DA2 & the only thing regarding DAO companions i would bring across is the ability to harden as everything else about DA2 companions was fantastic imo.
#125
Posté 23 août 2013 - 06:38





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