Modifié par Elhanan, 24 août 2013 - 02:49 .
How much DA:2 do you want in DA:I?
#151
Posté 24 août 2013 - 02:48
#152
Posté 24 août 2013 - 02:49
Realmzmaster wrote...
In my humble opinion I said those battles were fun. That is the primary reason I play games.As far as boss battles go those I had the most fun with. The High Dragon and the Arishok tie for third on the list. If I am not having fun I do care how well-designed the game. It will simply sit on my shelf.Sylvius the Mad wrote...
As much as I might complain about the voiced protagonist or the paraphrases or the cinematic presentation, the Rock Wraith and Corypheus are everything that's wrong with modern games.Realmzmaster wrote...
The boss battles in DA2 were more fun than DAO especially the Rock Wraith and Cory.
They were gimmicky. They didn't fit within the game world. They existed purely as a spectacle, rather than part of a coherent roleplaying experience.
I don't even like the concept of boss battles as a design element, but these were the worst of the lot.
I had fun with DA2.
I think the Arishok solo was poorly designed for people that play at a range for I didn't have much fun with that fight on higher difficulties, but that could have been that it felt like he had unlimited healing potions, if I felt I wasn't loosing progress it might have been a different feeling.
The other fights I didn't mind.
#153
Posté 24 août 2013 - 03:21
Sanunes wrote...
Realmzmaster wrote...
In my humble opinion I said those battles were fun. That is the primary reason I play games.As far as boss battles go those I had the most fun with. The High Dragon and the Arishok tie for third on the list. If I am not having fun I do care how well-designed the game. It will simply sit on my shelf.Sylvius the Mad wrote...
As much as I might complain about the voiced protagonist or the paraphrases or the cinematic presentation, the Rock Wraith and Corypheus are everything that's wrong with modern games.Realmzmaster wrote...
The boss battles in DA2 were more fun than DAO especially the Rock Wraith and Cory.
They were gimmicky. They didn't fit within the game world. They existed purely as a spectacle, rather than part of a coherent roleplaying experience.
I don't even like the concept of boss battles as a design element, but these were the worst of the lot.
I had fun with DA2.
I think the Arishok solo was poorly designed for people that play at a range for I didn't have much fun with that fight on higher difficulties, but that could have been that it felt like he had unlimited healing potions, if I felt I wasn't loosing progress it might have been a different feeling.
The other fights I didn't mind.
I usually play as a rogue (assassin), mage second and warrior third. I actually reverse that sequence for DA2. For a range character the Arishok could be a pain, but for me the fun was figuring out a way to beat him with every class with sub optimal Hawkes.
#154
Posté 24 août 2013 - 03:26
I usually use elemental spells and the Mabari dog to fight the Arishok.It's pretty fun to beat a Qunari with magic considering how much they hate it.Realmzmaster wrote...
Sanunes wrote...
Realmzmaster wrote...
In my humble opinion I said those battles were fun. That is the primary reason I play games.As far as boss battles go those I had the most fun with. The High Dragon and the Arishok tie for third on the list. If I am not having fun I do care how well-designed the game. It will simply sit on my shelf.Sylvius the Mad wrote...
As much as I might complain about the voiced protagonist or the paraphrases or the cinematic presentation, the Rock Wraith and Corypheus are everything that's wrong with modern games.Realmzmaster wrote...
The boss battles in DA2 were more fun than DAO especially the Rock Wraith and Cory.
They were gimmicky. They didn't fit within the game world. They existed purely as a spectacle, rather than part of a coherent roleplaying experience.
I don't even like the concept of boss battles as a design element, but these were the worst of the lot.
I had fun with DA2.
I think the Arishok solo was poorly designed for people that play at a range for I didn't have much fun with that fight on higher difficulties, but that could have been that it felt like he had unlimited healing potions, if I felt I wasn't loosing progress it might have been a different feeling.
The other fights I didn't mind.
I usually play as a rogue (assassin), mage second and warrior third. I actually reverse that sequence for DA2. For a range character the Arishok could be a pain, but for me the fun was figuring out a way to beat him with every class with sub optimal Hawkes.
#155
Posté 24 août 2013 - 04:25
#156
Posté 24 août 2013 - 04:57
Grow up and stop being WATB. A lot of people like DA2 . End of story, your tantrum won't change that.
I myself hope that DAI will have the best of both previous games with some awesome innovations added. I don't feel the need to keep fighting old battles and keep throwing a tantrum because my favorite game of all time wasn't cloned to my satisfaction. Game companies like to innovate, and it is good for gaming that they do. You want a clone just play DAO for the millionth time and pretend it is a brand new game.
#157
Posté 24 août 2013 - 05:13
#158
Posté 24 août 2013 - 05:49
-Faster paced combat (Oh God, it's like it's in slow motion. The delays between movements are too long and Runescape-esque).
-The voiced protagonist. It was a bit jarring when all the companions had voiced reactions to all of your conversation choices but you were just silent. I know other games, like Skyrim, are like this, but I feel DA is supposed to be a lot more personal and interactive.
-I think DA:II had better character creation, even without the backgrounds/races.
-Companions relationships were better and had their own rivalries and friendships. Our relationship with companions actually shaped the story within the bounds of the game. I know we had Alistair and Morrigan and Alistair and Wynne, but all others seemed a bit... shallow with each other.
EDIT : - The UI is better designed. It's easier to tell apart what kind of talents you have and the characters don't take up most of the left side screen border
-The talent tree is just better. I don't think I need to say anything else about that.
All of the above, I think, combine to make DA:II feel more 'alive' and immersive than DA:O manages. They are both good in their own way, but I still think DA:II could have been bigger and less repetitive. DA:O, other than being bigger, felt more complete. If they can combine the best of each title, then I think I shall love DA:I
Modifié par JBDXB, 24 août 2013 - 06:00 .
#159
Posté 24 août 2013 - 06:25
#160
Posté 24 août 2013 - 08:09
HiddenInWar wrote...
Sassy hawke.
Sassy Hawke's still my all time favorite Bioware protagonist. The only other voiced Bioware protagonist, Shepard, is generally too serious, even at his/her most snarky renegade, and the unvoiced protagonists can occasionally come across as rather deadpan depending on how well the writer projects tone into the dialog options. I liked having a character who could usually make light of whatever situation the universe threw at them, it made the more serious moments, such as the death of Hawke's mother, all the more impactful.
#161
Posté 24 août 2013 - 08:53
More characters like Sister Petrice, please. I thought she was a great antagonist and was disappointed that her arc ended so soon.
The talent trees were clearly better (well, DA:O's talents weren't trees at all).
Companions having their own place to live and seeing their interactions with each other was great. Not sure how that would work in DA:I though, since I expect way more traveling that DA2 had.
I realize that companions are a matter of personal taste, but I hope DA:I's companions will tone down the melodrama a bit. I really liked Varric, Aveline and Isabela were pretty good too (and I rarely brought anyone else along)... but as far as everyone else goes, I probably feel a bigger connection to my average XCOM squad.
What *really* needs to go is the difference between what the game tells you and what you actually see.
"OMG the town is full of refugees" - *tumbleweed*
"Templars arrest all mages!" - *fireballs down main street, no one gives a crap*
"Check out these charlatans selling fake Andraste's ashes!" - *big fight with waves and waves of backup from the skies, but no explanation why three con men would have those resources*
Don't do that again. It's the worst mistake a story based game can make - it keeps reminding me, not very subtly, that I'm playing a game.
Modifié par Gileadan, 24 août 2013 - 08:55 .
#162
Posté 24 août 2013 - 08:58
Renmiri1 wrote...
I love how how the DA2 haters say they are being totally rational and then proceed to say "nothing from DA2 was good" on the next sentence.
Maybe they really feel that way? Why would that not be rational? I can honestly say the only thing I felt was an improvement in DA2 was larger talent trees, and even that comes with an asterisk because I felt many talents were poorly designed.
And then you list stuff that was clearly better than DAO and they say "nu-huh" or the less childish "ya would have been better if it was done right"...
"Clearly better" according to whom? You? Can you give any example of something that was better that isn't subjective?
Grow up and stop being WATB. A lot of people like DA2 . End of story, your tantrum won't change that.
A lot of people don't like DA2. End of story, your post won't change that. I'm not sure what you hoped to accomplish.
#163
Posté 24 août 2013 - 08:59
Andrastee wrote...
Everything except the caves and the waves. (By which I mean the repetitive environments and the overuse of enemy reinforcements. And since we already know they're avoiding both problems, I am happy.)
Pretty much this. Those were the two biggest flaws DA2 had, and it's obvious Bioware is aware of them and won't be repeating them. So should be good to go.
#164
Posté 24 août 2013 - 09:31
Anomaly- wrote...
A lot of people don't[/i] like DA2. End of story, your post won't change that. I'm not sure what you hoped to accomplish.
Read the OP and the thread title. I loved DA2 and want as lot of it reused on DAI. This is what this thread is supposedly about. DAI. It isn't a new opportunity to fight battles the "DA2 is evil" crybbabies lost long ago. If that is why you are posting in this thread you are wasting your time, my time and the dev's time. Go to DAO's forum and compose poems to DAO's awesomnes or go play it again.. Here we are trying to talk about the new game and what we would enjoy seeing on it. Constructive criticism, heard of it ?
I would love to see a lot of the DA2 stuff on DAI. But being a grown up I'm not posting here to remove anything DAO related and keep it away from DAI, because as you point out so redundatly there are a lot of people who prefer DAO and I m aware the world doesn't revolve just around me and people like me.
It is the OP and people like him who are under the delusion that yet another tantrum about how DA2 wasn't DAO and "every single thing" on DA2 was bad will make them be taken seriously and make the new game be written just for them.
If you aren't among those deluded crybabies, good for you. I hope you enjoy DAI as much as I expect I will.
Modifié par Renmiri1, 24 août 2013 - 09:41 .
#165
Posté 24 août 2013 - 11:48
Wow, nice rant. I didn't hate DA2, but I sure didn't love it either.Renmiri1 wrote...
Anomaly- wrote...
A lot of people don't[/i] like DA2. End of story, your post won't change that. I'm not sure what you hoped to accomplish.
Read the OP and the thread title. I loved DA2 and want as lot of it reused on DAI. This is what this thread is supposedly about. DAI. It isn't a new opportunity to fight battles the "DA2 is evil" crybbabies lost long ago. If that is why you are posting in this thread you are wasting your time, my time and the dev's time. Go to DAO's forum and compose poems to DAO's awesomnes or go play it again.. Here we are trying to talk about the new game and what we would enjoy seeing on it. Constructive criticism, heard of it ?
So back to the original question - How much of DA:2 do you want in DA:I? And I'm going to add, How much of DAO do I want to see in DA:I? because the answer is the same for both:
Darn little.
Passing references are fine and I'm all for those. But I would prefer that my GW lives out the life that I envisioned for her, that the NPCs that my GW killed STAY dead And that I not have to continuously say 'this was not my GW this is another DA universe separate from the one that MY GW lived in". A nice statue for the GW that ended the Blight and move ON. For those who are obsessed with an individual NPC. Fine. DLC for DAO or DAII, the fangirls/boys can pay for their NPC if Bioware/EA wants to create the DLC. But let's not obsess about continuing the previoius story. Let those PCs and NPCs die gracefully of old age. I don't want developers wasting time loading my past decisions. They will never be able to account for all of them and they have to allow for ALL possible decisions not just the ones that I always make. I would rather have a new GOOD game with little/nothing from the previous games than to have a mediocre game with some of my past decisions in it.
#166
Posté 24 août 2013 - 01:58
To quote someone on the forums earlier, if Skyrim is a vast sea with the depth of a puddle, DA2 is a puddle with the depth of a puddle.
Make 25 to 50 hours of high quality content. Like DAO, or FNV, or TW2. Ultimately the devs need to put in work into the game.
#167
Posté 24 août 2013 - 02:31
Renmiri1 wrote...
I love how how the DA2 haters say they are being totally rational and then proceed to say "nothing from DA2 was good" on the next sentence. And then you list stuff that was clearly better than DAO and they say "nu-huh" or the less childish "ya would have been better if it was done right"...
Grow up and stop being WATB. A lot of people like DA2 . End of story, your tantrum won't change that.
I myself hope that DAI will have the best of both previous games with some awesome innovations added. I don't feel the need to keep fighting old battles and keep throwing a tantrum because my favorite game of all time wasn't cloned to my satisfaction. Game companies like to innovate, and it is good for gaming that they do. You want a clone just play DAO for the millionth time and pretend it is a brand new game.
Your making posts here would suggest otherwise.
#168
Guest_npc86_*
Posté 24 août 2013 - 03:44
Guest_npc86_*
#169
Posté 24 août 2013 - 04:07
#170
Posté 24 août 2013 - 04:17
Renmiri1 wrote...
Anomaly- wrote...
A lot of people don't[/i] like DA2. End of story, your post won't change that. I'm not sure what you hoped to accomplish.
Read the OP and the thread title. I loved DA2 and want as lot of it reused on DAI. This is what this thread is supposedly about. DAI. It isn't a new opportunity to fight battles the "DA2 is evil" crybbabies lost long ago. If that is why you are posting in this thread you are wasting your time, my time and the dev's time. Go to DAO's forum and compose poems to DAO's awesomnes or go play it again.. Here we are trying to talk about the new game and what we would enjoy seeing on it. Constructive criticism, heard of it ?
I would love to see a lot of the DA2 stuff on DAI. But being a grown up I'm not posting here to remove anything DAO related and keep it away from DAI, because as you point out so redundatly there are a lot of people who prefer DAO and I m aware the world doesn't revolve just around me and people like me.
It is the OP and people like him who are under the delusion that yet another tantrum about how DA2 wasn't DAO and "every single thing" on DA2 was bad will make them be taken seriously and make the new game be written just for them.
If you aren't among those deluded crybabies, good for you. I hope you enjoy DAI as much as I expect I will.
I agree- DA2 had its flaws but in my opinion it wasn't a terrible game I liked many things about it better than DAO- the battle system was more fun to play (DAO was really slow) but I enjoyed DAO enviroments and certain characters more. I hated the repeated enviroments of DA2 but loved the voiced protaganist rather than the silent one of DAO. There are pros and cons of each game but I still enjoy to play both. And one thing that I am really glad they are doing is keeping the speed of DA2 battle, voiced protaganist, and hopefully keeping but updating the conversation wheel.
Modifié par AmRMa, 24 août 2013 - 04:19 .
#171
Posté 24 août 2013 - 04:26
#172
Posté 24 août 2013 - 09:45
Renmiri1 wrote...
Read the OP and the thread title. I loved DA2 and want as lot of it reused on DAI. This is what this thread is supposedly about. DAI. It isn't a new opportunity to fight battles the "DA2 is evil" crybbabies lost long ago.
Then why are you perpetuating such battles with remarks like this and those in your last post?
If that is why you are posting in this thread you are wasting your time, my time and the dev's time. Go to DAO's forum and compose poems to DAO's awesomnes or go play it again.. Here we are trying to talk about the new game and what we would enjoy seeing on it.
Really? That's not what I saw in your post.
Constructive criticism, heard of it ?
Yes, I have. Have you heard of "the pot calling the kettle black"?
I would love to see a lot of the DA2 stuff on DAI. But being a grown up I'm not posting here to remove anything DAO related and keep it away from DAI, because as you point out so redundatly there are a lot of people who prefer DAO and I m aware the world doesn't revolve just around me and people like me.
Well that's odd, since you claim there are things in DA2 that are "clearly better" than DA:O and anyone who disagrees with you are irrational crybabies.
It is the OP and people like him who are under the delusion that yet another tantrum about how DA2 wasn't DAO and "every single thing" on DA2 was bad will make them be taken seriously and make the new game be written just for them.
If someone truly believes everything in DA2 was bad, that must be a tantrum?
Modifié par Anomaly-, 24 août 2013 - 09:46 .





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