Exploring the World of Dragon age Inquisition, Gameinformer
#26
Posté 21 août 2013 - 08:03
#27
Posté 21 août 2013 - 08:04
Wulfram wrote...
shinobi602 wrote...
......what are you guys talking about exactly?
I don't like exploration. Exploration is apparently going to be at the heart of the game. I think this is bad.
No, they've said no such thing. If anything Laidlaw says the exact opposite at the end of the video when he talks about how the heart of DA will always be centered around the story in the form of tough moral decisions and party based dynamics. Sheesh.
#28
Posté 21 août 2013 - 08:05
Wulfram wrote...
I don't like exploration. Exploration is apparently going to be at the heart of the game. I think this is bad.
Well damn, if people's complaints about the game boil down to disliking that you should explore the world, sounds like the devs are doing an excellent job. How are you into RPGs when you don't like something as fundamental and fun as exploration?
Modifié par shinobi602, 21 août 2013 - 08:08 .
#29
Posté 21 août 2013 - 08:05
#30
Posté 21 août 2013 - 08:06
Modifié par Sylvianus, 21 août 2013 - 08:07 .
#31
Posté 21 août 2013 - 08:09
Wulfram wrote...
I don't like exploration. Exploration is apparently going to be at the heart of the game. I think this is bad.
Some exploration will be probably necessary but most will not so don't explore more than you have to if you don't like it.
#32
Posté 21 août 2013 - 08:09
shinobi602 wrote...
Wulfram wrote...
I don't like exploration. Exploration is apparently going to be at the heart of the game. I think this is bad.
Well damn, if people's complaints about the game boil down to disliking that you should explore the world, sounds like the devs are doing an excellent job. How are you into RPGs when you don't like something as fundamental as exploration?
Because it's not fundamental, it's extraneous tedious anti-roleplaying crap that has somehow infected the genre.
#33
Posté 21 août 2013 - 08:09
TheBlackAdder13 wrote...
Wulfram wrote...
shinobi602 wrote...
......what are you guys talking about exactly?
I don't like exploration. Exploration is apparently going to be at the heart of the game. I think this is bad.
No, they've said no such thing. If anything Laidlaw says the exact opposite at the end of the video when he talks about how the heart of DA will always be centered around the story in the form of tough moral decisions and party based dynamics. Sheesh.
Yeah, I kinda feel this way too, Wulfram.
I have a feeling a lot of the exploration will be optional; you don't HAVE to wander, and hopefully we won't need to grind.
#34
Posté 21 août 2013 - 08:09
Wulfram wrote...
shinobi602 wrote...
......what are you guys talking about exactly?
I don't like exploration. Exploration is apparently going to be at the heart of the game. I think this is bad.
#35
Posté 21 août 2013 - 08:10
TheBlackAdder13 wrote...
Wulfram wrote...
shinobi602 wrote...
......what are you guys talking about exactly?
I don't like exploration. Exploration is apparently going to be at the heart of the game. I think this is bad.
No, they've said no such thing. If anything Laidlaw says the exact opposite at the end of the video when he talks about how the heart of DA will always be centered around the story in the form of tough moral decisions and party based dynamics. Sheesh.
Laidlaw:
"Fundamentally, the experience I want players to have, the
campaign, right, the core storyline presents you with a series of
challenges, and those challenges are fulfilled via exploring."
Warner:
"Probably the majority of the gameplay is the player exploring Thedas"
#36
Posté 21 août 2013 - 08:11
So, will your companions be *physically* walking around with you like in the previous games? Will they have mounts of their own? How does work when combat cues up? Do the mounts magically disappear? Or do they hang around ala Skyrim? How long would it take all your party members to dismount and get ready for combat?
#37
Posté 21 août 2013 - 08:12
Wulfram wrote...
Beerfish wrote...
I have no idea what you are referring to in your examples. It's very simple and very clear. They are having zones but the maps in those zones are really big. They are letting you explore the entirety of these maps as there will be things to see and do not related to the main quest. Optional exploration like in BG1.
So again what is horrible about it? You never came out and sais you hated optional exploration, but gave some bizarre silly examples of.....something or other.
I hate exploration. I hate having interesting content walled off behind stupid tedium.
There, was that so hard? You prefer the style of more recent BioWare games in which you are lead around by a tight story and quest system. No problem with that, many would disagree. You could have saved you and me an others a lot time and band width if you would have just said that in the first place.
#38
Posté 21 août 2013 - 08:14
Beerfish wrote...
There, was that so hard? You prefer the style of more recent BioWare games in which you are lead around by a tight story and quest system. No problem with that, many would disagree. You could have saved you and me an others a lot time and band width if you would have just said that in the first place.
I really don't think my second post was unclear.
#39
Posté 21 août 2013 - 08:14
This is what everyone keep asking, without any response from Bioware.... I suppose they are working on it and will tell us everything about the mount when it will be the time to do so...glenboy24 wrote...
So, will your companions be *physically* walking around with you like in the previous games? Will they have mounts of their own? How does work when combat cues up? Do the mounts magically disappear? Or do they hang around ala Skyrim? How long would it take all your party members to dismount and get ready for combat?
#40
Posté 21 août 2013 - 08:15
Wulfram wrote...
TheBlackAdder13 wrote...
Wulfram wrote...
shinobi602 wrote...
......what are you guys talking about exactly?
I don't like exploration. Exploration is apparently going to be at the heart of the game. I think this is bad.
No, they've said no such thing. If anything Laidlaw says the exact opposite at the end of the video when he talks about how the heart of DA will always be centered around the story in the form of tough moral decisions and party based dynamics. Sheesh.
Laidlaw:
"Fundamentally, the experience I want players to have, the
campaign, right, the core storyline presents you with a series of
challenges, and those challenges are fulfilled via exploring."
Warner:
"Probably the majority of the gameplay is the player exploring Thedas"
Yes Wulfram, you've already posted those cherry picked quotes and I've already rebutted them back on page 1. Here's my response again since you apparently missed it:
Well the story objectives in DA:O and DA 2 can't be accomplished without "exploring" certain areas, more so DA:O obviously. That just means you're moving thorugh different enviornments as you accomplish various story/quest objectives. I think they've been pretty clear that in addition to moving through new areas to pursue critical plot paths, which is, as I said, a form of exploration and a feature of pretty much any RPG in addition to Dragon Age, there will also be non-story related places you can expore if you so choose to.
They've also made it clear in the video that they're intent on keeping the same story/party based formula that DA is built around rather than shift to limitless open world exploration, so it seems like you're just cherry picking their statements to portray it in as negative a light as possible.
TLDR: Basically those descriptions could also apply to DA:O (and even DA 2 to an extent) if you replace Thedas with Fereldan or Kirkwall respectively.
Modifié par TheBlackAdder13, 21 août 2013 - 08:16 .
#41
Posté 21 août 2013 - 08:15
What I do not want is Final Fantasy 12. HUGE empty maps full of absolutely nothing but a single chest and some enemies to fight for XP. It. Was. Awful.
However, if these large areas are filled with interesting things to find and do, including little sub-quests and such (in addition to fights and treasure and such), then the exploration can be fun.
#42
Posté 21 août 2013 - 08:17
Wulfram wrote...
Because it's not fundamental, it's extraneous tedious anti-roleplaying crap that has somehow infected the genre.
Exploration is anti-roleplaying and an infection to the genre. I've heard it all, holy crap.
#43
Posté 21 août 2013 - 08:17
Not really. BG2 had a more stable story then BG1, deeper characters, much more dramatic, and different way of telling the story.Wulfram wrote...
Eterna5 wrote...
Wulfram wrote...
Well, that sounds horrible.
Downer.
I know other people like exploration, but me it's like saying that they were going to make turret sequences the key mechanic in ME4. Or conversations with glowing children, maybe.
edit: The BG name dropping confusing because BG1 and BG2 are quite dramatically different.
Exploration is much the same between the games aka, make a wide area and let the player look around.
And exploration is no where near as gimicky as turret sequences.
#44
Posté 21 août 2013 - 08:18
Wulfram wrote...
shinobi602 wrote...
Wulfram wrote...
I don't like exploration. Exploration is apparently going to be at the heart of the game. I think this is bad.
Well damn, if people's complaints about the game boil down to disliking that you should explore the world, sounds like the devs are doing an excellent job. How are you into RPGs when you don't like something as fundamental as exploration?
Because it's not fundamental, it's extraneous tedious anti-roleplaying crap that has somehow infected the genre.
What sheer and utter nonsense. I think you are making some silly asusmption that they are going to make this like skyrim. As for roleplaying, it ADDS to roleplaying. In BG1 you could stick tightly to a series of events and do very little option l exploration but then you missed out on some very good mini quests with a lot of roleplaying.
Let me guess, you will play the game, stick to being lead around by the nose for the main quest. Say you hate exploring and then will bleat about all the content you missed out on. You sir are a lazy hero.
#45
Posté 21 août 2013 - 08:19
TheBlackAdder13 wrote...
TLDR: Basically those descriptions could also apply to DA:O (and even DA 2 to an extent) if you replace Thedas with Fereldan or Kirkwall respectively.
Which is a pretty clear evidence that your interpretation is ridiculous. Laidlaw was not boasting that his game shared a characteristic with basically every game ever.
#46
Posté 21 août 2013 - 08:19
Wulfram wrote...
Beerfish wrote...
There, was that so hard? You prefer the style of more recent BioWare games in which you are lead around by a tight story and quest system. No problem with that, many would disagree. You could have saved you and me an others a lot time and band width if you would have just said that in the first place.
I really don't think my second post was unclear.
"but me it's like saying that they were going to make turret sequences
the key mechanic in ME4. Or conversations with glowing children, maybe."
Yes, this is very clear.
#47
Posté 21 août 2013 - 08:20
I thing he need to stick to games like ff13.Beerfish wrote...
Wulfram wrote...
shinobi602 wrote...
Wulfram wrote...
I don't like exploration. Exploration is apparently going to be at the heart of the game. I think this is bad.
Well damn, if people's complaints about the game boil down to disliking that you should explore the world, sounds like the devs are doing an excellent job. How are you into RPGs when you don't like something as fundamental as exploration?
Because it's not fundamental, it's extraneous tedious anti-roleplaying crap that has somehow infected the genre.
What sheer and utter nonsense. I think you are making some silly asusmption that they are going to make this like skyrim. As for roleplaying, it ADDS to roleplaying. In BG1 you could stick tightly to a series of events and do very little option l exploration but then you missed out on some very good mini quests with a lot of roleplaying.
Let me guess, you will play the game, stick to being lead around by the nose for the main quest. Say you hate exploring and then will bleat about all the content you missed out on. You sir are a lazy hero.
#48
Posté 21 août 2013 - 08:21
Aaah FF13.leaguer of one wrote...I thing he need to stick to games like ff13.
Modifié par Sylvianus, 21 août 2013 - 08:21 .
#49
Posté 21 août 2013 - 08:21
But a key foundation to rpg's is exploration. How is that bad?Wulfram wrote...
TheBlackAdder13 wrote...
TLDR: Basically those descriptions could also apply to DA:O (and even DA 2 to an extent) if you replace Thedas with Fereldan or Kirkwall respectively.
Which is a pretty clear evidence that your interpretation is ridiculous. Laidlaw was not boasting that his game shared a characteristic with basically every game ever.
#50
Posté 21 août 2013 - 08:21
andar91 wrote...
TheBlackAdder13 wrote...
Wulfram wrote...
shinobi602 wrote...
......what are you guys talking about exactly?
I don't like exploration. Exploration is apparently going to be at the heart of the game. I think this is bad.
No, they've said no such thing. If anything Laidlaw says the exact opposite at the end of the video when he talks about how the heart of DA will always be centered around the story in the form of tough moral decisions and party based dynamics. Sheesh.
Yeah, I kinda feel this way too, Wulfram.
I have a feeling a lot of the exploration will be optional; you don't HAVE to wander, and hopefully we won't need to grind.
You won't have to wander at all, you can stick to the main journal and quest line. However you will be hearing about all sorts of inetersing quests and content and wonder "why didn't i get that?"





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