Aller au contenu

Photo

Exploring the World of Dragon age Inquisition, Gameinformer


139 réponses à ce sujet

#26
Dhiro

Dhiro
  • Members
  • 4 491 messages
Cool! The horse's animations look maybe a little stiff to me? But I'm sure they'll polish it and, if they don't, I'll probably get used to it.

#27
TheBlackAdder13

TheBlackAdder13
  • Members
  • 777 messages

Wulfram wrote...

shinobi602 wrote...

......what are you guys talking about exactly?


I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


No, they've said no such thing. If anything Laidlaw says the exact opposite at the end of the video when he talks about how the heart of DA will always be centered around the story in the form of tough moral decisions and party based dynamics. Sheesh. 

#28
shinobi602

shinobi602
  • Members
  • 4 716 messages

Wulfram wrote...

I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


Well damn, if people's complaints about the game boil down to disliking that you should explore the world, sounds like the devs are doing an excellent job. How are you into RPGs when you don't like something as fundamental and fun as exploration?

Modifié par shinobi602, 21 août 2013 - 08:08 .


#29
AllThatJazz

AllThatJazz
  • Members
  • 2 758 messages
If this is BG1 style exploration, then I'm very happy with this news. I loved travelling through areas that had absolutely no connection to the main plot, nowhere that we were directed to go on a sidequest, even, but somewhere that could have a little story all of its own. Yeah, I like that very much. For me, BG1 hit the sweet spot in terms of exploration. All subsequent Bioware games have lacked that really 'off the beaten path' feel, while truly open world games like TES have been so aimless in their exploration content that the main story has been lost, for me anyway. Hm, sounds good.

#30
Sylvianus

Sylvianus
  • Members
  • 7 776 messages
never mind.

Modifié par Sylvianus, 21 août 2013 - 08:07 .


#31
fchopin

fchopin
  • Members
  • 5 073 messages

Wulfram wrote...

I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.



Some exploration will be probably necessary but most will not so don't explore more than you have to if you don't like it.

#32
Wulfram

Wulfram
  • Members
  • 18 950 messages

shinobi602 wrote...

Wulfram wrote...

I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


Well damn, if people's complaints about the game boil down to disliking that you should explore the world, sounds like the devs are doing an excellent job. How are you into RPGs when you don't like something as fundamental as exploration?


Because it's not fundamental, it's extraneous tedious anti-roleplaying crap that has somehow infected the genre.

#33
andar91

andar91
  • Members
  • 4 752 messages

TheBlackAdder13 wrote...

Wulfram wrote...

shinobi602 wrote...

......what are you guys talking about exactly?


I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


No, they've said no such thing. If anything Laidlaw says the exact opposite at the end of the video when he talks about how the heart of DA will always be centered around the story in the form of tough moral decisions and party based dynamics. Sheesh. 


Yeah, I kinda feel this way too, Wulfram.

I have a feeling a lot of the exploration will be optional; you don't HAVE to wander, and hopefully we won't need to grind.

#34
Savber100

Savber100
  • Members
  • 3 049 messages

Wulfram wrote...

shinobi602 wrote...

......what are you guys talking about exactly?


I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


:o

#35
Wulfram

Wulfram
  • Members
  • 18 950 messages

TheBlackAdder13 wrote...

Wulfram wrote...

shinobi602 wrote...

......what are you guys talking about exactly?


I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


No, they've said no such thing. If anything Laidlaw says the exact opposite at the end of the video when he talks about how the heart of DA will always be centered around the story in the form of tough moral decisions and party based dynamics. Sheesh. 


Laidlaw:
"Fundamentally, the experience I want players to have, the
campaign, right, the core storyline presents you with a series of
challenges, and those challenges are fulfilled via exploring."

Warner:
"Probably the majority of the gameplay is the player exploring Thedas"

#36
RogueWriter3201

RogueWriter3201
  • Members
  • 1 276 messages
 I'm sure it's been asked already, but the biggest question I took from this video (after I stopped hyperventilating in excitement) was how are they going to handle your party members exploring with you? I mean, they talk about exploration and looking under rocks and delving off the beaten path, etc. There's also the mount mechanic.

So, will your companions be *physically* walking around with you like in the previous games? Will they have mounts of their own? How does work when combat cues up? Do the mounts magically disappear? Or do they hang around ala Skyrim? How long would it take all your party members to dismount and get ready for combat? 
:blush:

#37
Beerfish

Beerfish
  • Members
  • 23 870 messages

Wulfram wrote...

Beerfish wrote...

I have no idea what you are referring to in your examples.  It's very simple and very clear.  They are having zones but the maps in those zones are really big.  They are letting you explore the entirety of these maps as there will be things to see and do not related to the main quest.  Optional exploration like in BG1.

So again what is horrible about it?  You never came out and sais you hated optional exploration, but gave some bizarre silly examples of.....something or other.


I hate exploration.  I hate having interesting content walled off behind stupid tedium.


There, was that so hard?  You prefer the style of more recent BioWare games in which you are lead around by a tight story and quest system.  No problem with that, many would disagree.  You could have saved you and me an others a lot time and band width if you would have just said that in the first place.

#38
Wulfram

Wulfram
  • Members
  • 18 950 messages

Beerfish wrote...

There, was that so hard?  You prefer the style of more recent BioWare games in which you are lead around by a tight story and quest system.  No problem with that, many would disagree.  You could have saved you and me an others a lot time and band width if you would have just said that in the first place.


I really don't think my second post was unclear.

#39
Sylvianus

Sylvianus
  • Members
  • 7 776 messages

glenboy24 wrote...
So, will your companions be *physically* walking around with you like in the previous games? Will they have mounts of their own? How does work when combat cues up? Do the mounts magically disappear? Or do they hang around ala Skyrim? How long would it take all your party members to dismount and get ready for combat? 
:blush:

This is what everyone keep asking, without any response from Bioware.... I suppose they are working on it and will tell us everything about the mount when it will be the time to do so...

#40
TheBlackAdder13

TheBlackAdder13
  • Members
  • 777 messages

Wulfram wrote...

TheBlackAdder13 wrote...

Wulfram wrote...

shinobi602 wrote...

......what are you guys talking about exactly?


I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


No, they've said no such thing. If anything Laidlaw says the exact opposite at the end of the video when he talks about how the heart of DA will always be centered around the story in the form of tough moral decisions and party based dynamics. Sheesh. 


Laidlaw:
"Fundamentally, the experience I want players to have, the
campaign, right, the core storyline presents you with a series of
challenges, and those challenges are fulfilled via exploring."

Warner:
"Probably the majority of the gameplay is the player exploring Thedas"



Yes Wulfram, you've already posted those cherry picked quotes and I've already rebutted them back on page 1. Here's my response again since you apparently missed it:

Well the story objectives in DA:O and DA 2 can't be accomplished without "exploring" certain areas, more so DA:O obviously. That just means you're moving thorugh different enviornments as you accomplish various story/quest objectives. I think they've been pretty clear that in addition to moving through new areas to pursue critical plot paths, which is, as I said, a form of exploration and a feature of pretty much any RPG in addition to Dragon Age, there will also be non-story related places you can expore if you so choose to. 

They've also made it clear in the video that they're intent on keeping the same story/party based formula that DA is built around rather than shift to limitless open world exploration, so it seems like you're just cherry picking their statements to portray it in as negative a light as possible. 

TLDR: Basically those descriptions could also apply to DA:O (and even DA 2 to an extent) if you replace Thedas with Fereldan or Kirkwall respectively. 

Modifié par TheBlackAdder13, 21 août 2013 - 08:16 .


#41
andar91

andar91
  • Members
  • 4 752 messages
I think the quality and tedium of exploration is heavily dependent on what those exploitable spaces are filled with.

What I do not want is Final Fantasy 12. HUGE empty maps full of absolutely nothing but a single chest and some enemies to fight for XP. It. Was. Awful.

However, if these large areas are filled with interesting things to find and do, including little sub-quests and such (in addition to fights and treasure and such), then the exploration can be fun.

#42
shinobi602

shinobi602
  • Members
  • 4 716 messages

Wulfram wrote...

Because it's not fundamental, it's extraneous tedious anti-roleplaying crap that has somehow infected the genre.


Exploration is anti-roleplaying and an infection to the genre. I've heard it all, holy crap.

#43
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

Wulfram wrote...

Eterna5 wrote...

Wulfram wrote...

Well, that sounds horrible.


Downer. 


I know other people like exploration, but me it's like saying that they were going to make turret sequences the key mechanic in ME4.  Or conversations with glowing children, maybe.

edit:  The BG name dropping confusing because BG1 and BG2 are quite dramatically different.

Not really. BG2 had a more stable story then BG1, deeper characters, much more dramatic, and different way of telling the story.

Exploration is much the same between the games aka, make a wide area and let the player look around.

And exploration is no where near as gimicky as turret sequences.

#44
Beerfish

Beerfish
  • Members
  • 23 870 messages

Wulfram wrote...

shinobi602 wrote...

Wulfram wrote...

I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


Well damn, if people's complaints about the game boil down to disliking that you should explore the world, sounds like the devs are doing an excellent job. How are you into RPGs when you don't like something as fundamental as exploration?


Because it's not fundamental, it's extraneous tedious anti-roleplaying crap that has somehow infected the genre.


What sheer and utter nonsense.  I think you are making some silly asusmption that they are going to make this like skyrim.  As for roleplaying, it ADDS to roleplaying.  In BG1 you could stick tightly to a series of events and do very little option l exploration but then you missed out on some very good mini quests with a lot of roleplaying.

Let me guess, you will play the game, stick to being lead around by the nose for the main quest.  Say you hate exploring and then will bleat about all the content you missed out on.  You sir are a lazy hero.

#45
Wulfram

Wulfram
  • Members
  • 18 950 messages

TheBlackAdder13 wrote...

TLDR: Basically those descriptions could also apply to DA:O (and even DA 2 to an extent) if you replace Thedas with Fereldan or Kirkwall respectively. 


Which is a pretty clear evidence that your interpretation is ridiculous.  Laidlaw was not boasting that his game shared a characteristic with basically every game ever.

#46
Beerfish

Beerfish
  • Members
  • 23 870 messages

Wulfram wrote...

Beerfish wrote...

There, was that so hard?  You prefer the style of more recent BioWare games in which you are lead around by a tight story and quest system.  No problem with that, many would disagree.  You could have saved you and me an others a lot time and band width if you would have just said that in the first place.


I really don't think my second post was unclear.


"but me it's like saying that they were going to make turret sequences
the key mechanic in ME4.  Or conversations with glowing children, maybe."


Yes, this is very clear.

#47
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

Beerfish wrote...

Wulfram wrote...

shinobi602 wrote...

Wulfram wrote...

I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


Well damn, if people's complaints about the game boil down to disliking that you should explore the world, sounds like the devs are doing an excellent job. How are you into RPGs when you don't like something as fundamental as exploration?


Because it's not fundamental, it's extraneous tedious anti-roleplaying crap that has somehow infected the genre.


What sheer and utter nonsense.  I think you are making some silly asusmption that they are going to make this like skyrim.  As for roleplaying, it ADDS to roleplaying.  In BG1 you could stick tightly to a series of events and do very little option l exploration but then you missed out on some very good mini quests with a lot of roleplaying.

Let me guess, you will play the game, stick to being lead around by the nose for the main quest.  Say you hate exploring and then will bleat about all the content you missed out on.  You sir are a lazy hero.

I thing he need to stick to games like ff13.:whistle:

#48
Sylvianus

Sylvianus
  • Members
  • 7 776 messages

leaguer of one wrote...I thing he need to stick to games like ff13.:whistle:

Aaah FF13. :lol:

Modifié par Sylvianus, 21 août 2013 - 08:21 .


#49
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

Wulfram wrote...

TheBlackAdder13 wrote...

TLDR: Basically those descriptions could also apply to DA:O (and even DA 2 to an extent) if you replace Thedas with Fereldan or Kirkwall respectively. 


Which is a pretty clear evidence that your interpretation is ridiculous.  Laidlaw was not boasting that his game shared a characteristic with basically every game ever.

But a key foundation to rpg's is exploration. How is that bad?

#50
Beerfish

Beerfish
  • Members
  • 23 870 messages

andar91 wrote...

TheBlackAdder13 wrote...

Wulfram wrote...

shinobi602 wrote...

......what are you guys talking about exactly?


I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


No, they've said no such thing. If anything Laidlaw says the exact opposite at the end of the video when he talks about how the heart of DA will always be centered around the story in the form of tough moral decisions and party based dynamics. Sheesh. 


Yeah, I kinda feel this way too, Wulfram.

I have a feeling a lot of the exploration will be optional; you don't HAVE to wander, and hopefully we won't need to grind.


You won't have to wander at all, you can stick to the main journal and quest line.  However you will be hearing about all sorts of inetersing quests and content and wonder  "why didn't i get that?"