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Exploring the World of Dragon age Inquisition, Gameinformer


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#76
Sanunes

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leaguer of one wrote...

When has there been a bw game where you grind? BW game are most anti-grind games ever.


Dragon Age 2 combat felt like a grind to me.

#77
Wulfram

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TheBlackAdder13 wrote...

I accept the fact you don't like it and if my character has pressing, immediate, time-sensitive concerns then I don't much care for it either but you're criticizing optional, BG-style exploration. If you don't want to participate you don't have to. It just seems like you're trying to ****** in people's cereal because you don't like other people having access to a mechanic that you can choose to opt out of. 


I can choose to opt out of if it I want to opt out of "the majority of the gameplay" and not advance the storyline.  That doesn't seem like a good option.  That doesn't sound like a game that's worth me spending much money on.

#78
DatOneFanboy

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im scared of the change, i dont want to miss any quests or cool places ;O i always miss that stuff

So nub at skyrim

#79
andar91

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Sanunes wrote...

leaguer of one wrote...

When has there been a bw game where you grind? BW game are most anti-grind games ever.


Dragon Age 2 combat felt like a grind to me.


At times it did, probably because of the trash mobs, but leaguer of one is ultimately right, I think. Bioware isn't known for grinding, thank goodness. I only worry because a lot of the stuff in DAI is said to not level scale, and we have big open levels. But when I say I worry, I mean that I worry the tiniest amount possible. It's a vague concern, nothing more.

And hopefully there are less trash mobs as well.

#80
Argahawk

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I still didn't finish main quest in Skyrim, I like to explore and try to see everything before im bothered to move with story so I can't wait and hope exploration in DA:I will be really good and rewarding.

#81
Pzykozis

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Wulfram wrote...

TheBlackAdder13 wrote...

I accept the fact you don't like it and if my character has pressing, immediate, time-sensitive concerns then I don't much care for it either but you're criticizing optional, BG-style exploration. If you don't want to participate you don't have to. It just seems like you're trying to ****** in people's cereal because you don't like other people having access to a mechanic that you can choose to opt out of. 


I can choose to opt out of if it I want to opt out of "the majority of the gameplay" and not advance the storyline.  That doesn't seem like a good option.  That doesn't sound like a game that's worth me spending much money on.


Uhh, perhaps overreacting a tad? I guess it comes to assumptions at this point but you seem to have a vastly different interpretation of the reveal so far than me.

#82
TheBlackAdder13

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Wulfram wrote...

TheBlackAdder13 wrote...

I accept the fact you don't like it and if my character has pressing, immediate, time-sensitive concerns then I don't much care for it either but you're criticizing optional, BG-style exploration. If you don't want to participate you don't have to. It just seems like you're trying to ****** in people's cereal because you don't like other people having access to a mechanic that you can choose to opt out of. 


I can choose to opt out of if it I want to opt out of "the majority of the gameplay" and not advance the storyline.  That doesn't seem like a good option.  That doesn't sound like a game that's worth me spending much money on.


And you're assuming that the optional exploration will qualify as "the majority of the gameplay." I see no evidence to suggest that Bioware will place any less emphasis on the quality and quantity of the story than they did in DA:O or DA 2 but I guess we'll just have to agree to disagree on that one. 

#83
Guest_Puddi III_*

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Wulfram wrote...

I can choose to opt out of if it I want to opt out of "the majority of the gameplay" and not advance the storyline.

Keep in mind that the "lead world designer" might have a slightly biased perception of how important exploring the world is to the game overall.

#84
wright1978

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Pzykozis wrote...

Wulfram wrote...

TheBlackAdder13 wrote...

I accept the fact you don't like it and if my character has pressing, immediate, time-sensitive concerns then I don't much care for it either but you're criticizing optional, BG-style exploration. If you don't want to participate you don't have to. It just seems like you're trying to ****** in people's cereal because you don't like other people having access to a mechanic that you can choose to opt out of. 


I can choose to opt out of if it I want to opt out of "the majority of the gameplay" and not advance the storyline.  That doesn't seem like a good option.  That doesn't sound like a game that's worth me spending much money on.


Uhh, perhaps overreacting a tad? I guess it comes to assumptions at this point but you seem to have a vastly different interpretation of the reveal so far than me.


Yep i don't see something described as fun areas to explore not linked to the critical path as being the core part of the game.

Modifié par wright1978, 21 août 2013 - 08:53 .


#85
phunx

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Another great video with cool info, the only funny thing about it was the music. I wasn't sure if I was in an elevator or if people are gonna start to take their clothes off soon.

#86
ConvictedFish

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The word exploration is being used too critically.. the whole game is, an exploration. The story, everything, the main story .. is an exploration. It's like origins, just on a larger scale.

Modifié par ConvictedFish, 21 août 2013 - 08:55 .


#87
Guest_simfamUP_*

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Wulfram wrote...

Beerfish wrote...

I have no idea what you are referring to in your examples.  It's very simple and very clear.  They are having zones but the maps in those zones are really big.  They are letting you explore the entirety of these maps as there will be things to see and do not related to the main quest.  Optional exploration like in BG1.

So again what is horrible about it?  You never came out and sais you hated optional exploration, but gave some bizarre silly examples of.....something or other.


I hate exploration.  I hate having interesting content walled off behind stupid tedium.


Exploration is always almost optional content. Even the Elder Scrolls are big linear maps if you just follow quests to their marker.

#88
Fetunche

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In the video it seemed people still stick to the main path, so the people who like the exploration are obviously the minority and very few players will bother.

#89
Diefenbaker

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I love the idea that we can revisit areas for higher level content. I always used excuses like doing trivial quests or simply just traveling to areas I hadn't been to in a while because I didn't want to feel like I was escalating along, one place at a time.

#90
Guest_simfamUP_*

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Wulfram wrote...

TheBlackAdder13 wrote...

I accept the fact you don't like it and if my character has pressing, immediate, time-sensitive concerns then I don't much care for it either but you're criticizing optional, BG-style exploration. If you don't want to participate you don't have to. It just seems like you're trying to ****** in people's cereal because you don't like other people having access to a mechanic that you can choose to opt out of. 


I can choose to opt out of if it I want to opt out of "the majority of the gameplay" and not advance the storyline.  That doesn't seem like a good option.  That doesn't sound like a game that's worth me spending much money on.


You're using that quote out of context. By exploring Thedas he means exactly what we've been doing for past 1000 BioWare games: characters, infleunce, dialogue. Except, the focus will be looking for these individuals, and making contacts. This reminds me more of BG/Storm of Zehir than it does of any "open world" RPG.

On a personal note:

I'm looking forward to this kind of exploration, it sounds more contained and controlled rather than huge and chaotic. This is ultimatley going to leave us with a more detailed enviroment more akin to the Gothic/Risen games than the more sparse and (at times) empty ES worlds.

Modifié par simfamSP, 21 août 2013 - 09:04 .


#91
Deverz

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From what I gathered, the game will be about the Inquisitor going about enlisting aid and gathering strength for your inquisition. So it makes sense to be more exploration based as you are the Inquisitor, going from the largest towns to the smallest settlements trying to find help for your cause. From what I've read you can strengthen the defenses and change the structure of these outposts and towns you enlist.

From a narrative standpoint it sounds a bit like ME3. Also I noticed "Resources 0" on the main menu screen. Could be the equivalent of War Assets? I hope it's a bit more involved than in ME3, if that's the case.

#92
Wulfram

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OK, a question for the Devs. Don't expect an answer now, but maybe it, or something like it, can be addressed before release.

How much of the game do I miss if I stick to pursuing clear objectives, rather than "going off the beaten track"?

#93
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Wulfram wrote...

OK, a question for the Devs. Don't expect an answer now, but maybe it, or something like it, can be addressed before release.

How much of the game do I miss if I stick to pursuing clear objectives, rather than "going off the beaten track"?


If someone ever goes to PAX and asks us for questions, I'll make sure to put this up. It's something I'm interested in too.

#94
Melca36

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Wulfram wrote...

shinobi602 wrote...

......what are you guys talking about exactly?


I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


Sorry but some of us don't want things easily handed to us.  If I have to pay $80 I WANT my money's worth.

DA2 as fun as it was simply was NOT worth the Original price when it first came out.

#95
Wissenschaft

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azarhal wrote...

ooooh, treasure maps

 

I'm glad someone else notice the treasure maps. I hope the treasure we find is more important than the trash found with Skyrim's treasure maps.

#96
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I dont know what to think or feel about this tbh, ive never had a sense of exploration in a Dragon Age game,for me it was more a case of uncover the map much the same as i do in any game with a map but i dont actually class it as exploration, be interesting none the same an i am looking forward to get hands on an dirty to experience what there sense of "exploration" will be

#97
devSin

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I'm not convinced exploration will lead to a better game. BG2 was an improvement in nearly every way to BG (as wonderful as BG is), and part of that was the focus on an expansive plot and areas filled with story (as opposed to the "methodically clear the black mask and maybe find a single quest here" areas of the original).

If the areas are all rich with story elements and scripted content and fun gameplay (like BG2 and Origins), then I imagine it will be a lot of fun, but if they're just big areas simply to be big (I guess so you can feel like there's so much to see, even if there's not much worth seeing), I don't think it will really be that big an improvement (I really dislike pointless scope common to open-world and sandbox games).

Melca36 wrote...

Sorry but some of us don't want things easily handed to us.  If I have to pay $80 I WANT my money's worth.

DA2 as fun as it was simply was NOT worth the Original price when it first came out.

If you preordered, it was.

I ended up paying $49 for the Signature Edition (preorders opened up before the PC price increase, so if you got in early enough, you got the old price), and though DA2 will never actually be that good a game, I think it was worth the price I paid for it.

I have no idea what "easily handed" means in this context. DA2 being a substandard (for BioWare) game doesn't seem to have any relation to that. DA2 wasn't going to be that great regardless the size of its maps.

#98
Xhyn

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Finding the balance between full open world and full corridor game without impacting the story must not be easy.
I'm quickly distracted away from the story in full open world games, and in the end, I lose interest quickly. It seems like the main plot in not really important because the whole world is waiting for you to progress.
In corridor games, we have this sense of urgency to continue the main plot, but we don't have the choice to wander from time to time and in the end I feel trapped and not immersed.

What we see in this video seems all fine by me! Can't wait!
It's pre-alpha, but the terrain looks really good. Love the trees moving with the wind :D

Thanks for the link Op.

#99
ManchesterUnitedFan1

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To be fair, while most of it looks really good, I'm rather disappointed that half of the map is being taken up by Ferelden.

We've already SEEN Ferelden; why wouldn't they use this opportunity to explore a completely new area?

I would personally have preferred the game to be set in Orlais and Nevarra.

Apart from that issue, the exploration stuff looks very exciting.

#100
addiction21

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Wulfram wrote...


Because it's not fundamental, it's extraneous tedious anti-roleplaying crap that has somehow infected the genre.


If by infected you mean has been there since the birth of the genre then I can agree.

Dislike it all you want but acting like its some new fad is just being dishonest.