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Exploring the World of Dragon age Inquisition, Gameinformer


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#101
The Elder King

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Considering how large Orlais is, I doubt that Ferelden will be half of the map.
Plus, maybe there'll be some part of either Nevarra, Tevinter or the Marchers explorable. One of the concepts in the site shows some enemies similar to zombies, who should be possible to encounter o in Nevarra, since the rest of the Andrastian nations burn the bodies.

#102
SoulRebel_1979

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Looks great so far. Love exploration!

#103
Beerfish

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Wulfram wrote...

OK, a question for the Devs. Don't expect an answer now, but maybe it, or something like it, can be addressed before release.

How much of the game do I miss if I stick to pursuing clear objectives, rather than "going off the beaten track"?


I certainly hope you ask that same question about every game you have ever played because almost all of them you can cut donw to the lowest common denomiator and avoid a lot of things to just follow the critical path.  Just what is the difference if they had 100 locations and told you to go there vs 100 locations you could find on your own?

How do you view a game likes skyrim that perhaps has 200 hours of content 160 of which is totally optional?

Perhaps let us know of some games that you think get it just right?

#104
Wulfram

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Beerfish wrote...

I certainly hope you ask that same question about every game you have ever played because almost all of them you can cut donw to the lowest common denomiator and avoid a lot of things to just follow the critical path.  Just what is the difference if they had 100 locations and told you to go there vs 100 locations you could find on your own?

How do you view a game likes skyrim that perhaps has 200 hours of content 160 of which is totally optional?

Perhaps let us know of some games that you think get it just right?


I don't mean just follow critical path.  Going somewhere because of a side quest is fine, so long as you pick up the side quest without excessive deviation from actual important stuff and the side quest isn't too much of an irrelevant triviality .  Even following a rumour could be OK if the rumour is strong and relevant.

Skyrim was better than it's predecessors because there was a fair bit less need for aimless exploration.  There was a major disconnect with it's main quest, but if you focused on the various faction quest lines there was a respectable amount of decent game there, even if there was excessive amounts of pointless traipsing involved too.

It's hard to name a game that got it just right because they all had too much "exploration".  There was a mod of NWN, but I can't remember what it was and it didn't get especially good reviews, but it had the good manners to take you straight from the tavern where you picked up the quest to the house with the relevant quest without making me traipse through pointless fantasy village #231 to get there - that was appreciated.

#105
Marakov7

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Wulfram wrote...

shinobi602 wrote...

......what are you guys talking about exactly?


I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


I love exploration. I hope that exploration is ging to be an important part of the game. I think this is very, very good.

I can see where it must be very challenging working on a team developing a new game since people can have such a different view of what they wish to see in the game. Neither view is "wrong"...just different. I guess it's just best for Bioware to drive forward with their vision and then we can decide if it's our cup of tea or not. So far, it has been for me...

#106
Guest_Snoop Lion_*

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Wulfram wrote...

shinobi602 wrote...

......what are you guys talking about exactly?


I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.


The more exploration the better in my opinion. I loved exploring the forests/wildlands of Origins and, to some extent, Dragon Age II. Even if it was the same 3-4 stages of wildlands recycled.

#107
TK514

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Looked like fun to me. So far, so good.

#108
aries1001

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Allan Schumacher wrote...

Vilegrim wrote...

sounds interesting, depends who much of the BG name dropping being done is serious (and with the combat video being the way it is, they seem to have missed what to me was the point of those games so...)


He is specifically referring to the exploration aspects of Baldur's Gate, which is probably the fairest comparison.  It's not one large open map, like a Bethesda game or The Witcher 3, but there is an increased focus on creating areas within the maps that exist solely to be fun to explore and not be mandated by a need to progress along the critical path.  Which, looking at BioWare's history, probably hasn't really been done since Baldur's Gate (even BG2 had it significantly reduced).


Yes, it certainly did - BG2 had the exploration side to it reduced to near zero (as I recall it). And why did this happen?
Because of fan feedback! Way back in 1998 or 1999 many players/fans were tired of these open wide spaces where they just could wander around, and do what they liked. They did not think these fans, that there were enough things going on in the -ehm- screens? - locations? Now it seems that many of Bioware's fans want this option to explore areas back. I hope this means that we can go back and forth between locations from each chapter like we could in Baldur's Gate. the original.

I was around at the time that Ray and Greg (the now retired leaders of BIoware) told the fans (via the old forums) that BG2 would be cutting back in exploration a lot. And the forumites/fans went bananas and crazy, threathening not to buy anymore Bioware games, quitting the forums etc. etc. And incidentally, the same thing happened when Jade Empire, Star Wars: Kotor and Mass Effect were announced, the only time it didn't happen were when Bioware announced Dragon Age in 2004 or 2005; when the later renamed it Dragon Age: Origins, the fans/forumites complained - and yet, when they finally played the game, the loved it. For me personally, the only game from Bioware I did not care too much for has been a game that many people love; Neverwinter Nights it is called. I did find many of the mods very interesting, though.

I am, however, content with the fact that Bioware, with player exploration, finally are going back to it roots :) with the DA: Inquisition game.

#109
badboy64

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I love to explore. Very nice addition indeed.:D:)

#110
BioFan (Official)

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Allan Schumacher wrote...

Vilegrim wrote...

sounds interesting, depends who much of the BG name dropping being done is serious (and with the combat video being the way it is, they seem to have missed what to me was the point of those games so...)


He is specifically referring to the exploration aspects of Baldur's Gate, which is probably the fairest comparison.  It's not one large open map, like a Bethesda game or The Witcher 3, but there is an increased focus on creating areas within the maps that exist solely to be fun to explore and not be mandated by a need to progress along the critical path.  Which, looking at BioWare's history, probably hasn't really been done since Baldur's Gate (even BG2 had it significantly reduced).


But we can set up inquisition strongholds in these areas too? 

#111
Maria Caliban

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Wulfram wrote...

shinobi602 wrote...

......what are you guys talking about exactly?

I don't like exploration.  Exploration is apparently going to be at the heart of the game.  I think this is bad.

Sorry. You're only allowed to dislike the things other people on the forum dislike. Expressing dislike of things other posters like is being a 'downer' and 'jumping to conclusions.'

Fetunche wrote...

In the video it seemed people still stick to the main path, so the people who like the exploration are obviously the minority and very few players will bother.

I wouldn't draw that conclusion at all.

I think it's more likely that BioWare's level design has been based around linear player movement and they're still applying those principles to an open area. They haven't gotten the knack of making attractive environments for exploration.

Modifié par Maria Caliban, 21 août 2013 - 11:18 .


#112
Allan Schumacher

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I don't mean just follow critical path. Going somewhere because of a side quest is fine, so long as you pick up the side quest without excessive deviation from actual important stuff and the side quest isn't too much of an irrelevant triviality . Even following a rumour could be OK if the rumour is strong and relevant.


Would this revise your earlier question?

I'd be surprised if Keith and Co. don't utilize things like side quests to help give impetus for people to go "off the beaten path" and it could still be considered exploration.

#113
Ianamus

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Fetunche wrote...

In the video it seemed people still stick to the main path, so the people who like the exploration are obviously the minority and very few players will bother.


They used the example of one area in play testing and said that because not many people strayed off the main path they would need to make more incentives to explore in that particular area. You can't use that to say that "The people who like exploration are obviously the minority". It could just be that that particular area was empty hills and not particularly worth investigating. 

Look at that desert. You don't really feel the inclination to go wandering aimlessly over the empty dunes. But if you saw an oasis or ruins in the distance you would be much more compelled to go check it out. 

Modifié par EJ107, 21 août 2013 - 11:28 .


#114
Ziggeh

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While I'm not totally sold on the exploration thing - I'm a compulsive completionist. I will walk down every road you built and check every barrel you place. I've 208 hours in Skyrim and have yet to finish the main quest - I'm more interested in the narrative in these games, I can definitely see this is a very strong response to what is perhaps DA2's main criticism, which is pretty damned sensible, even if I'm not keen personally.

What I'm more interested in is what are these "critpath (sic?) moments" that you can unlock?

#115
fchopin

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Fetunche wrote...

In the video it seemed people still stick to the main path, so the people who like the exploration are obviously the minority and very few players will bother.



I think you got your facts wrong.

#116
Loup Blanc

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Once again, looking good. Looking really good, Bioware.

#117
Spedfrom

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I LOVE the focus on exploration, the fact that enemies don't scale in level, that we have reasons to come back to areas previously explored and the story pushing for exploration.

While I agree that the video about combat was seriously lacking and hope for a better one soon enough, all that has been said about the game world and exploration is right up my alley. A completely open world eventually bores me because while there is much to do like in Skyrim, there's not really a plot impetus for it. All in all, this video update was excellent.

#118
frostajulie

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My question is can I get in the water? Will there be a jump button. Can I jump into the water from a high place should the fancy strike me. I am very strange in that I love water elements in video games. I have spent hours in Fable, KoA, and Skyrim jumping off every waterfall and mountainside and exploring pools in caves I do not understand it myself but I adore the option. I am curious if this new exploration will include water elements.

#119
Monica83

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I am not so much impressed by the graphic.... graphic is nice but for me is not the primary reason to play an rpg.....

Btw bioware can improve it after all is a pre alpha..... the envirovment felt a little empty compared with TW3 gameplay and also Skyrim one.....

Let's see..

Modifié par Monica83, 22 août 2013 - 12:34 .


#120
Zekka

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frostajulie wrote...

My question is can I get in the water? Will there be a jump button. Can I jump into the water from a high place should the fancy strike me. I am very strange in that I love water elements in video games. I have spent hours in Fable, KoA, and Skyrim jumping off every waterfall and mountainside and exploring pools in caves I do not understand it myself but I adore the option. I am curious if this new exploration will include water elements.


^ This. I would like more control over the character and more open world elements.

#121
Herr Uhl

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Monica83 wrote...

the envirovment felt a little empty compared with TW3 gameplay and also Skyrim one.....


1. It is a desert
2. It is pre-alpha with no enemies or NPC's
3. It is a desert

Modifié par Herr Uhl, 22 août 2013 - 12:49 .


#122
snackrat

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I just can't. Get. This thing. To LOAD.

First the page hangs and gives me nothing, so I refresh.
Now for the last multiple times, everything has loaded EXCEPT the video, and my browser is just like "lol done enjoy".
I can't find a mirror, can anyone else?

EDIT: Oh frickin' FINALLY, eleventh time's the charm I guess

Modifié par Karsciyin, 22 août 2013 - 01:08 .


#123
Ihatebadgames

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Looks like they're remembering how to spell RPG, Quick someone spot them a couple of letters so they don't blow it.
Liked the info in the video. Exploration sounds great and the game is sounding better and better.
Jumping in water would be cool.

#124
David7204

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Crap, wrong thread. Sorry.

Modifié par David7204, 22 août 2013 - 01:21 .


#125
Guest_BarbarianBarbie_*

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Very excited about the exploration. I missed the part about the treasure maps! Very cool news. Exploring off the beaten path comes naturally to me so this should be a lot of fun.

Modifié par discosuperfly, 22 août 2013 - 01:58 .