A lot... As it should be.Wulfram wrote...
How much of the game do I miss if I stick to pursuing clear objectives, rather than "going off the beaten track"?
Exploring the World of Dragon age Inquisition, Gameinformer
#126
Posté 22 août 2013 - 02:29
#127
Posté 22 août 2013 - 02:34
I really hope they will polish this.
#128
Posté 22 août 2013 - 03:02
Modifié par SphereofSilence, 22 août 2013 - 03:02 .
#129
Posté 22 août 2013 - 03:13
#130
Posté 22 août 2013 - 03:14
#131
Posté 22 août 2013 - 03:20
hhh89 wrote...
Considering how large Orlais is, I doubt that Ferelden will be half of the map.
Plus, maybe there'll be some part of either Nevarra, Tevinter or the Marchers explorable. One of the concepts in the site shows some enemies similar to zombies, who should be possible to encounter o in Nevarra, since the rest of the Andrastian nations burn the bodies.
I also noticed how the Dales is between Orlais and Ferelden (which is part of the Empire) so there could be a good chance that the Elven Uprising would play a role as well so that's something. My only worry is that in the end of Asunder <SPOILER> the Capital of Orlais was descibed as burned down and littered with crumbled buildings so I wonder if we will see any beauty from that city.<SPOILER ENDS> While I enjoy exploring, I do enjoy visiting cities and villages.
#132
Posté 22 août 2013 - 03:44
#133
Posté 22 août 2013 - 04:06
With luck, that's something they'll eventually address.SphereofSilence wrote...
Pity horses in DAI. They get stabbed by giant swords whenever mounted.
The clipping was bad enough just walking in DA2; it'd suck for them to go and look for ways to make it even worse.
Modifié par devSin, 22 août 2013 - 04:36 .
#134
Posté 22 août 2013 - 04:50
However, for these explorative, off the beaten path, non-critical areas, it's one thing to create quality content, it's another to create consistently quality content for the whole game that doesn't feel repetitive and boring, but is instead unique, original and compelling.
From the past games, Bioware usually falls into the pattern of making their initial levels with real quality, created with much care and attention (possibly early in production to get the initial proof of concept right). This raises excitement for the game, but unfortunately the quality of the experience is not sustained throughout the rest of the game. It goes down, sometimes going up only slightly, but never reaching nor surpassing the initial heights. Hopefully this won't happen again.
Modifié par SphereofSilence, 22 août 2013 - 04:52 .
#135
Posté 22 août 2013 - 05:44
lady_v23 wrote...
I got to say.. that horse animation was stiff as heck.
I really hope they will polish this.
That would be why every piece of gameplay has a gigantic "Pre-alpha footage" stamped all over it.
#136
Posté 22 août 2013 - 08:00
So...if perhaps they could come up with a new map system that only got rid of fog of war within line of sight (instead of just a radius around the player) and marks points of interest on said map in case I don't notice them when I walk past (because I'm terrible at noticing things), then I'd probably be okay with however large they want to make the areas.
#137
Posté 22 août 2013 - 08:02
lady_v23 wrote...
I got to say.. that horse animation was stiff as heck.
I really hope they will polish this.
Really?
I'm actually really impressed with the horses so far... most games do them so poorly they may as well not even have them. The tails look awful, but everything else looks pretty good, especially the riding animations.
#138
Posté 22 août 2013 - 08:25
I think it is always the debate of quantity versus quality. Skyrim is the ultimate example of a game which offers large quantity of content, while Witcher 2 is probably the ultimate example of quality.
Recently I have been playing FNV ... at first I thought FNV achieved a good balance but later I realized it is not true. FNV is rooted more in quality than quantity: most unrelated locations on the map are very simple shacks, camps and etc. In fact FNV probably does not have much more content than Dragon Age Origins except quests (I finished both at around 50 hours) in DAO are clustered into hubs unlike FNV, whose major questlines are a bit more scattered.
So I think that is where the balance holds. Bioware shouldn't try to design, in terms of quantity, more content than DAO. Otherwise the quality is probably going to take a dip. If they want to do a more open world, they can consider learning from FNV. Multiple, high quality, sort-of-scattered questlines might do wonders.
#139
Posté 22 août 2013 - 09:19
#140
Posté 22 août 2013 - 12:25
I also like the more understated way the promo / marketing so far has been handled, as opposed to some of the hyperbole of DA:2 etc.
With regards to the map setup / open world types, Skyrim, TW2 and DA:O all had a different approach... all very enjoyable and each offered me something else. At the moment DA:I kinda strikes me as a mix of DA:O map with TW2 area exploration... and I think that's awesome!





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