On "gut wrenching" Choices. The get-out-of-jail-free-card.
#1
Guest_simfamUP_*
Posté 21 août 2013 - 09:16
Guest_simfamUP_*
Some with extraordinary memories will have heard me **** about this before. But I have to stress this since what I'm hearing from DA:I is positive so far (no awesome buttons to be seen or heard from.) Connor's choice was one I was both relieved and frustrated at. On one hand, it gave players that extra choices, but on the other, there were no consequences, it was really just as easy as heading down to the shops to buy a can of Coke. No one died, and everyone lived happily ever after.
I mean, c'mon! It's Dragon Age, something has to go extinct, die or have a very funny exit; but nothing of the sort happened!
So, I apologise for my whining, but it's seriously something BioWare should avoid if one of DA's "things" is C&C. Even if it isn't major, at least something bad has to happen.
#2
Posté 21 août 2013 - 09:19
Sometimes instead of consequences, great Feel-Good Rewards will do in a pinch!
Modifié par Yrkoon, 21 août 2013 - 09:20 .
#3
Posté 21 août 2013 - 09:20
Some of the worst moments in games are where I've been forced with a supposedly awful choice that could have and should have been easily solveable if my supposedly powerful, persuasive, capable player character were a little more competent. Or could bring up a point that the game doesn't allow. Or ask questions to clarify an issue that needs to be clarified. Thankfully, Mass Effect did an outstanding job steering clear of that. Not so sure about Dragon Age.
Modifié par David7204, 21 août 2013 - 09:24 .
#4
Posté 21 août 2013 - 09:21
#5
Posté 21 août 2013 - 09:22
Of course, I don't want every decision being between the lesser of two evils. I liked how ME3 handled the Geth/Quarian situation, where additional work was required to achieve peace (Even if my 'canon' playthough sides with the Geth).
#6
Posté 21 août 2013 - 09:24
#7
Posté 21 août 2013 - 09:26
#8
Guest_krul2k_*
Posté 21 août 2013 - 09:27
Guest_krul2k_*
#9
Posté 21 août 2013 - 09:28
#10
Posté 21 août 2013 - 09:30
#11
Posté 21 août 2013 - 09:32
David7204 wrote...
The player character being competent is not a Get-out-of-Jail-Free card.
There's nothing competent about leaving a powerful demon capable of mind control on its own while the player makes a run to the Circle Tower and dealing with all the assorted problems there.
That's not competency, that's stupidity. Bioware just didn't program a suitable consequence for the player's choice. It was in fact a get out of jail free card.
#12
Guest_Snoop Lion_*
Posté 21 août 2013 - 09:34
Guest_Snoop Lion_*
David7204 wrote...
The player character being competent is not a Get-out-of-Jail-Free card.
Some of the worst moments in games are where I've been forced with a supposedly awful choice that could have and should have been easily solveable if my supposedly powerful, persuasive, capable player character were a little more competent. Or could bring up a point that the game doesn't allow. Or ask questions to clarify an issue that needs to be clarified. Thankfully, Mass Effect did an outstanding job steering clear of that. Not so sure about Dragon Age.
I'm extremely surprised to say that I agree with this. I don't think providing options with positive endings = get out of jail free card. The Connor decision allowed you to bring in outside Mage help, like you'd be able to realistically. You still had plenty of other options, but in the end, at least they didn't provide a convenient excuse for why the Mages couldn't help; actually, they did, then you can go save them, fix the issue, and bring Mage help back. It was a fairly interesting thing.
#13
Posté 21 août 2013 - 09:34
I'd also say I'd prefer it if my game isn't an endless succession of Pyrrhic victories, because the writers are determined to add a downside to every positive. Sometimes you should just plain win and feel good about yourself. No second guessing, no "at what cost", just a win. And then after that you can hit the player in the gut, it'll hurt more.
#14
Posté 21 août 2013 - 09:34
The village should've been sacked, with Isolde and Connor both alive at the end, imho.wright1978 wrote...
I don't have issue with circle path being the best path. However imo it either needed a higher hurdle such as the da2 companion restricted moments(having the circle mage wynne in your party already to suggest it) or some sort of negative consequence even if it was no where near as severe as the other paths.
#15
Posté 21 août 2013 - 09:35
David7204 wrote...
The player character being competent is not a Get-out-of-Jail-Free card.
Some of the worst moments in games are where I've been forced with a supposedly awful choice that could have and should have been easily solveable if my supposedly powerful, persuasive, capable player character were a little more competent. Or could bring up a point that the game doesn't allow. Or ask questions to clarify an issue that needs to be clarified. Thankfully, Mass Effect did an outstanding job steering clear of that. Not so sure about Dragon Age.
You have zero idea what you are talking about. You know nothing of the choice that is being discussed.
It is not at all a competent choice to leave a castle occupied by a possessed Mage child who had already slaughtered all the castle residents and most of the town (until your character arrived to save them) to his/its own devices while you spend weeks venturing to the nearest Circle, complete its long quest (shorter in time only to the Deep Roads section), return back with the help needed and expect nothing bad to happen. After weeks of terrorizing and killing, the demon's entire killing spree is suspended for over a month and then picked back up again as if nothing had happened. That is the anti-thesis of competent choice.
Please stop talking about Dragon Ave games as if you'be played them. Your experience with ME games gives you about as much credence on the subject as your experience with Pac-Man.
#16
Posté 21 août 2013 - 09:36
#17
Posté 21 août 2013 - 09:36
KiddDaBeauty wrote...
Didn't Gaider once say that if there was one thing he would change if he could go back, it was to change the everybody wins-scenario at Redcliffe? Don't quote me on that however, but if somebody has an idea if I'm referring to something real, then please share and prove I'm not dreaming =)
Yes. I was actually pleased he regretted it, I disliked very much the mage tower leading to happy-go-lucky hugs and kisses. Burn down the village.
Modifié par Dave of Canada, 21 août 2013 - 09:36 .
#18
Posté 21 août 2013 - 09:39
Foshizzlin wrote...
I'm extremely surprised to say that I agree with this. I don't think providing options with positive endings = get out of jail free card. The Connor decision allowed you to bring in outside Mage help, like you'd be able to realistically. You still had plenty of other options, but in the end, at least they didn't provide a convenient excuse for why the Mages couldn't help; actually, they did, then you can go save them, fix the issue, and bring Mage help back. It was a fairly interesting thing.
The problem is that the whole situation at Redcliffe just paused while you went and got the mages. You spend a few more minutes of your time and get the perfect ending. There is absolutely no reason to choose any other option unless you already sided with the templars.
#19
Posté 21 août 2013 - 09:39
House in New Vegas in another example. He seems like a decent guy worth siding with until he demands you murder the entire Brotherhood for reasons that just don't hold up.
Modifié par David7204, 21 août 2013 - 09:44 .
#20
Posté 21 août 2013 - 09:41
Yes and no. Forced dilemmas definitely have this risk. But, for instance, the Conner situation wasn't resolved by spectacular competence. It was resolved by a tradeoff that went unrealized. Taking two days to go get the mages could have lead to consequences.David7204 wrote...
The player character being competent is not a Get-out-of-Jail-Free card.
Some of the worst moments in games are where I've been forced with a supposedly awful choice that could have and should have been easily solveable if my supposedly powerful, persuasive, capable player character were a little more competent. Or could bring up a point that the game doesn't allow. Or ask questions to clarify an issue that needs to be clarified. Thankfully, Mass Effect did an outstanding job steering clear of that. Not so sure about Dragon Age.
But, like I said, trying for it can be risky. Sometimes they do simply end putting you in situations that make you hate the options they don't let you try. Dragon Age 2 has this problem near the end. So does Mass Effect 3.
#21
Posté 21 août 2013 - 09:41
Zanallen wrote...
Foshizzlin wrote...
I'm extremely surprised to say that I agree with this. I don't think providing options with positive endings = get out of jail free card. The Connor decision allowed you to bring in outside Mage help, like you'd be able to realistically. You still had plenty of other options, but in the end, at least they didn't provide a convenient excuse for why the Mages couldn't help; actually, they did, then you can go save them, fix the issue, and bring Mage help back. It was a fairly interesting thing.
The problem is that the whole situation at Redcliffe just paused while you went and got the mages. You spend a few more minutes of your time and get the perfect ending. There is absolutely no reason to choose any other option unless you already sided with the templars.
I think I would at least prefer it if the best case scenario required some sort of extra effort to reach its conclusion (Ex: Saving Malik in Deus Ex: Human Revolution). DA:O didn't even go that far. Any player has to get through the Circle Tower anyway.
#22
Posté 21 août 2013 - 09:42
#23
Posté 21 août 2013 - 09:43
Most notably the final three choices. If Shepard were more competent, he would have had a plan to use the crucible. If he were more competent, he would have had an army of Quarian and/or Geth techs fly to aid in arming the thing. If he were more competent, he could have told the starchild to sit on it and do things best not mentioned in polite company.David7204 wrote...
Where does ME 3 have this problem?
No, he went in, by himself, and just hoped for the best.
Modifié par Taleroth, 21 août 2013 - 09:45 .
#24
Guest_LindsayLohan_*
Posté 21 août 2013 - 09:44
Guest_LindsayLohan_*
#25
Posté 21 août 2013 - 09:44
krul2k wrote...
Would it work that once you sort of get in to the "main theater" map everything on the map has all options/choices open to them but the longer you stay away from one the less choice in outcome you can have? or is that 2 messed up
I rather like that idea. At the start of the game all options are open, and you have plenty of time to achieve varied results, but as you complete ths story, the situation becomes more set and the options available for the remaining plot reduce. Which could be interesting in a game where it was very open what order you complete things in.
The sadist in me says, and factor in all your travelling time. Forget the towers of hanoi, let's have a loosened up version of the travelling salesman problem chugging along throughout the whole game.




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