Fast Jimmy wrote...
Stella-Arc wrote...
Except you WOULDN'T have known about these requirements. I was so surprised that so many of my friends couldn't broker peace between the Quarians and the Geth while I did. They asked me how I did it and all I could tell them was "I just played how I wanted to play". It wasn't until one of them got the Prima guide that we finally found out. We didn't know there were any requirements such as having 5 points, four full bars of reputation, completeling certain quests or making sure that Tali and Legion are both alive. What you are saying is "metagaming" because now you see these "requirements" as points instead of consequences. Because you have prior knowledge, it is very easy to say that.
Saving the herectics by rewashing them is actually the bad option while destroying them is the best option. It makes sense that Tali has to be found inncocent to convince the quarian people. After all, she is an admiral and would have more of a pull then say, an exile. Saving Koris gives you another ally that helps you push for peace and having gain Legions full trust by saving the geth prime solidify's your chances. And fnally, you must have Tali and Legion both alive to even get a CHANCE. All these requiremtents makes sense when you take the time to understand the situation. In reality, it is very difficult to achieve peace. But since people already know about the requirements, it makes it easier to get it and declare it a "get of of jail free card". That, in of itself, does NOT mean it is. Blame the Prima guide if you must.
I got the peace becuase I just played the damn game not becuase I had some prior knowledge that allowed me to "cheat".
First off, I did as well. It required very little thought or effort, though. Just do every quest and always select the blue option. THAT'S the stupidity of the Mass Effect series. Once you figure this out, then the game becomes mindless - scan every planet, complete every quest and choose everything that's labeled blue that you can and you'll get the happiest outcomes. Except maybe the end, then you can choose a different color.
But your post here demonstrates the problem - these aren't choices. They are outcomes that come about from playing a certain manner. While that has some value... it's not a choice. Shephard isn't looking at the fate of two races and making a choice... he's got a backstage pass to talk sense into everyone. That's not a choice. That's a "Get Out of Jail Free card."
If you view having genocide commited against one race or another as a form of jail, then it is undeniable that brokering the peace through some random events in prior and current games is NOT such a card. It's the third option that can be explained in a Prima guide. Once that knowledge is known, how many people agonize about making sure Tali isn't exiled? Who struggles with making sure you solve the Tali/Legion fight with a persuasion check? Who thinks it might not be worth it to engage in all of the Rannoch side quests?
These aren't choices, they are chores. Extra steps that a player can learn to get the magic happy ending. That certain players stumbled into it by virtue of the way they play is irrelevant - the same thing can be said of the Connor choice. If I can look at a walktrhough to give me a happy ending, then it isn't a choice. It's an obstacle course.
I'd prefer the game give me a hard choice and then give me real outcomes, both positive and negative, to either of them. Not give the player a magic win button hidden somewhere in past gameplay, or railroad the player into one decision simply because they don't want me to metagame, or give two valid options and then come through and whitewash or blackball one of them to shake a finger at the player and say "you did it wrong."
A choice. A hard choice. That's the best kind of story-telling a game can do - something to make you think about what you believe and how you would react.
In my humblest opinion Fast Jimmy...you are not making any sense.
First off, you don't HAVE to do ALL the quests and you don't HAVE to press the blue option. That is YOUR choice. I did not. I ROLEPLAYED. My Shepards were not all paragon or renegade; there were in-between (think paragade or renegon). However ME3 took away the "nuetral" dialogue option which gave the idea that the above is good while below is bad, thus making paragon and renegade options have more importance then they did before when it shouldn't have been (and limiting choices). But I digress. My point is that YOU decided to play that way. It is NOT the fault of the game just because you thought it was a chore and then decided that now you know everything, it somehow cheapens the entire experience. Perhaps Bioware games are just not your cup of tea or you should only play once? And just because you now know what is the "best" outcome doesn't mean the game is at fault. If you decide to "metagame", well, by all means, go right ahead.
And you do know that from choices come "consequences", right? So your whole "
these aren't choices.They are outcomes that come about from playing a certain manner" doesn't make sense. I was at a loss when I had to decide on whether to re-write the Heretics or destroy them. I wondered if I should keep my promise to Tali or break her trust and have her hate me even though she would be declared inncocent. Should I take the time to scan planets so I can upgrade my ship or don't so I can finish more missions? Should I rescue my team now or wait until I finish everything? And so on and so forth. These are choices that DO have an impact, small or large and they are called CONSEQUENCES. It mattered if you did help Tali or not, upgrade the ship, ect. It was a CHOICE that you DECIDE whether to take or not.
To give you a reminder...
Shepard/the Warden/Hakwe is you. YOU decide how he acts, thinks, and even says. You build your character any way you wish. Just because a "good" option pops up doesn't mean you have to take it. I sure as hell didn't always. It was an option that I can decide to accept or ignore and it all depended on how I wanted to shape MY Shepard. MY Warden. MY Hawke. The peace option came up because it was a RESULT of your CHOICES.
A game, especially an RPG game (more so a Bioware game), has different variations (choices, consequences, ect). If you played the game once, then you can play the game again a DIFFERENT way. It seems you have a problem with GAMERS "cheating" and is taking it out on the game itself. I recommend you protest Prima, forums that has people help others, wiki, and developers for having the audacity to create a guide that tells you everything you need to know about beating the game. The nerve of them for having prior knowledge!
Choices and consequences do exist (DAII notwithstanding), Fast Jimmy. Just because you don't see it the way you want to doesn't mean it does not which is a shame. All Bioware games I've played had choices and consequences that I agonized over and over again even after playing it multiple times because
not every character I create are the same. They are either positive or negative, big or small. They are everywhere. You just have to look.
Modifié par Stella-Arc, 22 août 2013 - 02:22 .