Fast Jimmy wrote...
But why even offer the option of saving the day of doing something else, when saving the day is clearly the best option? What's wrong with just making a mandatory moment of glory?
Because a player should be given the option of failure.
I don't think they should rewrite something or limit it in some way just because they think a player will reload to get a better outcome. If that happens, let it happen.
I still disagree with the design decision that Hawke's mom couldn't be saved. That she was going to be able to be saved, but testers tried to go back to save her so the option to save her was removed.
I mean, dang. There was nothing good that happened in DA2 except maybe the end result of Act 2. Sibling dies in the beginning because of your choice of class(whaaa), other sibling you lose one way or another regardless of choice through the game, mother dies regardless of choice, Chantry is blown to smithereens regardless of choice, etc etc etc
Then you have ME3 which we were told would not have "ABC endings".
True. They were RGB. And they all sucked.
I don't see the point in choices if they all end in either the same thing happening or all end up with some sacrifice occurring.
I should be able to work hard enough to earn happily ever afters.
Modifié par LPPrince, 22 août 2013 - 03:03 .