LPPrince wrote...
Fast Jimmy wrote...
But why even offer the option of saving the day of doing something else, when saving the day is clearly the best option? What's wrong with just making a mandatory moment of glory?
Because a player should be given the option of failure.
I don't think they should rewrite something or limit it in some way just because they think a player will reload to get a better outcome. If that happens, let it happen.
I still disagree with the fact that Hawke's mom couldn't be saved. That she was going to be able to be saved, but testers tried to go back to save her so the option to save her was removed.
I mean, dang. There was nothing good that happened in DA2 except maybe the end result of Act 2. Sibling dies in the beginning because of your choice of class(whaaa), other sibling you lose regardless of choice through the game, mother is lost regardless of choice, Chantry is blown to smithereens regardless of choice, etc etc etc
Then you have ME3 which we were told would not have "ABC endings".
True. They were RGB. And they all sucked.
I don't see the point in choices if they all end in either the same thing happening or all end up with some sacrifice occurring.
I should be able to work hard enough to earn happily ever afters.
Whaaa?

Is this true? If they had given us that one, teeny option, I would have had some hair left by the time I finished DAII. But I have to agree with you. DAII had choices but hardly any consequences of varying types.
-Kill the Magisters son? Nothing happpens. Well, you do see Lia as a guard so I guess credit where credit is due.
-Saved Katojen? He dies. Do not save him? He dies.
-Can't save your mother. At all.
-Templars do nothing when you mention that Anders is up to something.
-Kick Anders out of your party or refuse his quest? He comes back and still blows up the Chantry.
And there are more. A nice balance of no-win situations, work-your-ass-off-good-situation, and a pyrrhic situation. A good balance is what is needed.