Consider:
The Reaper war was massive. The war touched virtually every known inhabited planet, space station, and asteroid in the galaxy. There's no way the entirety of the conflict could be captured from the perspective of one person; even Shepard.
Mass Effect 3's multiplayer component did go some lengths to remedy this; we saw new locations, and new combatants that Shepard never could. Ultimately however, most of the maps were from locations we'd visited in the Campaign itself, and even then not many of them were very exotic.
The following are three reasons why I'd be excited to see a multiplayer only/focused title:
1. Exotic Locations

In Mass Effect 1, the uncharted worlds we visited and read about were host to some truly exotic environments. There are many worlds where you look at the sky, and instinctively know there's no way you're on Earth.
Unfortunately, this variety isn't as present in Mass Effect 3. While this was to be expected somewhat (the war focused on homeworlds, which should be tamer than colony life), it still left parts of the game feeling a bit too familiar.
If we had a game that tried to show all fronts of the Reaper war, we could see some truly exotic locations; places where the environments themselves may influence combat. Some Examples:
Trategis
"Trategos's colonists are fighting the Reapers
in a guerrilla war, their best resource being submarine vehicles that
can slip under the sea ice to mask their heat. Unfortunately, these have
not proven good tools for taking back population centers from the
Reapers, and for now the colonists will have to be satisfied with
commando actions to harass their synthetic oppressors.
"
Tritogenith
"The asari have set up research stations on the largest moon of Tritogenith[/b], a gas giant, in order to observe the eventual collision of Promavess and Sotera. A Reaper
troop transport can be seen here, indicating that the Reapers sent a
small force to capture or kill the station's staff. Why they did not
destroy the station outright is a mystery. It could be that the direct
collision of two planets is so rare that even the Reapers wish to
observe the results."

Trikalon
"When the Reapers entered the system, they dispatched a swarm of capital
ships toward Trikalon, treating the supercollider as a greater threat
than the asari naval fleet stationed at Sanves.
They blasted it apart, sending debris hurtling to Trikalon's surface.
Several ships carrying supercollider staff escaped before the Reapers
hit."
This would really be a chance to open the universe up beyond what Shepard has seen.
2. Variety in Gameplay

Mass Effect 3's multiplayer really did a lot with very little. That said, most of us have gotten to the point where it begins to feel somewhat repetitive, and it certainly would have reached that state sooner were it not for the frequent updates and add-ons.
If a game was completely focused on this side of the experience, not only could the environments be more diverse, but the gameplay itself could as well. The way you fight Reapers on a crippled space station could be wildly different than how you fight them in a jungle. Likewise, land vehicles and even fighters could be brought into the mix of a given situation. I know not everyone liked the Mako, but at least some people could have it this way.
3. Variety of Enemies

We wouldn't be stuck with just Reapers and Cerberus in this scenario either. How likely is it that no gangs tried to capitalize on the chaos the war the created? Not very, and so this could be a lore-friendly way to bring back many of the merc groups that people wanted incorporated into ME3's multiplayer.
I guess what it all boils down to is that I'd look forward to such a title simply because of the potential it has to make the Mass Effect universe feel big again. I feel like this was lost as side missions had their role reduced, and I see this as a way for it to come back.





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