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Undead half-orcs, dwarves, etc.


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#26
kamal_

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Tchos wrote...

I'm going to try opening these up in Gmax and seeing if anything further can be done. Your efforts are appreciated, Happycrow.

Semper: That is a possibility I've considered. I know from posts elsewhere (I saw Dann mention it, and probably others as well) that the "zombie walk" property causes the slow movement, but the ramrod-straight standing posture of the playable races, and the casual sauntering they do during slow movement, I think would ruin any attempt at convincing a player that this is a zombie. This other, similarly difficult method is an attempt to convince a player that this zombie is a non-human. The problem for me is that I would be using these creatures for more than just attacking players, so the idle stances are important.

I've looked at alternate animations for the playable races, and the closest ones for this purpose look like the "dejected" and "drunk_idle" ones. That could work for standing characters. I also looked at "talk_injured", which might be usable for an occasional one, but it's pretty noticeable with the arm-holding and the alert-looking head movements. There's an animation called "walk_injured", but nothing played in the animation viewer for that one, so it might not exist in NWN2, and if it does, I don't know how to force a character to use a particular walking animation.

Perhaps the best solution would be to get the playable races to use the zombie's skeleton, or at least some monster's skeleton that makes them at least pose in a more bestial manner.

Fast zombies.

/ducks, fast zombies are wrong.

#27
Shaughn78

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ZOMBIES!

I have done a bit with scaling and using different models to create new and exciting zombies.


In Risen Hero I had a stronghold filled with battling orc and human zombies.
With tinting and scaling I was able to make the default zombie into a decent orc when compared to the standard human zombie. The armors, heads & helms that zombies have help to make them look unique.
700x350https://lh3.googleusercontent.com/-flFlvtblSKw/UiunT3yONUI/AAAAAAAAA9g/PUR9NXz3dKE/w1147-h745-no/nwn2_todelete0001.png[/img]




For another project I had 4 NPCs that were turned into undead. Below is how I made them zombified. The githyanki if they aren't being used make a decent zombie elf. They are all ready gaunt and have the right ears, between the 4 base models you have some variation.
700x350https://lh4.googleusercontent.com/-ihl6oqZ4srk/TXOnPRPYi4I/AAAAAAAAAns/ihWdixq_scQ/w1024-h768-no/NWN2_SS_030211_111856.jpg[/img]


For other zombies there are a couple of downloads. Ree's vampiric ghouls (in Pain's mnster pack) and my bloated dead.

Bloated Zombie

Modifié par Shaughn78, 07 septembre 2013 - 10:44 .


#28
Dann-J

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I used a female githyanki as a Banshee (an incorporeal undead female elf) in Shaar Moan. With a bit of creative tinting, VFXs, and darkened areas, you can get away with just about anything.

#29
Tchos

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I loved Shaar Moan, and I plan to include banshees, but I'm going to try some different methods for that, especially since I prefer mood lighting over darkness, even if the darkness would make certain things easier. The gith do look like they'll make a decent zombie elf, and I may well go with that (Shaughn, your picture illustrates it well), and the wight is about the right size and shape for a halfling (except for the Tetsuo hair). What is the creature second from the right?

#30
Dann-J

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Tchos wrote...

What is the creature second from the right?


Second from the right is a male vampire. Thanks to their helmets, they could stand in as undead humans, elves, or just about anything else of the same size and build. With that armour style, and some darker skin, they'd make great undead drow.

If you meant second from the *left*, then that's Zeeaire.

Modifié par DannJ, 09 septembre 2013 - 11:54 .


#31
Tchos

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It was the male vampire I was asking about, but thanks for also identifying Zeeaire. I assumed she was just a standard female githyanki, if there is one. I'm surprised to hear that the vampires' skin is tintable.

#32
Happycrow

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Dang... Wish my work had been more useful, but you know, taking those alternate models and just doing a custom texture and tint might really get you there so long as the animations aren't crucial. May have to steal that for something I'm contemplating as well.