manageri wrote...
I'm trying to make this work for the OC but I'm having some trouble. I'm not sure whether I'm doing something wrong within the scripts or what as I haven't really fiddled with creature event scripts before. Most standard creatures seem to be using nw_c2_default6 (or a script that executes that one) as their on damaged script. I added your script as an include, and these lines to it:SetGlobalInt("HPBARSSTATE", 1); UpdateHPBars(OBJECT_SELF, 1);
Nothing happens in game though. I have the updated script and all of your stuff in my override.
Hi Manageri,
I owe you an apology ... sorry ... you do need to have the global int set as I had forgotten I checked that within the function. Alternatively, if you are not using the switching system, then you can do what KevL says above, and comment out the check in the function.
Again, my apologies for misleading you.
Lance.





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